1944 lines
81 KiB
C#
1944 lines
81 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Collections;
|
|
using System.Reflection;
|
|
using System.Text;
|
|
using System.Timers;
|
|
using OpenMetaverse;
|
|
using OpenMetaverse.Packets;
|
|
using log4net;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Region.Framework;
|
|
using OpenSim.Region.Framework.Interfaces;
|
|
using OpenSim.Region.Framework.Scenes.Serialization;
|
|
|
|
namespace OpenSim.Region.Framework.Scenes
|
|
{
|
|
public partial class Scene
|
|
{
|
|
private static readonly ILog m_log
|
|
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
/// <summary>
|
|
/// Allows asynchronous derezzing of objects from the scene into a client's inventory.
|
|
/// </summary>
|
|
protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;
|
|
|
|
/// <summary>
|
|
/// Start all the scripts in the scene which should be started.
|
|
/// </summary>
|
|
public void CreateScriptInstances()
|
|
{
|
|
m_log.Info("[PRIM INVENTORY]: Starting scripts in scene");
|
|
|
|
foreach (EntityBase group in Entities)
|
|
{
|
|
if (group is SceneObjectGroup)
|
|
{
|
|
((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
|
|
((SceneObjectGroup) group).ResumeScripts();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item)
|
|
{
|
|
IMoneyModule money=RequestModuleInterface<IMoneyModule>();
|
|
if (money != null)
|
|
{
|
|
money.ApplyUploadCharge(agentID);
|
|
}
|
|
|
|
AddInventoryItem(agentID, item);
|
|
}
|
|
|
|
public bool AddInventoryItemReturned(UUID AgentId, InventoryItemBase item)
|
|
{
|
|
if (InventoryService.AddItem(item))
|
|
return true;
|
|
else
|
|
{
|
|
m_log.WarnFormat(
|
|
"[AGENT INVENTORY]: Unable to add item {1} to agent {2} inventory", item.Name, AgentId);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public void AddInventoryItem(UUID AgentID, InventoryItemBase item)
|
|
{
|
|
if (InventoryService.AddItem(item))
|
|
{
|
|
int userlevel = 0;
|
|
if (Permissions.IsGod(AgentID))
|
|
{
|
|
userlevel = 1;
|
|
}
|
|
EventManager.TriggerOnNewInventoryItemUploadComplete(AgentID, item.AssetID, item.Name, userlevel);
|
|
}
|
|
else
|
|
{
|
|
m_log.WarnFormat(
|
|
"[AGENT INVENTORY]: Agent {1} could not add item {2} {3}",
|
|
AgentID, item.Name, item.ID);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add an inventory item to an avatar's inventory.
|
|
/// </summary>
|
|
/// <param name="remoteClient">The remote client controlling the avatar</param>
|
|
/// <param name="item">The item. This structure contains all the item metadata, including the folder
|
|
/// in which the item is to be placed.</param>
|
|
public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
|
|
{
|
|
AddInventoryItem(remoteClient.AgentId, item);
|
|
remoteClient.SendInventoryItemCreateUpdate(item, 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see>
|
|
/// </summary>
|
|
public UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data)
|
|
{
|
|
ScenePresence avatar;
|
|
|
|
if (TryGetScenePresence(avatarId, out avatar))
|
|
{
|
|
IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
|
|
if (invAccess != null)
|
|
return invAccess.CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
|
|
}
|
|
else
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[AGENT INVENTORY]: " +
|
|
"Avatar {0} cannot be found to update its inventory item asset",
|
|
avatarId);
|
|
}
|
|
|
|
return UUID.Zero;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Capability originating call to update the asset of a script in a prim's (task's) inventory
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="itemID"></param>
|
|
/// <param name="primID">The prim which contains the item to update</param>
|
|
/// <param name="isScriptRunning">Indicates whether the script to update is currently running</param>
|
|
/// <param name="data"></param>
|
|
public ArrayList CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, UUID itemId,
|
|
UUID primId, bool isScriptRunning, byte[] data)
|
|
{
|
|
if (!Permissions.CanEditScript(itemId, primId, remoteClient.AgentId))
|
|
{
|
|
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
|
|
return new ArrayList();
|
|
}
|
|
|
|
// Retrieve group
|
|
SceneObjectPart part = GetSceneObjectPart(primId);
|
|
SceneObjectGroup group = part.ParentGroup;
|
|
if (null == group)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[PRIM INVENTORY]: " +
|
|
"Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist",
|
|
itemId, primId);
|
|
|
|
return new ArrayList();
|
|
}
|
|
|
|
// Retrieve item
|
|
TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemId);
|
|
|
|
if (null == item)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for caps script update "
|
|
+ " but the item does not exist in this inventory",
|
|
itemId, part.Name, part.UUID);
|
|
|
|
return new ArrayList();
|
|
}
|
|
|
|
AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId);
|
|
AssetService.Store(asset);
|
|
|
|
if (isScriptRunning)
|
|
{
|
|
part.Inventory.RemoveScriptInstance(item.ItemID, false);
|
|
}
|
|
|
|
// Update item with new asset
|
|
item.AssetID = asset.FullID;
|
|
group.UpdateInventoryItem(item);
|
|
part.GetProperties(remoteClient);
|
|
|
|
// Trigger rerunning of script (use TriggerRezScript event, see RezScript)
|
|
ArrayList errors = new ArrayList();
|
|
|
|
if (isScriptRunning)
|
|
{
|
|
// Needs to determine which engine was running it and use that
|
|
//
|
|
errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0);
|
|
}
|
|
else
|
|
{
|
|
remoteClient.SendAgentAlertMessage("Script saved", false);
|
|
}
|
|
part.ParentGroup.ResumeScripts();
|
|
return errors;
|
|
}
|
|
|
|
/// <summary>
|
|
/// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, UUID, UUID, bool, byte[])</see>
|
|
/// </summary>
|
|
public ArrayList CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId,
|
|
UUID primId, bool isScriptRunning, byte[] data)
|
|
{
|
|
ScenePresence avatar;
|
|
|
|
if (TryGetScenePresence(avatarId, out avatar))
|
|
{
|
|
return CapsUpdateTaskInventoryScriptAsset(
|
|
avatar.ControllingClient, itemId, primId, isScriptRunning, data);
|
|
}
|
|
else
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[PRIM INVENTORY]: " +
|
|
"Avatar {0} cannot be found to update its prim item asset",
|
|
avatarId);
|
|
return new ArrayList();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update an item which is either already in the client's inventory or is within
|
|
/// a transaction
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="transactionID">The transaction ID. If this is UUID.Zero we will
|
|
/// assume that we are not in a transaction</param>
|
|
/// <param name="itemID">The ID of the updated item</param>
|
|
/// <param name="name">The name of the updated item</param>
|
|
/// <param name="description">The description of the updated item</param>
|
|
/// <param name="nextOwnerMask">The permissions of the updated item</param>
|
|
/* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
|
|
UUID itemID, string name, string description,
|
|
uint nextOwnerMask)*/
|
|
public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
|
|
UUID itemID, InventoryItemBase itemUpd)
|
|
{
|
|
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
|
item = InventoryService.GetItem(item);
|
|
|
|
if (item != null)
|
|
{
|
|
if (UUID.Zero == transactionID)
|
|
{
|
|
item.Name = itemUpd.Name;
|
|
item.Description = itemUpd.Description;
|
|
item.NextPermissions = itemUpd.NextPermissions;
|
|
item.CurrentPermissions |= 8; // Slam!
|
|
item.EveryOnePermissions = itemUpd.EveryOnePermissions;
|
|
item.GroupPermissions = itemUpd.GroupPermissions;
|
|
|
|
item.GroupID = itemUpd.GroupID;
|
|
item.GroupOwned = itemUpd.GroupOwned;
|
|
item.CreationDate = itemUpd.CreationDate;
|
|
// The client sends zero if its newly created?
