.. |
Hypergrid
|
* Fixes http://opensimulator.org/mantis/view.php?id=4225
|
2009-10-12 17:00:01 -07:00 |
Scripting
|
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
|
2009-10-15 16:35:27 -07:00 |
Serialization
|
Formatting cleanup.
|
2009-10-01 01:17:47 +09:00 |
Tests
|
* Unregister event handlers in LLUDPServer when a client logs out and disconnects
|
2009-10-13 12:50:59 -07:00 |
Types
|
Removed an innefficent List.Contains lookup from UpdateQueue
|
2009-09-30 17:53:32 -07:00 |
AnimationSet.cs
|
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
2009-06-01 06:37:14 +00:00 |
AsyncSceneObjectGroupDeleter.cs
|
Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed."
|
2009-10-07 01:45:49 +01:00 |
AvatarAnimations.cs
|
Formatting cleanup.
|
2009-10-01 01:17:47 +09:00 |
BinBVHAnimation.cs
|
Formatting cleanup.
|
2009-10-01 01:17:47 +09:00 |
Border.cs
|
Formatting cleanup.
|
2009-10-01 09:38:36 +09:00 |
Cardinals.cs
|
Add copyright headers. Formatting cleanup.
|
2009-09-03 02:04:17 +09:00 |
EntityBase.cs
|
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
|
2009-10-02 00:45:31 +01:00 |
EntityManager.cs
|
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
|
2009-10-19 15:19:09 -07:00 |
EventManager.cs
|
Formatting cleanup.
|
2009-10-01 01:17:47 +09:00 |
RegionStatsHandler.cs
|
Merge branch 'diva-textures-osgrid'
|
2009-10-04 05:49:16 +01:00 |
ReturnInfo.cs
|
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
|
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
|
2009-10-19 15:19:09 -07:00 |
Scene.PacketHandlers.cs
|
* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
|
2009-10-13 14:50:03 -07:00 |
Scene.Permissions.cs
|
Formatting cleanup.
|
2009-10-01 01:17:47 +09:00 |
Scene.cs
|
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
|
2009-10-19 15:19:37 -07:00 |
SceneBase.cs
|
* Unregister event handlers in LLUDPServer when a client logs out and disconnects
|
2009-10-13 12:50:59 -07:00 |
SceneCommunicationService.cs
|
Neighbours cache working.
|
2009-09-27 13:43:57 -07:00 |
SceneGraph.cs
|
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
|
2009-10-19 15:19:09 -07:00 |
SceneManager.cs
|
Merge branch 'master' into diva-textures
|
2009-10-02 08:23:38 +01:00 |
SceneObjectGroup.Inventory.cs
|
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
2009-06-01 06:37:14 +00:00 |
SceneObjectGroup.cs
|
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
|
2009-10-19 15:19:09 -07:00 |
SceneObjectPart.cs
|
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
|
2009-10-18 20:24:20 -07:00 |
SceneObjectPartInventory.cs
|
Formatting cleanup.
|
2009-10-01 01:17:47 +09:00 |
ScenePresence.cs
|
* Removed the unused m_agentUpdates collection and some extra work that was being done for AgentUpdate packets
|
2009-10-20 15:19:19 -07:00 |
SceneViewer.cs
|
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
|
2009-10-15 16:35:27 -07:00 |
SimStatsReporter.cs
|
Formatting cleanup.
|
2009-10-01 01:17:47 +09:00 |
TerrainChannel.cs
|
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
|
2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
|
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
2009-06-01 06:37:14 +00:00 |
UndoState.cs
|
Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.
|
2009-06-24 09:49:49 +00:00 |
UuidGatherer.cs
|
Formatting cleanup.
|
2009-10-01 01:17:47 +09:00 |