OpenSimMirror/OpenSim/Region
Diva Canto 135b012bbd Hopefully this fixes all prim inventory issues. No more abort, no more keeping track of time. Simply handle the issues, which are: (1) rapid double requests from the viewer for the same file; (2) sometimes the file generation takes too long and the Xfer request arrives at the XferModule before the file name is added.
This still has debug messages commented out, in case this needs more debugging. Pushing it so others can test.
2010-12-23 19:31:37 -08:00
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Application minor: 'debug packet' console command level <= 50 then don't log ImprovedTerseObjectUpdate messages 2010-12-17 22:29:43 +00:00
ClientStack Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-23 10:05:45 -08:00
CoreModules Hopefully this fixes all prim inventory issues. No more abort, no more keeping track of time. Simply handle the issues, which are: (1) rapid double requests from the viewer for the same file; (2) sometimes the file generation takes too long and the Xfer request arrives at the XferModule before the file name is added. 2010-12-23 19:31:37 -08:00
DataSnapshot First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
Examples/SimpleModule * Adds AbortXfer to the ClientAPI mix 2010-12-21 19:15:44 -05:00
Framework Merge branch 'master' of ssh://MyConnection/var/git/opensim 2010-12-23 13:17:55 -05:00
OptionalModules * Adds AbortXfer to the ClientAPI mix 2010-12-21 19:15:44 -05:00
Physics * Re-Adding Scene TimeDilation to Object Update Packets. 2010-12-23 03:30:09 -05:00
RegionCombinerModule Revamp the viewer -> banlist packet processing so fix a number of bugs. 2010-12-13 20:35:56 +00:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Fix osTeleportAgent and osTeleportOwner for the case that GridService is used with a storage provider other than NullRegionData. 2010-12-20 02:09:35 +01:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00