|
|
|
|
if (itemUpd.CreationDate == 0)
|
|
item.CreationDate = Util.UnixTimeSinceEpoch();
|
|
else
|
|
item.CreationDate = itemUpd.CreationDate;
|
|
|
|
// TODO: Check if folder changed and move item
|
|
//item.NextPermissions = itemUpd.Folder;
|
|
item.InvType = itemUpd.InvType;
|
|
item.SalePrice = itemUpd.SalePrice;
|
|
item.SaleType = itemUpd.SaleType;
|
|
item.Flags = itemUpd.Flags;
|
|
|
|
InventoryService.UpdateItem(item);
|
|
}
|
|
else
|
|
{
|
|
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
|
if (agentTransactions != null)
|
|
{
|
|
agentTransactions.HandleItemUpdateFromTransaction(
|
|
remoteClient, transactionID, item);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_log.Error(
|
|
"[AGENTINVENTORY]: Item ID " + itemID + " not found for an inventory item update.");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Give an inventory item from one user to another
|
|
/// </summary>
|
|
/// <param name="recipientClient"></param>
|
|
/// <param name="senderId">ID of the sender of the item</param>
|
|
/// <param name="itemId"></param>
|
|
public virtual void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId)
|
|
{
|
|
InventoryItemBase itemCopy = GiveInventoryItem(recipientClient.AgentId, senderId, itemId);
|
|
|
|
if (itemCopy != null)
|
|
recipientClient.SendBulkUpdateInventory(itemCopy);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Give an inventory item from one user to another
|
|
/// </summary>
|
|
/// <param name="recipient"></param>
|
|
/// <param name="senderId">ID of the sender of the item</param>
|
|
/// <param name="itemId"></param>
|
|
/// <returns>The inventory item copy given, null if the give was unsuccessful</returns>
|
|
public virtual InventoryItemBase GiveInventoryItem(UUID recipient, UUID senderId, UUID itemId)
|
|
{
|
|
return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Give an inventory item from one user to another
|
|
/// </summary>
|
|
/// <param name="recipient"></param>
|
|
/// <param name="senderId">ID of the sender of the item</param>
|
|
/// <param name="itemId"></param>
|
|
/// <param name="recipientFolderId">
|
|
/// The id of the folder in which the copy item should go. If UUID.Zero then the item is placed in the most
|
|
/// appropriate default folder.
|
|
/// </param>
|
|
/// <returns>
|
|
/// The inventory item copy given, null if the give was unsuccessful
|
|
/// </returns>
|
|
public virtual InventoryItemBase GiveInventoryItem(
|
|
UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId)
|
|
{
|
|
//Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
|
|
|
|
InventoryItemBase item = new InventoryItemBase(itemId, senderId);
|
|
item = InventoryService.GetItem(item);
|
|
|
|
if ((item != null) && (item.Owner == senderId))
|
|
{
|
|
if (!Permissions.BypassPermissions())
|
|
{
|
|
if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
|
|
return null;
|
|
}
|
|
|
|
// Insert a copy of the item into the recipient
|
|
InventoryItemBase itemCopy = new InventoryItemBase();
|
|
itemCopy.Owner = recipient;
|
|
itemCopy.CreatorId = item.CreatorId;
|
|
itemCopy.ID = UUID.Random();
|
|
itemCopy.AssetID = item.AssetID;
|
|
itemCopy.Description = item.Description;
|
|
itemCopy.Name = item.Name;
|
|
itemCopy.AssetType = item.AssetType;
|
|
itemCopy.InvType = item.InvType;
|
|
itemCopy.Folder = recipientFolderId;
|
|
|
|
if (Permissions.PropagatePermissions())
|
|
{
|
|
if (item.InvType == (int)InventoryType.Object)
|
|
{
|
|
itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
|
|
itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13;
|
|
}
|
|
else
|
|
{
|
|
itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions;
|
|
}
|
|
|
|
itemCopy.CurrentPermissions = itemCopy.BasePermissions;
|
|
if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit
|
|
{
|
|
itemCopy.BasePermissions &= item.NextPermissions;
|
|
itemCopy.CurrentPermissions = itemCopy.BasePermissions;
|
|
itemCopy.CurrentPermissions |= 8;
|
|
}
|
|
|
|
itemCopy.NextPermissions = item.NextPermissions;
|
|
itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
|
|
itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions;
|
|
}
|
|
else
|
|
{
|
|
itemCopy.CurrentPermissions = item.CurrentPermissions;
|
|
itemCopy.NextPermissions = item.NextPermissions;
|
|
itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
|
|
itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions;
|
|
itemCopy.BasePermissions = item.BasePermissions;
|
|
}
|
|
|
|
itemCopy.GroupID = UUID.Zero;
|
|
itemCopy.GroupOwned = false;
|
|
itemCopy.Flags = item.Flags;
|
|
itemCopy.SalePrice = item.SalePrice;
|
|
itemCopy.SaleType = item.SaleType;
|
|
|
|
if (InventoryService.AddItem(itemCopy))
|
|
{
|
|
IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
|
|
if (invAccess != null)
|
|
invAccess.TransferInventoryAssets(itemCopy, senderId, recipient);
|
|
}
|
|
|
|
if (!Permissions.BypassPermissions())
|
|
{
|
|
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
|
{
|
|
List<UUID> items = new List<UUID>();
|
|
items.Add(itemId);
|
|
InventoryService.DeleteItems(senderId, items);
|
|
}
|
|
}
|
|
|
|
return itemCopy;
|
|
}
|
|
else
|
|
{
|
|
m_log.WarnFormat("[AGENT INVENTORY]: Failed to find item {0} or item does not belong to giver ", itemId);
|
|
return null;
|
|
}
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Give an entire inventory folder from one user to another. The entire contents (including all descendent
|
|
/// folders) is given.
|
|
/// </summary>
|
|
/// <param name="recipientId"></param>
|
|
/// <param name="senderId">ID of the sender of the item</param>
|
|
/// <param name="folderId"></param>
|
|
/// <param name="recipientParentFolderId">
|
|
/// The id of the receipient folder in which the send folder should be placed. If UUID.Zero then the
|
|
/// recipient folder is the root folder
|
|
/// </param>
|
|
/// <returns>
|
|
/// The inventory folder copy given, null if the copy was unsuccessful
|
|
/// </returns>
|
|
public virtual InventoryFolderBase GiveInventoryFolder(
|
|
UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId)
|
|
{
|
|
//// Retrieve the folder from the sender
|
|
InventoryFolderBase folder = InventoryService.GetFolder(new InventoryFolderBase(folderId));
|
|
if (null == folder)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[AGENT INVENTORY]: Could not find inventory folder {0} to give", folderId);
|
|
|
|
return null;
|
|
}
|
|
|
|
if (recipientParentFolderId == UUID.Zero)
|
|
{
|
|
InventoryFolderBase recipientRootFolder = InventoryService.GetRootFolder(recipientId);
|
|
if (recipientRootFolder != null)
|
|
recipientParentFolderId = recipientRootFolder.ID;
|
|
else
|
|
{
|
|
m_log.WarnFormat("[AGENT INVENTORY]: Unable to find root folder for receiving agent");
|
|
return null;
|
|
}
|
|
}
|
|
|
|
UUID newFolderId = UUID.Random();
|
|
InventoryFolderBase newFolder
|
|
= new InventoryFolderBase(
|
|
newFolderId, folder.Name, recipientId, folder.Type, recipientParentFolderId, folder.Version);
|
|
InventoryService.AddFolder(newFolder);
|
|
|
|
// Give all the subfolders
|
|
InventoryCollection contents = InventoryService.GetFolderContent(senderId, folderId);
|
|
foreach (InventoryFolderBase childFolder in contents.Folders)
|
|
{
|
|
GiveInventoryFolder(recipientId, senderId, childFolder.ID, newFolder.ID);
|
|
}
|
|
|
|
// Give all the items
|
|
foreach (InventoryItemBase item in contents.Items)
|
|
{
|
|
GiveInventoryItem(recipientId, senderId, item.ID, newFolder.ID);
|
|
}
|
|
|
|
return newFolder;
|
|
}
|
|
|
|
public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, UUID oldAgentID, UUID oldItemID,
|
|
UUID newFolderID, string newName)
|
|
{
|
|
m_log.DebugFormat(
|
|
"[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}",
|
|
remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName);
|
|
|
|
InventoryItemBase item = null;
|
|
if (LibraryService != null && LibraryService.LibraryRootFolder != null)
|
|
item = LibraryService.LibraryRootFolder.FindItem(oldItemID);
|
|
|
|
if (item == null)
|
|
{
|
|
item = new InventoryItemBase(oldItemID, remoteClient.AgentId);
|
|
item = InventoryService.GetItem(item);
|
|
|
|
if (item == null)
|
|
{
|
|
m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
|
|
return;
|
|
}
|
|
|
|
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
|
return;
|
|
}
|
|
|
|
AssetBase asset = AssetService.Get(item.AssetID.ToString());
|
|
|
|
if (asset != null)
|
|
{
|
|
if (newName != String.Empty)
|
|
{
|
|
asset.Name = newName;
|
|
}
|
|
else
|
|
{
|
|
newName = item.Name;
|
|
}
|
|
|
|
if (remoteClient.AgentId == oldAgentID)
|
|
{
|
|
CreateNewInventoryItem(
|
|
remoteClient, item.CreatorId, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
|
|
item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
|
|
}
|
|
else
|
|
{
|
|
CreateNewInventoryItem(
|
|
remoteClient, item.CreatorId, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
|
|
item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[AGENT INVENTORY]: Could not copy item {0} since asset {1} could not be found",
|
|
item.Name, item.AssetID);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a new asset data structure.
