OpenSimMirror/bin/assets
Charles Krinke 77ae4bb3fb Mantis#1971. Thank you kindly, ChrisDown for a patch that:
Reverts the deletion of the entry for "My Site Library" in 
bin/assets/AssetSets.xml and replace with with "Open Textures Library" 
pointing to "OpenTexturesLibrary/3DDCInventoryItems.xml"/.
2008-08-17 19:40:30 +00:00
..
AnimationsAssetSet
Avatar/Newruth
BodyPartsAssetSet * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
ClothingAssetSet * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
GesturesAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
LandmarksAssetSet
NotecardsAssetSet
ObjectsAssetSet
OpenSimAssetSet * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
PhotosAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
ScriptsAssetSet
SoundsAssetSet
TexturesAssetSet Fixed the missing reference to a texture in TexturesAssetSet.xml , reported in mantis 1848. Not sure why the ids on some textures had got changed in there and the reference to femalebody.jp2 removed. 2008-07-29 08:50:46 +00:00
AssetSets.xml Mantis#1971. Thank you kindly, ChrisDown for a patch that: 2008-08-17 19:40:30 +00:00
README.txt

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.