843 lines
32 KiB
C#
843 lines
32 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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using Mono.Data.SqliteClient;
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using OpenSim.Framework;
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namespace OpenSim.Data.SQLite
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{
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/// <summary>
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/// An Inventory Interface to the SQLite database
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/// </summary>
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public class SQLiteInventoryStore : SQLiteUtil, IInventoryData
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private const string invItemsSelect = "select * from inventoryitems";
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private const string invFoldersSelect = "select * from inventoryfolders";
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private DataSet ds;
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private SqliteDataAdapter invItemsDa;
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private SqliteDataAdapter invFoldersDa;
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/// <summary>
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/// <list type="bullet">
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/// <item>Initialises Inventory interface</item>
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/// <item>Loads and initialises a new SQLite connection and maintains it.</item>
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/// <item>use default URI if connect string string is empty.</item>
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/// </list>
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/// </summary>
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/// <param name="dbconnect">connect string</param>
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public void Initialise(string dbconnect)
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{
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if (dbconnect == string.Empty)
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{
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dbconnect = "URI=file:inventoryStore.db,version=3";
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}
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m_log.Info("[INVENTORY DB]: Sqlite - connecting: " + dbconnect);
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SqliteConnection conn = new SqliteConnection(dbconnect);
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conn.Open();
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Assembly assem = GetType().Assembly;
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Migration m = new Migration(conn, assem, "InventoryStore");
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// TODO: remove this line after changeset 6000
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TestTables(conn, m);
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m.Update();
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SqliteCommand itemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
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invItemsDa = new SqliteDataAdapter(itemsSelectCmd);
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// SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
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SqliteCommand foldersSelectCmd = new SqliteCommand(invFoldersSelect, conn);
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invFoldersDa = new SqliteDataAdapter(foldersSelectCmd);
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ds = new DataSet();
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ds.Tables.Add(createInventoryFoldersTable());
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invFoldersDa.Fill(ds.Tables["inventoryfolders"]);
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setupFoldersCommands(invFoldersDa, conn);
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m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions");
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ds.Tables.Add(createInventoryItemsTable());
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invItemsDa.Fill(ds.Tables["inventoryitems"]);
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setupItemsCommands(invItemsDa, conn);
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m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions");
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ds.AcceptChanges();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="row"></param>
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/// <returns></returns>
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public InventoryItemBase buildItem(DataRow row)
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{
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InventoryItemBase item = new InventoryItemBase();
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item.ID = new LLUUID((string) row["UUID"]);
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item.AssetID = new LLUUID((string) row["assetID"]);
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item.AssetType = Convert.ToInt32(row["assetType"]);
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item.InvType = Convert.ToInt32(row["invType"]);
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item.Folder = new LLUUID((string) row["parentFolderID"]);
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item.Owner = new LLUUID((string) row["avatarID"]);
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item.Creator = new LLUUID((string) row["creatorsID"]);
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item.Name = (string) row["inventoryName"];
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item.Description = (string) row["inventoryDescription"];
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item.NextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]);
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item.CurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]);
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item.BasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]);
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item.EveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]);
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// new fields
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if (!Convert.IsDBNull(row["salePrice"]))
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item.SalePrice = Convert.ToInt32(row["salePrice"]);
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if (!Convert.IsDBNull(row["saleType"]))
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item.SaleType = Convert.ToByte(row["saleType"]);
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if (!Convert.IsDBNull(row["creationDate"]))
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item.CreationDate = Convert.ToInt32(row["creationDate"]);
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if (!Convert.IsDBNull(row["groupID"]))
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item.GroupID = new LLUUID((string)row["groupID"]);
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if (!Convert.IsDBNull(row["groupOwned"]))
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item.GroupOwned = Convert.ToBoolean(row["groupOwned"]);
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if (!Convert.IsDBNull(row["Flags"]))
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item.Flags = Convert.ToUInt32(row["Flags"]);
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return item;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="row"></param>
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/// <param name="item"></param>
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private static void fillItemRow(DataRow row, InventoryItemBase item)
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{
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row["UUID"] = Util.ToRawUuidString(item.ID);
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row["assetID"] = Util.ToRawUuidString(item.AssetID);
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row["assetType"] = item.AssetType;
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row["invType"] = item.InvType;
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row["parentFolderID"] = Util.ToRawUuidString(item.Folder);
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row["avatarID"] = Util.ToRawUuidString(item.Owner);
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row["creatorsID"] = Util.ToRawUuidString(item.Creator);
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row["inventoryName"] = item.Name;
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row["inventoryDescription"] = item.Description;
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row["inventoryNextPermissions"] = item.NextPermissions;
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row["inventoryCurrentPermissions"] = item.CurrentPermissions;
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row["inventoryBasePermissions"] = item.BasePermissions;
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row["inventoryEveryOnePermissions"] = item.EveryOnePermissions;
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// new fields
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row["salePrice"] = item.SalePrice;
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row["saleType"] = item.SaleType;
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row["creationDate"] = item.CreationDate;
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row["groupID"] = item.GroupID;
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row["groupOwned"] = item.GroupOwned;
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row["flags"] = item.Flags;
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}
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/// <summary>
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/// Add inventory folder
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/// </summary>
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/// <param name="folder">Folder base</param>
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/// <param name="add">true=create folder. false=update existing folder</param>
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/// <remarks>nasty</remarks>
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private void addFolder(InventoryFolderBase folder, bool add)
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{
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lock (ds)
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{
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DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
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DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.ID));
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if (inventoryRow == null)
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{
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if (! add)
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m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory folder: {0}", folder.ID);
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inventoryRow = inventoryFolderTable.NewRow();
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fillFolderRow(inventoryRow, folder);
