184 lines
6.1 KiB
C#
184 lines
6.1 KiB
C#
/*
|
|
* Copyright (c) Contributors
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
// to build without references to System.Drawing, comment this out
|
|
#define SYSTEM_DRAWING
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
#if SYSTEM_DRAWING
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
|
|
namespace PrimMesher
|
|
{
|
|
public class SculptMap
|
|
{
|
|
public int width;
|
|
public int height;
|
|
public byte[] redBytes;
|
|
public byte[] greenBytes;
|
|
public byte[] blueBytes;
|
|
|
|
public SculptMap()
|
|
{
|
|
}
|
|
|
|
public SculptMap(Bitmap bm, int lod)
|
|
{
|
|
int bmW = bm.Width;
|
|
int bmH = bm.Height;
|
|
|
|
if (bmW == 0 || bmH == 0)
|
|
throw new Exception("SculptMap: bitmap has no data");
|
|
|
|
int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image
|
|
|
|
bool needsScaling = false;
|
|
|
|
bool smallMap = bmW * bmH <= lod * lod;
|
|
|
|
width = bmW;
|
|
height = bmH;
|
|
while (width * height > numLodPixels)
|
|
{
|
|
width >>= 1;
|
|
height >>= 1;
|
|
needsScaling = true;
|
|
}
|
|
|
|
|
|
|
|
try
|
|
{
|
|
if (needsScaling)
|
|
bm = ScaleImage(bm, width, height,
|
|
System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor);
|
|
}
|
|
|
|
catch (Exception e)
|
|
{
|
|
throw new Exception("Exception in ScaleImage(): e: " + e.ToString());
|
|
}
|
|
|
|
if (width * height > lod * lod)
|
|
{
|
|
width >>= 1;
|
|
height >>= 1;
|
|
}
|
|
|
|
int numBytes = (width + 1) * (height + 1);
|
|
redBytes = new byte[numBytes];
|
|
greenBytes = new byte[numBytes];
|
|
blueBytes = new byte[numBytes];
|
|
|
|
int byteNdx = 0;
|
|
|
|
try
|
|
{
|
|
for (int y = 0; y <= height; y++)
|
|
{
|
|
for (int x = 0; x <= width; x++)
|
|
{
|
|
Color c;
|
|
|
|
if (smallMap)
|
|
c = bm.GetPixel(x < width ? x : x - 1,
|
|
y < height ? y : y - 1);
|
|
else
|
|
c = bm.GetPixel(x < width ? x * 2 : x * 2 - 1,
|
|
y < height ? y * 2 : y * 2 - 1);
|
|
|
|
redBytes[byteNdx] = c.R;
|
|
greenBytes[byteNdx] = c.G;
|
|
blueBytes[byteNdx] = c.B;
|
|
|
|
++byteNdx;
|
|
}
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString());
|
|
}
|
|
|
|
width++;
|
|
height++;
|
|
}
|
|
|
|
public List<List<Coord>> ToRows(bool mirror)
|
|
{
|
|
int numRows = height;
|
|
int numCols = width;
|
|
|
|
List<List<Coord>> rows = new List<List<Coord>>(numRows);
|
|
|
|
float pixScale = 1.0f / 255;
|
|
|
|
int rowNdx, colNdx;
|
|
int smNdx = 0;
|
|
|
|
for (rowNdx = 0; rowNdx < numRows; rowNdx++)
|
|
{
|
|
List<Coord> row = new List<Coord>(numCols);
|
|
for (colNdx = 0; colNdx < numCols; colNdx++)
|
|
{
|
|
if (mirror)
|
|
row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f));
|
|
else
|
|
row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f));
|
|
|
|
++smNdx;
|
|
}
|
|
rows.Add(row);
|
|
}
|
|
return rows;
|
|
}
|
|
|
|
private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight,
|
|
System.Drawing.Drawing2D.InterpolationMode interpMode)
|
|
{
|
|
Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight);
|
|
scaledImage.SetResolution(96.0f, 96.0f);
|
|
|
|
Graphics grPhoto = Graphics.FromImage(scaledImage);
|
|
grPhoto.InterpolationMode = interpMode;
|
|
|
|
grPhoto.DrawImage(srcImage,
|
|
new Rectangle(0, 0, destWidth, destHeight),
|
|
new Rectangle(0, 0, srcImage.Width, srcImage.Height),
|
|
GraphicsUnit.Pixel);
|
|
|
|
grPhoto.Dispose();
|
|
return scaledImage;
|
|
}
|
|
}
|
|
}
|
|
#endif
|