|
|
/// </summary>
|
|
private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
|
|
{
|
|
AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID.ToString());
|
|
asset.Description = description;
|
|
asset.Data = (data == null) ? new byte[1] : data;
|
|
|
|
return asset;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Move an item within the agent's inventory.
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="folderID"></param>
|
|
/// <param name="itemID"></param>
|
|
/// <param name="length"></param>
|
|
/// <param name="newName"></param>
|
|
public void MoveInventoryItem(IClientAPI remoteClient, List<InventoryItemBase> items)
|
|
{
|
|
m_log.DebugFormat(
|
|
"[AGENT INVENTORY]: Moving {0} items for user {1}", items.Count, remoteClient.AgentId);
|
|
|
|
if (!InventoryService.MoveItems(remoteClient.AgentId, items))
|
|
m_log.Warn("[AGENT INVENTORY]: Failed to move items for user " + remoteClient.AgentId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a new inventory item.
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="folderID"></param>
|
|
/// <param name="callbackID"></param>
|
|
/// <param name="asset"></param>
|
|
/// <param name="invType"></param>
|
|
/// <param name="nextOwnerMask"></param>
|
|
private void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, UUID folderID, string name, uint flags, uint callbackID,
|
|
AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate)
|
|
{
|
|
CreateNewInventoryItem(
|
|
remoteClient, creatorID, folderID, name, flags, callbackID, asset, invType,
|
|
(uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a new Inventory Item
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="folderID"></param>
|
|
/// <param name="callbackID"></param>
|
|
/// <param name="asset"></param>
|
|
/// <param name="invType"></param>
|
|
/// <param name="nextOwnerMask"></param>
|
|
/// <param name="creationDate"></param>
|
|
private void CreateNewInventoryItem(
|
|
IClientAPI remoteClient, string creatorID, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType,
|
|
uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
|
|
{
|
|
InventoryItemBase item = new InventoryItemBase();
|
|
item.Owner = remoteClient.AgentId;
|
|
item.CreatorId = creatorID;
|
|
item.ID = UUID.Random();
|
|
item.AssetID = asset.FullID;
|
|
item.Description = asset.Description;
|
|
item.Name = name;
|
|
item.Flags = flags;
|
|
item.AssetType = asset.Type;
|
|
item.InvType = invType;
|
|
item.Folder = folderID;
|
|
item.CurrentPermissions = currentMask;
|
|
item.NextPermissions = nextOwnerMask;
|
|
item.EveryOnePermissions = everyoneMask;
|
|
item.GroupPermissions = groupMask;
|
|
item.BasePermissions = baseMask;
|
|
item.CreationDate = creationDate;
|
|
|
|
if (InventoryService.AddItem(item))
|
|
remoteClient.SendInventoryItemCreateUpdate(item, callbackID);
|
|
else
|
|
{
|
|
m_dialogModule.SendAlertToUser(remoteClient, "Failed to create item");
|
|
m_log.WarnFormat(
|
|
"Failed to add item for {0} in CreateNewInventoryItem!",
|
|
remoteClient.Name);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a new inventory item. Called when the client creates a new item directly within their
|
|
/// inventory (e.g. by selecting a context inventory menu option).
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="transactionID"></param>
|
|
/// <param name="folderID"></param>
|
|
/// <param name="callbackID"></param>
|
|
/// <param name="description"></param>
|
|
/// <param name="name"></param>
|
|
/// <param name="invType"></param>
|
|
/// <param name="type"></param>
|
|
/// <param name="wearableType"></param>
|
|
/// <param name="nextOwnerMask"></param>
|
|
public void CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
|
|
uint callbackID, string description, string name, sbyte invType,
|
|
sbyte assetType,
|
|
byte wearableType, uint nextOwnerMask, int creationDate)
|
|
{
|
|
m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID);
|
|
|
|
if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
|
|
return;
|
|
|
|
if (transactionID == UUID.Zero)
|
|
{
|
|
ScenePresence presence;
|
|
if (TryGetScenePresence(remoteClient.AgentId, out presence))
|
|
{
|
|
byte[] data = null;
|
|
|
|
if (invType == (sbyte)InventoryType.Landmark && presence != null)
|
|
{
|
|
Vector3 pos = presence.AbsolutePosition;
|
|
string strdata = String.Format(
|
|
"Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
|
|
presence.Scene.RegionInfo.RegionID,
|
|
pos.X, pos.Y, pos.Z,
|
|
presence.RegionHandle);
|
|
data = Encoding.ASCII.GetBytes(strdata);
|
|
}
|
|
|
|
AssetBase asset = CreateAsset(name, description, assetType, data, remoteClient.AgentId);
|
|
AssetService.Store(asset);
|
|
|
|
CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
|
|
}
|
|
else
|
|
{
|
|
m_log.ErrorFormat(
|
|
"ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
|
|
remoteClient.AgentId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
|
if (agentTransactions != null)
|
|
{
|
|
agentTransactions.HandleItemCreationFromTransaction(
|
|
remoteClient, transactionID, folderID, callbackID, description,
|
|
name, invType, assetType, wearableType, nextOwnerMask);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void HandleLinkInventoryItem(IClientAPI remoteClient, UUID transActionID, UUID folderID,
|
|
uint callbackID, string description, string name,
|
|
sbyte invType, sbyte type, UUID olditemID)
|
|
{
|
|
m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item link {0} in folder {1} pointing to {2}", name, folderID, olditemID);
|
|
|
|
if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
|
|
return;
|
|
|
|
ScenePresence presence;
|
|
if (TryGetScenePresence(remoteClient.AgentId, out presence))
|
|
{
|
|
byte[] data = null;
|
|
|
|
AssetBase asset = new AssetBase();
|
|
asset.FullID = olditemID;
|
|
asset.Type = type;
|
|
asset.Name = name;
|
|
asset.Description = description;
|
|
|
|
CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, name, 0, callbackID, asset, invType, (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch());
|
|
|
|
}
|
|
else
|
|
{
|
|
m_log.ErrorFormat(
|
|
"ScenePresence for agent uuid {0} unexpectedly not found in HandleLinkInventoryItem",
|
|
remoteClient.AgentId);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove an inventory item for the client's inventory
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="itemID"></param>
|
|
private void RemoveInventoryItem(IClientAPI remoteClient, List<UUID> itemIDs)
|
|
{
|
|
//m_log.Debug("[SCENE INVENTORY]: user " + remoteClient.AgentId);
|
|
InventoryService.DeleteItems(remoteClient.AgentId, itemIDs);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes an inventory folder. This packet is sent when the user
|
|
/// right-clicks a folder that's already in trash and chooses "purge"
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="folderID"></param>
|
|
private void RemoveInventoryFolder(IClientAPI remoteClient, List<UUID> folderIDs)
|
|
{
|
|
m_log.DebugFormat("[SCENE INVENTORY]: RemoveInventoryFolders count {0}", folderIDs.Count);
|
|
InventoryService.DeleteFolders(remoteClient.AgentId, folderIDs);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Send the details of a prim's inventory to the client.