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inventoryFolderTable.Rows.Add(inventoryRow);
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}
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else
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{
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if (add)
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m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory folder that already exists: {0}", folder.ID);
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fillFolderRow(inventoryRow, folder);
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}
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invFoldersDa.Update(ds, "inventoryfolders");
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}
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}
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/// <summary>
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/// Move an inventory folder
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/// </summary>
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/// <param name="folder">folder base</param>
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private void moveFolder(InventoryFolderBase folder)
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{
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lock (ds)
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{
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DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
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DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.ID));
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if (inventoryRow == null)
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{
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inventoryRow = inventoryFolderTable.NewRow();
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fillFolderRow(inventoryRow, folder);
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inventoryFolderTable.Rows.Add(inventoryRow);
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}
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else
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{
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moveFolderRow(inventoryRow, folder);
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}
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invFoldersDa.Update(ds, "inventoryfolders");
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}
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}
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/// <summary>
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/// add an item in inventory
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/// </summary>
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/// <param name="item">the item</param>
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/// <param name="add">true=add item ; false=update existing item</param>
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private void addItem(InventoryItemBase item, bool add)
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{
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lock (ds)
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{
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DataTable inventoryItemTable = ds.Tables["inventoryitems"];
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DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.ID));
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if (inventoryRow == null)
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{
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if (! add)
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m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.ID);
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inventoryRow = inventoryItemTable.NewRow();
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fillItemRow(inventoryRow, item);
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inventoryItemTable.Rows.Add(inventoryRow);
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}
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else
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{
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if (add)
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m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.ID);
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fillItemRow(inventoryRow, item);
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}
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invItemsDa.Update(ds, "inventoryitems");
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}
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}
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/// <summary>
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/// TODO : DataSet commit
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/// </summary>
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public void Shutdown()
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{
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// TODO: DataSet commit
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}
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/// <summary>
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/// Closes the inventory interface
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/// </summary>
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public void Close()
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{
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}
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/// <summary>
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/// The name of this DB provider
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/// </summary>
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/// <returns>Name of DB provider</returns>
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public string getName()
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{
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return "SQLite Inventory Data Interface";
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}
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/// <summary>
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/// Returns the version of this DB provider
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/// </summary>
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/// <returns>A string containing the DB provider version</returns>
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public string getVersion()
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{
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Module module = GetType().Module;
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// string dllName = module.Assembly.ManifestModule.Name;
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Version dllVersion = module.Assembly.GetName().Version;
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return
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string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
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dllVersion.Revision);
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}
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/// <summary>
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/// Returns a list of inventory items contained within the specified folder
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/// </summary>
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/// <param name="folderID">The UUID of the target folder</param>
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/// <returns>A List of InventoryItemBase items</returns>
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public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
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{
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lock (ds)
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{
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List<InventoryItemBase> retval = new List<InventoryItemBase>();
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DataTable inventoryItemTable = ds.Tables["inventoryitems"];
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string selectExp = "parentFolderID = '" + Util.ToRawUuidString(folderID) + "'";
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DataRow[] rows = inventoryItemTable.Select(selectExp);
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foreach (DataRow row in rows)
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{
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retval.Add(buildItem(row));
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}
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return retval;
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}
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}
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/// <summary>
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/// Returns a list of the root folders within a users inventory
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/// </summary>
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/// <param name="user">The user whos inventory is to be searched</param>
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/// <returns>A list of folder objects</returns>
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public List<InventoryFolderBase> getUserRootFolders(LLUUID user)
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{
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return new List<InventoryFolderBase>();
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}
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// see InventoryItemBase.getUserRootFolder
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public InventoryFolderBase getUserRootFolder(LLUUID user)
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{
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lock (ds)
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{
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List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
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DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
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string selectExp = "agentID = '" + Util.ToRawUuidString(user) + "' AND parentID = '" +
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Util.ToRawUuidString(LLUUID.Zero) + "'";
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DataRow[] rows = inventoryFolderTable.Select(selectExp);
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foreach (DataRow row in rows)
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{
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folders.Add(buildFolder(row));
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}
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// There should only ever be one root folder for a user. However, if there's more
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// than one we'll simply use the first one rather than failing. It would be even
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// nicer to print some message to this effect, but this feels like it's too low a
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// to put such a message out, and it's too minor right now to spare the time to
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// suitably refactor.
