102 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
; * This is an example region config file.
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; * 
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; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you.
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; * So there is no need to change this file directly, it is only for reference.
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; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below.
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; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator.
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; *
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; * You can multiple regions into one file or make one file per region
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; * The section name is the region name
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; *
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[Default Region]
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; *
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; * You MUST change this! It will NOT be done for you!
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; *
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RegionUUID = 11111111-2222-3333-4444-555555555555
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Location = 1000,1000
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InternalAddress = 0.0.0.0
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InternalPort = 9000
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AllowAlternatePorts = False
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ExternalHostName = SYSTEMIP
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; *
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; * Variable-sized regions allows the creation of large, borderless spaces.
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; * The default is 256 meters. For larger spaces, set these to multiples of 256.
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; * For the time being, X and Y need to be the same.
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; *
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; SizeX = 512
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; SizeY = 512
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; * Default region landing point used when no teleport coords are specified
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; DefaultLanding = <128,128,30>
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; *
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; * Prim data
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; * This allows limiting the sizes of prims and the region prim count
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; *
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; NonPhysicalPrimMax = 256
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; PhysicalPrimMax = 64
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; ClampPrimSize = False
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; MaxPrims = 15000
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; MaxAgents = 100
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; * Max prims per user (per parcel).
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; * Negative values will disable the check.
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; MaxPrimsPerUser = -1
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; *
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; * Multi-Tenancy. Only set if needed
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; *
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; ScopeID = "00000000-0000-0000-0000-000000000000"
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; *
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; * Product name (used in search from viewer 1.23
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; *
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; RegionType = "Mainland"
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; * Region Specific Static Maptiles:
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; * Important: To use any kind of texture *assets* as a static maptile, the following
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; * things must be set in the [Map] section of OpenSim.ini :
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; *
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; *  MapImageModule = "MapImageModule"
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; *  GenerateMaptiles = false
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; *
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; * Now, there is a setting in [Map] in OpenSim.ini called
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; *
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; *  MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
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; *
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; * where, given the criteria above, lets you specify the UUID of a texture asset to use
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; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for
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; * Simulators that run multiple regions:
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; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
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; * Region Specific Static Maptiles from file:
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; * It is also possible to create maptiles using external image files of the right size
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; * and supported formats (bmp,png,jpg in RGB 24bpp format)
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; *
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; * Important: To use any kind of texture *files* as a static maptile, the following
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; * things must be set in the [Map] section of OpenSim.ini :
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; *
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; *  MapImageModule = "MapImageModule"
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; *  GenerateMaptiles = true
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; *
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; * The image must be the same size in pixels as the region or varregion is in meters.
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; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion
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; * of size 1280x1280m. The image can be loaded from anywhere by setting the path 
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; *                                ie: MaptileStaticFile = "maptiles/SomeFile.png"
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; *
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; * If this setting is used, then the base map is generated from this file instead of being
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; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are
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; * still drawn on top of the static map by the World Map module.
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; MaptileStaticFile = "SomeFile.png"
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