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="primLocalID"></param>
|
|
public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
|
|
{
|
|
SceneObjectGroup group = GetGroupByPrim(primLocalID);
|
|
if (group != null)
|
|
{
|
|
bool fileChange = group.GetPartInventoryFileName(remoteClient, primLocalID);
|
|
if (fileChange)
|
|
{
|
|
if (XferManager != null)
|
|
{
|
|
group.RequestInventoryFile(remoteClient, primLocalID, XferManager);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[PRIM INVENTORY]: Inventory requested of prim {0} which doesn't exist", primLocalID);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove an item from a prim (task) inventory
|
|
/// </summary>
|
|
/// <param name="remoteClient">Unused at the moment but retained since the avatar ID might
|
|
/// be necessary for a permissions check at some stage.</param>
|
|
/// <param name="itemID"></param>
|
|
/// <param name="localID"></param>
|
|
public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID)
|
|
{
|
|
SceneObjectPart part = GetSceneObjectPart(localID);
|
|
SceneObjectGroup group = null;
|
|
if (part != null)
|
|
{
|
|
group = part.ParentGroup;
|
|
}
|
|
if (part != null && group != null)
|
|
{
|
|
TaskInventoryItem item = group.GetInventoryItem(localID, itemID);
|
|
if (item == null)
|
|
return;
|
|
|
|
if (item.Type == 10)
|
|
{
|
|
part.RemoveScriptEvents(itemID);
|
|
EventManager.TriggerRemoveScript(localID, itemID);
|
|
}
|
|
|
|
group.RemoveInventoryItem(localID, itemID);
|
|
part.GetProperties(remoteClient);
|
|
}
|
|
else
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[PRIM INVENTORY]: " +
|
|
"Removal of item {0} requested of prim {1} but this prim does not exist",
|
|
itemID,
|
|
localID);
|
|
}
|
|
}
|
|
|
|
private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId)
|
|
{
|
|
Console.WriteLine("CreateAgentInventoryItemFromTask");
|
|
TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);
|
|
|
|
if (null == taskItem)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for creating an avatar"
|
|
+ " inventory item from a prim's inventory item "
|
|
+ " but the required item does not exist in the prim's inventory",
|
|
itemId, part.Name, part.UUID);
|
|
|
|
return null;
|
|
}
|
|
|
|
if ((destAgent != taskItem.OwnerID) && ((taskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0))
|
|
{
|
|
return null;
|
|
}
|
|
|
|
InventoryItemBase agentItem = new InventoryItemBase();
|
|
|
|
agentItem.ID = UUID.Random();
|
|
agentItem.CreatorId = taskItem.CreatorID.ToString();
|
|
agentItem.Owner = destAgent;
|
|
agentItem.AssetID = taskItem.AssetID;
|
|
agentItem.Description = taskItem.Description;
|
|
agentItem.Name = taskItem.Name;
|
|
agentItem.AssetType = taskItem.Type;
|
|
agentItem.InvType = taskItem.InvType;
|
|
agentItem.Flags = taskItem.Flags;
|
|
|
|
if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions())
|
|
{
|
|
if (taskItem.InvType == (int)InventoryType.Object)
|
|
agentItem.BasePermissions = taskItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13);
|
|
else
|
|
agentItem.BasePermissions = taskItem.BasePermissions;
|
|
agentItem.BasePermissions &= taskItem.NextPermissions;
|
|
agentItem.CurrentPermissions = agentItem.BasePermissions | 8;
|
|
agentItem.NextPermissions = taskItem.NextPermissions;
|
|
agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions;
|
|
agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions;
|
|
}
|
|
else
|
|
{
|
|
agentItem.BasePermissions = taskItem.BasePermissions;
|
|
agentItem.CurrentPermissions = taskItem.CurrentPermissions;
|
|
agentItem.NextPermissions = taskItem.NextPermissions;
|
|
agentItem.EveryOnePermissions = taskItem.EveryonePermissions;
|
|
agentItem.GroupPermissions = taskItem.GroupPermissions;
|
|
}
|
|
|
|
if (!Permissions.BypassPermissions())
|
|
{
|
|
if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
|
part.Inventory.RemoveInventoryItem(itemId);
|
|
}
|
|
|
|
return agentItem;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Move the given item in the given prim to a folder in the client's inventory
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="folderID"></param>
|
|
/// <param name="part"></param>
|
|
/// <param name="itemID"></param>
|
|
public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId)
|
|
{
|
|
m_log.Info("Adding task inventory");
|
|
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId);
|
|
|
|
if (agentItem == null)
|
|
return null;
|
|
|
|
agentItem.Folder = folderId;
|
|
AddInventoryItem(remoteClient, agentItem);
|
|
return agentItem;
|
|
}
|
|
|
|
/// <summary>
|
|
/// <see>ClientMoveTaskInventoryItem</see>
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="folderID"></param>
|
|
/// <param name="primLocalID"></param>
|
|
/// <param name="itemID"></param>
|
|
public void ClientMoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, uint primLocalId, UUID itemId)
|
|
{
|
|
SceneObjectPart part = GetSceneObjectPart(primLocalId);
|
|
|
|
if (null == part)
|
|
{
|
|
m_log.WarnFormat(
|
|
"[PRIM INVENTORY]: " +
|
|
"Move of inventory item {0} from prim with local id {1} failed because the prim could not be found",
|
|
itemId, primLocalId);
|
|
|
|
return;
|
|
}
|
|
|
|
TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);
|
|
|
|
if (null == taskItem)
|
|
{
|
|
m_log.WarnFormat("[PRIM INVENTORY]: Move of inventory item {0} from prim with local id {1} failed"
|
|
+ " because the inventory item could not be found",
|
|
itemId, primLocalId);
|
|
|
|
return;
|
|
}
|
|
|
|
// Only owner can copy
|
|
if (remoteClient.AgentId != taskItem.OwnerID)
|
|
return;
|
|
|
|
MoveTaskInventoryItem(remoteClient, folderId, part, itemId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// <see>MoveTaskInventoryItem</see>
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="folderID"></param>
|
|
/// <param name="part"></param>
|
|
/// <param name="itemID"></param>
|
|
public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId)
|
|
{
|
|
ScenePresence avatar;
|
|
|
|
if (TryGetScenePresence(avatarId, out avatar))
|
|
{
|
|
return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId);
|
|
}
|
|
else
|
|
{
|
|
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId);
|
|
|
|
if (agentItem == null)
|
|
return null;
|
|
|
|
agentItem.Folder = folderId;
|
|
|
|
AddInventoryItem(avatarId, agentItem);
|
|
|
|
return agentItem;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy a task (prim) inventory item to another task (prim)
|
|
/// </summary>
|
|
/// <param name="destId"></param>
|
|
/// <param name="part"></param>
|
|
/// <param name="itemId"></param>
|
|
public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId)
|
|
{
|
|
TaskInventoryItem srcTaskItem = part.Inventory.GetInventoryItem(itemId);
|
|
|
|
if (srcTaskItem == null)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for moving"
|
|
+ " but the item does not exist in this inventory",
|
|
itemId, part.Name, part.UUID);
|
|
|
|
return;
|
|
}
|
|
|
|
SceneObjectPart destPart = GetSceneObjectPart(destId);
|
|
|
|
if (destPart == null)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[PRIM INVENTORY]: " +
|
|
"Could not find prim for ID {0}",
|
|
destId);
|
|
return;
|
|
}
|
|
|
|
// Can't transfer this
|
|
//
|
|
if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0))
|
|
return;
|
|
|
|
if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
|
|
{
|
|
// object cannot copy items to an object owned by a different owner
|
|
// unless llAllowInventoryDrop has been called
|
|
|
|
return;
|
|
}
|
|
|
|
// must have both move and modify permission to put an item in an object
|
|
if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
TaskInventoryItem destTaskItem = new TaskInventoryItem();
|
|
|
|
destTaskItem.ItemID = UUID.Random();
|
|
destTaskItem.CreatorID = srcTaskItem.CreatorID;
|
|
destTaskItem.AssetID = srcTaskItem.AssetID;
|
|
destTaskItem.GroupID = destPart.GroupID;
|
|
destTaskItem.OwnerID = destPart.OwnerID;
|
|
destTaskItem.ParentID = destPart.UUID;
|
|
destTaskItem.ParentPartID = destPart.UUID;
|
|
|
|
destTaskItem.BasePermissions = srcTaskItem.BasePermissions;
|
|
destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions;
|
|
destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions;
|
|
destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions;
|
|
destTaskItem.NextPermissions = srcTaskItem.NextPermissions;
|
|
destTaskItem.Flags = srcTaskItem.Flags;
|
|
|
|
if (destPart.OwnerID != part.OwnerID)
|
|
{
|
|
if (Permissions.PropagatePermissions())
|
|
{
|
|
destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions &
|
|
srcTaskItem.NextPermissions;
|
|
destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions &
|
|
srcTaskItem.NextPermissions;
|
|
destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions &
|
|
srcTaskItem.NextPermissions;
|
|
destTaskItem.BasePermissions = srcTaskItem.BasePermissions &
|
|
srcTaskItem.NextPermissions;
|
|
destTaskItem.CurrentPermissions |= 8; // Slam!
