110 lines
3.2 KiB
C#
110 lines
3.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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[Serializable]
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public class Location : ICloneable
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{
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private readonly int m_x;
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private readonly int m_y;
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public Location(int x, int y)
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{
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m_x = x;
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m_y = y;
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}
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public Location(ulong regionHandle)
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{
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m_x = (int) regionHandle;
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m_y = (int) (regionHandle >> 32);
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}
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public ulong RegionHandle
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{
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get { return Utils.UIntsToLong((uint)m_x, (uint)m_y); }
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}
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public int X
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{
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get { return m_x; }
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}
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public int Y
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{
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get { return m_y; }
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(obj, this))
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return true;
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if (obj is Location)
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{
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return Equals((Location) obj);
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}
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return base.Equals(obj);
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}
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public bool Equals(Location loc)
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{
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return loc.X == X && loc.Y == Y;
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}
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public bool Equals(int x, int y)
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{
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return X == x && y == Y;
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}
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public static bool operator ==(Location o, object o2)
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{
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return o.Equals(o2);
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}
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public static bool operator !=(Location o, object o2)
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{
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return !o.Equals(o2);
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}
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public override int GetHashCode()
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{
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return X.GetHashCode() ^ Y.GetHashCode();
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}
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public object Clone()
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{
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return new Location(X, Y);
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}
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}
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}
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