|
|
}
|
|
}
|
|
|
|
destTaskItem.Description = srcTaskItem.Description;
|
|
destTaskItem.Name = srcTaskItem.Name;
|
|
destTaskItem.InvType = srcTaskItem.InvType;
|
|
destTaskItem.Type = srcTaskItem.Type;
|
|
|
|
destPart.Inventory.AddInventoryItem(destTaskItem, part.OwnerID != destPart.OwnerID);
|
|
|
|
if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
|
part.Inventory.RemoveInventoryItem(itemId);
|
|
|
|
ScenePresence avatar;
|
|
|
|
if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
|
|
{
|
|
destPart.GetProperties(avatar.ControllingClient);
|
|
}
|
|
}
|
|
|
|
public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items)
|
|
{
|
|
InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID);
|
|
|
|
UUID newFolderID = UUID.Random();
|
|
|
|
InventoryFolderBase newFolder = new InventoryFolderBase(newFolderID, category, destID, -1, rootFolder.ID, rootFolder.Version);
|
|
InventoryService.AddFolder(newFolder);
|
|
|
|
foreach (UUID itemID in items)
|
|
{
|
|
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(destID, host, itemID);
|
|
|
|
if (agentItem != null)
|
|
{
|
|
agentItem.Folder = newFolderID;
|
|
|
|
AddInventoryItem(destID, agentItem);
|
|
}
|
|
}
|
|
|
|
ScenePresence avatar = null;
|
|
if (TryGetScenePresence(destID, out avatar))
|
|
{
|
|
//profile.SendInventoryDecendents(avatar.ControllingClient,
|
|
// profile.RootFolder.ID, true, false);
|
|
//profile.SendInventoryDecendents(avatar.ControllingClient,
|
|
// newFolderID, false, true);
|
|
|
|
SendInventoryUpdate(avatar.ControllingClient, rootFolder, true, false);
|
|
SendInventoryUpdate(avatar.ControllingClient, newFolder, false, true);
|
|
}
|
|
|
|
return newFolderID;
|
|
}
|
|
|
|
private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems)
|
|
{
|
|
if (folder == null)
|
|
return;
|
|
|
|
// Fetch the folder contents
|
|
InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
|
|
|
|
// Fetch the folder itself to get its current version
|
|
InventoryFolderBase containingFolder = new InventoryFolderBase(folder.ID, client.AgentId);
|
|
containingFolder = InventoryService.GetFolder(containingFolder);
|
|
|
|
//m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
|
|
// contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
|
|
|
|
if (containingFolder != null)
|
|
client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update an item in a prim (task) inventory.
|
|
/// This method does not handle scripts, <see>RezScript(IClientAPI, UUID, unit)</see>
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="transactionID"></param>
|
|
/// <param name="itemInfo"></param>
|
|
/// <param name="primLocalID"></param>
|
|
public void UpdateTaskInventory(IClientAPI remoteClient, UUID transactionID, TaskInventoryItem itemInfo,
|
|
uint primLocalID)
|
|
{
|
|
UUID itemID = itemInfo.ItemID;
|
|
|
|
// Find the prim we're dealing with
|
|
SceneObjectPart part = GetSceneObjectPart(primLocalID);
|
|
|
|
if (part != null)
|
|
{
|
|
TaskInventoryItem currentItem = part.Inventory.GetInventoryItem(itemID);
|
|
bool allowInventoryDrop = (part.GetEffectiveObjectFlags()
|
|
& (uint)PrimFlags.AllowInventoryDrop) != 0;
|
|
|
|
// Explicity allow anyone to add to the inventory if the
|
|
// AllowInventoryDrop flag has been set. Don't however let
|
|
// them update an item unless they pass the external checks
|
|
//
|
|
if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)
|
|
&& (currentItem != null || !allowInventoryDrop))
|
|
return;
|
|
|
|
if (currentItem == null)
|
|
{
|
|
UUID copyID = UUID.Random();
|
|
if (itemID != UUID.Zero)
|
|
{
|
|
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
|
item = InventoryService.GetItem(item);
|
|
|
|
// Try library
|
|
if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null)
|
|
{
|
|
item = LibraryService.LibraryRootFolder.FindItem(itemID);
|
|
}
|
|
|
|
// If we've found the item in the user's inventory or in the library
|
|
if (item != null)
|
|
{
|
|
part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
|
|
m_log.InfoFormat(
|
|
"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
|
|
item.Name, primLocalID, remoteClient.Name);
|
|
part.GetProperties(remoteClient);
|
|
if (!Permissions.BypassPermissions())
|
|
{
|
|
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
|
{
|
|
List<UUID> uuids = new List<UUID>();
|
|
uuids.Add(itemID);
|
|
RemoveInventoryItem(remoteClient, uuids);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[PRIM INVENTORY]: Could not find inventory item {0} to update for {1}!",
|
|
itemID, remoteClient.Name);
|
|
}
|
|
}
|
|
}
|
|
else // Updating existing item with new perms etc
|
|
{
|
|
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
|
if (agentTransactions != null)
|
|
{
|
|
agentTransactions.HandleTaskItemUpdateFromTransaction(
|
|
remoteClient, part, transactionID, currentItem);
|
|
}
|
|
if (part.Inventory.UpdateInventoryItem(itemInfo))
|
|
part.GetProperties(remoteClient);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_log.WarnFormat(
|
|
"[PRIM INVENTORY]: " +
|
|
"Update with item {0} requested of prim {1} for {2} but this prim does not exist",
|
|
itemID, primLocalID, remoteClient.Name);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Rez a script into a prim's inventory, either ex nihilo or from an existing avatar inventory
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="itemID"> </param>
|
|
/// <param name="localID"></param>
|
|
public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID)
|
|
{
|
|
UUID itemID = itemBase.ID;
|
|
UUID copyID = UUID.Random();
|
|
|
|
if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
|
|
{
|
|
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
|
item = InventoryService.GetItem(item);
|
|
|
|
// Try library
|
|
// XXX clumsy, possibly should be one call
|
|
if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null)
|
|
{
|
|
item = LibraryService.LibraryRootFolder.FindItem(itemID);
|
|
}
|
|
|
|
if (item != null)
|
|
{
|
|
SceneObjectPart part = GetSceneObjectPart(localID);
|
|
if (part != null)
|
|
{
|
|
if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
|
|
return;
|
|
|
|
part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
|
|
// TODO: switch to posting on_rez here when scripts
|
|
// have state in inventory
|
|
part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
|
|
|
|
// m_log.InfoFormat("[PRIMINVENTORY]: " +
|
|
// "Rezzed script {0} into prim local ID {1} for user {2}",
|
|
// item.inventoryName, localID, remoteClient.Name);
|
|
part.GetProperties(remoteClient);
|
|
part.ParentGroup.ResumeScripts();
|
|
}
|
|
else
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[PRIM INVENTORY]: " +
|
|
"Could not rez script {0} into prim local ID {1} for user {2}"
|
|
+ " because the prim could not be found in the region!",
|
|
item.Name, localID, remoteClient.Name);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!",
|
|
itemID, remoteClient.Name);
|
|
}
|
|
}
|
|
else // script has been rezzed directly into a prim's inventory
|
|
{
|
|
SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
|
|
if (part == null)
|
|
return;
|
|
|
|
if (part.OwnerID != remoteClient.AgentId)
|
|
{
|
|
// Group permissions
|
|
if ((part.GroupID == UUID.Zero) || (remoteClient.GetGroupPowers(part.GroupID) == 0) || ((part.GroupMask & (uint)PermissionMask.Modify) == 0))
|
|
return;
|
|
} else {
|
|
if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
|
return;
|
|
}
|
|
|
|
if (!Permissions.CanCreateObjectInventory(
|
|
itemBase.InvType, part.UUID, remoteClient.AgentId))
|
|
return;
|
|
|
|
AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
|
|
Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"),
|
|
remoteClient.AgentId);
|
|
AssetService.Store(asset);
|
|
|
|
TaskInventoryItem taskItem = new TaskInventoryItem();
|
|
|
|
taskItem.ResetIDs(itemBase.Folder);
|
|
taskItem.ParentID = itemBase.Folder;
|
|
taskItem.CreationDate = (uint)itemBase.CreationDate;
|
|
taskItem.Name = itemBase.Name;
|
|
taskItem.Description = itemBase.Description;
|
|
taskItem.Type = itemBase.AssetType;
|
|
taskItem.InvType = itemBase.InvType;
|
|
taskItem.OwnerID = itemBase.Owner;
|
|
taskItem.CreatorID = itemBase.CreatorIdAsUuid;
|
|
taskItem.BasePermissions = itemBase.BasePermissions;
|
|
taskItem.CurrentPermissions = itemBase.CurrentPermissions;
|
|
taskItem.EveryonePermissions = itemBase.EveryOnePermissions;
|
|
taskItem.GroupPermissions = itemBase.GroupPermissions;
|
|
taskItem.NextPermissions = itemBase.NextPermissions;
|
|
taskItem.GroupID = itemBase.GroupID;
|
|
taskItem.GroupPermissions = 0;
|
|
taskItem.Flags = itemBase.Flags;
|
|
taskItem.PermsGranter = UUID.Zero;
|
|
taskItem.PermsMask = 0;
|
|
taskItem.AssetID = asset.FullID;
|
|
|
|
part.Inventory.AddInventoryItem(taskItem, false);
|
|
part.GetProperties(remoteClient);
|
|
|
|
part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
|
|
part.ParentGroup.ResumeScripts();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Rez a script into a prim's inventory from another prim
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="itemID"> </param>
|
|
/// <param name="localID"></param>
|
|
public void RezScript(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param)
|
|
{
|
|
TaskInventoryItem srcTaskItem = srcPart.Inventory.GetInventoryItem(srcId);
|
|
|
|
if (srcTaskItem == null)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for rezzing a script but the "
|
|
+ " item does not exist in this inventory",
|
|
srcId, srcPart.Name, srcPart.UUID);
|
|
|
|
return;
|
|
}
|
|
|
|
SceneObjectPart destPart = GetSceneObjectPart(destId);
|
|
|
|
if (destPart == null)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[PRIM INVENTORY]: " +
|
|
"Could not find script for ID {0}",
|
|
destId);
|
|
return;
|
|
}
|
|
|
|
// Must own the object, and have modify rights
|
|
if (srcPart.OwnerID != destPart.OwnerID)
|
|
{
|
|
// Group permissions
|
|
if ((destPart.GroupID == UUID.Zero) || (destPart.GroupID != srcPart.GroupID) ||
|
|
((destPart.GroupMask & (uint)PermissionMask.Modify) == 0))
|
|
return;
|
|
} else {
|
|
if ((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
|
return;
|
|
}
|
|
|
|
if (destPart.ScriptAccessPin != pin)
|
|
{
|
|
m_log.WarnFormat(
|
|
"[PRIM INVENTORY]: " +
|
|
"Script in object {0} : {1}, attempted to load script {2} : {3} into object {4} : {5} with invalid pin {6}",
|
|
srcPart.Name, srcId, srcTaskItem.Name, srcTaskItem.ItemID, destPart.Name, destId, pin);
|
|
// the LSL Wiki says we are supposed to shout on the DEBUG_CHANNEL -
|
|
// "Object: Task Object trying to illegally load script onto task Other_Object!"
|
|
// How do we shout from in here?
|
|
return;
|
|
}
|
|
|
|
TaskInventoryItem destTaskItem = new TaskInventoryItem();
|
|
|
|
destTaskItem.ItemID = UUID.Random();
|
|
destTaskItem.CreatorID = srcTaskItem.CreatorID;
|
|
destTaskItem.AssetID = srcTaskItem.AssetID;
|
|
destTaskItem.GroupID = destPart.GroupID;
|
|
destTaskItem.OwnerID = destPart.OwnerID;
|
|
destTaskItem.ParentID = destPart.UUID;
|
|
destTaskItem.ParentPartID = destPart.UUID;
|
|
|
|
destTaskItem.BasePermissions = srcTaskItem.BasePermissions;
|
|
destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions;
|
|
destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions;
|
|
destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions;
|
|
destTaskItem.NextPermissions = srcTaskItem.NextPermissions;
|
|
destTaskItem.Flags = srcTaskItem.Flags;
|
|
|
|
if (destPart.OwnerID != srcPart.OwnerID)
|
|
{
|
|
if (Permissions.PropagatePermissions())
|
|
{
|
|
destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions &
|
|
srcTaskItem.NextPermissions;
|
|
destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions &
|
|
srcTaskItem.NextPermissions;
|
|
destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions &
|
|
srcTaskItem.NextPermissions;
|
|
destTaskItem.BasePermissions = srcTaskItem.BasePermissions &
|
|
srcTaskItem.NextPermissions;
|
|
destTaskItem.CurrentPermissions |= 8; // Slam!
|
|
}
|
|
}
|
|
|
|
destTaskItem.Description = srcTaskItem.Description;
|
|
destTaskItem.Name = srcTaskItem.Name;
|
|
destTaskItem.InvType = srcTaskItem.InvType;
|
|
destTaskItem.Type = srcTaskItem.Type;
|
|
|
|
destPart.Inventory.AddInventoryItemExclusive(destTaskItem, false);
|
|
|
|
if (running > 0)
|
|
{
|
|
destPart.Inventory.CreateScriptInstance(destTaskItem, start_param, false, DefaultScriptEngine, 0);
|
|
}
|
|
|
|
destPart.ParentGroup.ResumeScripts();
|
|
|
|
ScenePresence avatar;
|
|
|
|
if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
|
|
{
|
|
destPart.GetProperties(avatar.ControllingClient);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when one or more objects are removed from the environment into inventory.
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="localID"></param>
|
|
/// <param name="groupID"></param>
|
|
/// <param name="action"></param>
|
|
/// <param name="destinationID"></param>
|
|
public virtual void DeRezObject(IClientAPI remoteClient, List<uint> localIDs,
|
|
UUID groupID, DeRezAction action, UUID destinationID)
|
|
{
|
|
foreach (uint localID in localIDs)
|
|
{
|
|
DeRezObject(remoteClient, localID, groupID, action, destinationID);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when an object is removed from the environment into inventory.
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="localID"></param>
|
|
/// <param name="groupID"></param>
|
|
/// <param name="action"></param>
|
|
/// <param name="destinationID"></param>
|
|
public virtual void DeRezObject(IClientAPI remoteClient, uint localID,
|
|
UUID groupID, DeRezAction action, UUID destinationID)
|
|
{
|
|
SceneObjectPart part = GetSceneObjectPart(localID);
|
|
if (part == null)
|
|
return;
|
|
|
|
if (part.ParentGroup == null || part.ParentGroup.IsDeleted)
|
|
return;
|
|
|
|
// Can't delete child prims
|
|
if (part != part.ParentGroup.RootPart)
|
|
return;
|
|
|
|
SceneObjectGroup grp = part.ParentGroup;
|
|
|
|
//force a database backup/update on this SceneObjectGroup
|
|
//So that we know the database is upto date, for when deleting the object from it
|
|
ForceSceneObjectBackup(grp);
|
|
|
|
bool permissionToTake = false;
|
|
bool permissionToDelete = false;
|
|
|
|
if (action == DeRezAction.SaveToExistingUserInventoryItem)
|
|
{
|
|
if (grp.OwnerID == remoteClient.AgentId && grp.RootPart.FromUserInventoryItemID != UUID.Zero)
|
|
{
|
|
permissionToTake = true;
|
|
permissionToDelete = false;
|
|
}
|
|
}
|
|
else if (action == DeRezAction.TakeCopy)
|
|
{
|
|
permissionToTake =
|
|
Permissions.CanTakeCopyObject(
|
|
grp.UUID,
|
|
remoteClient.AgentId);
|
|
}
|
|
else if (action == DeRezAction.GodTakeCopy)
|
|
{
|
|
permissionToTake =
|
|
Permissions.IsGod(
|
|
remoteClient.AgentId);
|
|
}
|
|
else if (action == DeRezAction.Take)
|
|
{
|
|
permissionToTake =
|
|
Permissions.CanTakeObject(
|
|
grp.UUID,
|
|
remoteClient.AgentId);
|
|
|
|
//If they can take, they can delete!
|
|
permissionToDelete = permissionToTake;
|
|
}
|
|
else if (action == DeRezAction.Delete)
|
|
{
|
|
permissionToTake =
|
|
Permissions.CanDeleteObject(
|
|
grp.UUID,
|
|
remoteClient.AgentId);
|
|
permissionToDelete = permissionToTake;
|
|
}
|
|
else if (action == DeRezAction.Return)
|
|
{
|
|
if (remoteClient != null)
|
|
{
|
|
permissionToTake =
|
|
Permissions.CanReturnObjects(
|
|
null,
|
|
remoteClient.AgentId,
|
|
new List<SceneObjectGroup>() {grp});
|
|
permissionToDelete = permissionToTake;
|
|
|
|
if (permissionToDelete)
|
|
{
|
|
AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
|
|
}
|
|
}
|
|
else // Auto return passes through here with null agent
|
|
{
|
|
permissionToTake = true;
|
|
permissionToDelete = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_log.DebugFormat(
|
|
"[AGENT INVENTORY]: Ignoring unexpected derez action {0} for {1}", action, remoteClient.Name);
|
|
return;
|
|
}
|
|
|
|
if (permissionToTake)
|
|
{
|
|
m_asyncSceneObjectDeleter.DeleteToInventory(
|
|
action, destinationID, grp, remoteClient,
|
|
permissionToDelete);
|
|
}
|
|
else if (permissionToDelete)
|
|
{
|
|
DeleteSceneObject(grp, false);
|
|
}
|
|
}
|
|
|
|
public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
|
|
{
|
|
SceneObjectGroup objectGroup = grp;
|
|
if (objectGroup != null)
|
|
{
|
|
if (!grp.HasGroupChanged)
|
|
{
|
|
m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID);
|
|
return;
|
|
}
|
|
|
|
m_log.InfoFormat(
|
|
"[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
|
|
grp.UUID, grp.GetAttachmentPoint());
|
|
|
|
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
|
|
|
|
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
|
item = InventoryService.GetItem(item);
|
|
|
|
if (item != null)
|
|
{
|
|
AssetBase asset = CreateAsset(
|
|
objectGroup.GetPartName(objectGroup.LocalId),
|
|
objectGroup.GetPartDescription(objectGroup.LocalId),
|
|
(sbyte)AssetType.Object,
|
|
Utils.StringToBytes(sceneObjectXml),
|
|
remoteClient.AgentId);
|
|
AssetService.Store(asset);
|
|
|
|
item.AssetID = asset.FullID;
|
|
item.Description = asset.Description;
|
|
item.Name = asset.Name;
|
|
item.AssetType = asset.Type;
|
|
item.InvType = (int)InventoryType.Object;
|
|
|
|
InventoryService.UpdateItem(item);
|
|
|
|
// this gets called when the agent loggs off!
|
|
if (remoteClient != null)
|
|
{
|
|
remoteClient.SendInventoryItemCreateUpdate(item, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
|
|
{
|
|
itemID = UUID.Zero;
|
|
if (grp != null)
|
|
{
|
|
Vector3 inventoryStoredPosition = new Vector3
|
|
(((grp.AbsolutePosition.X > (int)Constants.RegionSize)
|
|
? 250
|
|
: grp.AbsolutePosition.X)
|
|
,
|
|
(grp.AbsolutePosition.X > (int)Constants.RegionSize)
|
|
? 250
|
|
: grp.AbsolutePosition.X,
|
|
grp.AbsolutePosition.Z);
|
|
|
|
Vector3 originalPosition = grp.AbsolutePosition;
|
|
|
|
grp.AbsolutePosition = inventoryStoredPosition;
|
|
|
|
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
|
|
|
|
grp.AbsolutePosition = originalPosition;
|
|
|
|
AssetBase asset = CreateAsset(
|
|
grp.GetPartName(grp.LocalId),
|
|
grp.GetPartDescription(grp.LocalId),
|
|
(sbyte)AssetType.Object,
|
|
Utils.StringToBytes(sceneObjectXml),
|
|
remoteClient.AgentId);
|
|
AssetService.Store(asset);
|
|
|
|
InventoryItemBase item = new InventoryItemBase();
|
|
item.CreatorId = grp.RootPart.CreatorID.ToString();
|
|
item.Owner = remoteClient.AgentId;
|
|
item.ID = UUID.Random();
|
|
item.AssetID = asset.FullID;
|
|
item.Description = asset.Description;
|
|
item.Name = asset.Name;
|
|
item.AssetType = asset.Type;
|
|
item.InvType = (int)InventoryType.Object;
|
|
|
|
item.Folder = UUID.Zero; // Objects folder!
|
|
|
|
if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions())
|
|
{
|
|
item.BasePermissions = grp.RootPart.NextOwnerMask;
|
|
item.CurrentPermissions = grp.RootPart.NextOwnerMask;
|
|
item.NextPermissions = grp.RootPart.NextOwnerMask;
|
|
item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
|
|
item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
|
|
}
|
|
else
|
|
{
|
|
item.BasePermissions = grp.RootPart.BaseMask;
|
|
item.CurrentPermissions = grp.RootPart.OwnerMask;
|
|
item.NextPermissions = grp.RootPart.NextOwnerMask;
|
|
item.EveryOnePermissions = grp.RootPart.EveryoneMask;
|
|
item.GroupPermissions = grp.RootPart.GroupMask;
|
|
}
|
|
item.CreationDate = Util.UnixTimeSinceEpoch();
|
|
|
|
// sets itemID so client can show item as 'attached' in inventory
|
|
grp.SetFromItemID(item.ID);
|
|
|
|
if (InventoryService.AddItem(item))
|
|
remoteClient.SendInventoryItemCreateUpdate(item, 0);
|
|
else
|
|
m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");
|
|
|
|
itemID = item.ID;
|
|
return item.AssetID;
|
|
}
|
|
return UUID.Zero;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event Handler Rez an object into a scene
|
|
/// Calls the non-void event handler
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="itemID"></param>
|
|
/// <param name="RayEnd"></param>
|
|
/// <param name="RayStart"></param>
|
|
/// <param name="RayTargetID"></param>
|
|
/// <param name="BypassRayCast"></param>
|
|
/// <param name="RayEndIsIntersection"></param>
|
|
/// <param name="EveryoneMask"></param>
|
|
/// <param name="GroupMask"></param>
|
|
/// <param name="RezSelected"></param>
|
|
/// <param name="RemoveItem"></param>
|
|
/// <param name="fromTaskID"></param>
|
|
public virtual void RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
|
|
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
|
|
bool RezSelected, bool RemoveItem, UUID fromTaskID)
|
|
{
|
|
IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
|
|
if (invAccess != null)
|
|
invAccess.RezObject(
|
|
remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
|
|
RezSelected, RemoveItem, fromTaskID, false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Rez an object into the scene from a prim's inventory.
|
|
/// </summary>
|
|
/// <param name="sourcePart"></param>
|
|
/// <param name="item"></param>
|
|
/// <param name="pos"></param>
|
|
/// <param name="rot"></param>
|
|
/// <param name="vel"></param>
|
|
/// <param name="param"></param>
|
|
/// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns>
|
|
public virtual SceneObjectGroup RezObject(
|
|
SceneObjectPart sourcePart, TaskInventoryItem item,
|
|
Vector3 pos, Quaternion rot, Vector3 vel, int param)
|
|
{
|
|
// Rez object
|
|
if (item != null)
|
|
{
|
|
UUID ownerID = item.OwnerID;
|
|
|
|
AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());
|
|
|
|
if (rezAsset != null)
|
|
{
|
|
string xmlData = Utils.BytesToString(rezAsset.Data);
|
|
SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
|
|
|
if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos))
|
|
{
|
|
return null;
|
|
}
|
|
group.ResetIDs();
|
|
|
|
AddNewSceneObject(group, true);
|
|
|
|
// we set it's position in world.
|
|
group.AbsolutePosition = pos;
|
|
|
|
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
|
|
|
// Since renaming the item in the inventory does not affect the name stored
|
|
// in the serialization, transfer the correct name from the inventory to the
|
|
// object itself before we rez.
|
|
rootPart.Name = item.Name;
|
|
rootPart.Description = item.Description;
|
|
|
|
List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
|
|
|
|
group.SetGroup(sourcePart.GroupID, null);
|
|
|
|
if (rootPart.OwnerID != item.OwnerID)
|
|
{
|
|
if (Permissions.PropagatePermissions())
|
|
{
|
|
if ((item.CurrentPermissions & 8) != 0)
|
|
{
|
|
foreach (SceneObjectPart part in partList)
|
|
{
|
|
part.EveryoneMask = item.EveryonePermissions;
|
|
part.NextOwnerMask = item.NextPermissions;
|
|
}
|
|
}
|
|
group.ApplyNextOwnerPermissions();
|
|
}
|
|
}
|
|
|
|
foreach (SceneObjectPart part in partList)
|
|
{
|
|
if (part.OwnerID != item.OwnerID)
|
|
{
|
|
part.LastOwnerID = part.OwnerID;
|
|
part.OwnerID = item.OwnerID;
|
|
part.Inventory.ChangeInventoryOwner(item.OwnerID);
|
|
}
|
|
else if ((item.CurrentPermissions & 8) != 0) // Slam!
|
|
{
|
|
part.EveryoneMask = item.EveryonePermissions;
|
|
part.NextOwnerMask = item.NextPermissions;
|
|
}
|
|
}
|
|
|
|
rootPart.TrimPermissions();
|
|
|
|
if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
|
|
{
|
|
group.ClearPartAttachmentData();
|
|
}
|
|
|
|
group.UpdateGroupRotationR(rot);
|
|
|
|
//group.ApplyPhysics(m_physicalPrim);
|
|
if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
|
|
{
|
|
group.RootPart.ApplyImpulse((vel * group.GetMass()), false);
|
|
group.Velocity = vel;
|
|
rootPart.ScheduleFullUpdate();
|
|
}
|
|
group.CreateScriptInstances(param, true, DefaultScriptEngine, 2);
|
|
rootPart.ScheduleFullUpdate();
|
|
|
|
if (!Permissions.BypassPermissions())
|
|
{
|
|
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
|
sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
|
|
}
|
|
return rootPart.ParentGroup;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId)
|
|
{
|
|
foreach (SceneObjectGroup grp in returnobjects)
|
|
{
|
|
AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
|
|
DeRezObject(null, grp.RootPart.LocalId,
|
|
grp.RootPart.GroupID, DeRezAction.Return, UUID.Zero);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running)
|
|
{
|
|
SceneObjectPart part = GetSceneObjectPart(objectID);
|
|
if (part == null)
|
|
return;
|
|
|
|
if (running)
|
|
EventManager.TriggerStartScript(part.LocalId, itemID);
|
|
else
|
|
EventManager.TriggerStopScript(part.LocalId, itemID);
|
|
}
|
|
|
|
public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
|
|
{
|
|
EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);
|
|
}
|
|
|
|
void ObjectOwner(IClientAPI remoteClient, UUID ownerID, UUID groupID, List<uint> localIDs)
|
|
{
|
|
if (!Permissions.IsGod(remoteClient.AgentId))
|
|
{
|
|
if (ownerID != UUID.Zero)
|
|
return;
|
|
|
|
if (!Permissions.CanDeedObject(remoteClient.AgentId, groupID))
|
|
return;
|
|
}
|
|
|
|
List<SceneObjectGroup> groups = new List<SceneObjectGroup>();
|
|
|
|
foreach (uint localID in localIDs)
|
|
{
|
|
SceneObjectPart part = GetSceneObjectPart(localID);
|
|
if (!groups.Contains(part.ParentGroup))
|
|
groups.Add(part.ParentGroup);
|
|
}
|
|
|
|
foreach (SceneObjectGroup sog in groups)
|
|
{
|
|
if (ownerID != UUID.Zero)
|
|
{
|
|
sog.SetOwnerId(ownerID);
|
|
sog.SetGroup(groupID, remoteClient);
|
|
sog.ScheduleGroupForFullUpdate();
|
|
|
|
foreach (SceneObjectPart child in sog.Children.Values)
|
|
child.Inventory.ChangeInventoryOwner(ownerID);
|
|
}
|
|
else
|
|
{
|
|
if (!Permissions.CanEditObject(sog.UUID, remoteClient.AgentId))
|
|
continue;
|
|
|
|
if (sog.GroupID != groupID)
|
|
continue;
|
|
|
|
foreach (SceneObjectPart child in sog.Children.Values)
|
|
{
|
|
child.LastOwnerID = child.OwnerID;
|
|
child.Inventory.ChangeInventoryOwner(groupID);
|
|
}
|
|
|
|
sog.SetOwnerId(groupID);
|
|
sog.ApplyNextOwnerPermissions();
|
|
}
|
|
|
|
}
|
|
|
|
foreach (uint localID in localIDs)
|
|
{
|
|
SceneObjectPart part = GetSceneObjectPart(localID);
|
|
part.GetProperties(remoteClient);
|
|
}
|
|
}
|
|
}
|
|
}
|