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if (folders.Count > 0)
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{
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return folders[0];
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}
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return null;
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}
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}
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/// <summary>
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/// Append a list of all the child folders of a parent folder
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/// </summary>
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/// <param name="folders">list where folders will be appended</param>
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/// <param name="parentID">ID of parent</param>
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protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID)
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{
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lock (ds)
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{
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DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
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string selectExp = "parentID = '" + Util.ToRawUuidString(parentID) + "'";
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DataRow[] rows = inventoryFolderTable.Select(selectExp);
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foreach (DataRow row in rows)
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{
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folders.Add(buildFolder(row));
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}
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}
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}
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/// <summary>
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/// Returns a list of inventory folders contained in the folder 'parentID'
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/// </summary>
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/// <param name="parentID">The folder to get subfolders for</param>
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/// <returns>A list of inventory folders</returns>
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public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID)
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{
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List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
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getInventoryFolders(ref folders, Util.ToRawUuidString(parentID));
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return folders;
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}
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/// <summary>
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/// See IInventoryData
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/// </summary>
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/// <param name="parentID"></param>
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/// <returns></returns>
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public List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID)
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{
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List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
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getInventoryFolders(ref folders, Util.ToRawUuidString(parentID));
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for (int i = 0; i < folders.Count; i++)
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getInventoryFolders(ref folders, Util.ToRawUuidString(folders[i].ID));
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return folders;
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}
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/// <summary>
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/// Returns an inventory item by its UUID
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/// </summary>
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/// <param name="item">The UUID of the item to be returned</param>
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/// <returns>A class containing item information</returns>
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public InventoryItemBase getInventoryItem(LLUUID item)
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{
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lock (ds)
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{
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DataRow row = ds.Tables["inventoryitems"].Rows.Find(Util.ToRawUuidString(item));
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if (row != null)
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{
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return buildItem(row);
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}
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else
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{
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return null;
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}
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}
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}
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/// <summary>
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/// Returns a specified inventory folder by its UUID
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/// </summary>
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/// <param name="folder">The UUID of the folder to be returned</param>
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/// <returns>A class containing folder information</returns>
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public InventoryFolderBase getInventoryFolder(LLUUID folder)
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{
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// TODO: Deep voodoo here. If you enable this code then
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// multi region breaks. No idea why, but I figured it was
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// better to leave multi region at this point. It does mean
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// that you don't get to see system textures why creating
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// clothes and the like. :(
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lock (ds)
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{
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DataRow row = ds.Tables["inventoryfolders"].Rows.Find(Util.ToRawUuidString(folder));
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if (row != null)
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{
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return buildFolder(row);
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}
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else
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{
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return null;
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}
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}
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}
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/// <summary>
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/// Creates a new inventory item based on item
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/// </summary>
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/// <param name="item">The item to be created</param>
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public void addInventoryItem(InventoryItemBase item)
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{
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addItem(item, true);
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}
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/// <summary>
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/// Updates an inventory item with item (updates based on ID)
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/// </summary>
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/// <param name="item">The updated item</param>
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public void updateInventoryItem(InventoryItemBase item)
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{
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addItem(item, false);
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}
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/// <summary>
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/// Delete an inventory item
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/// </summary>
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/// <param name="item">The item UUID</param>
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public void deleteInventoryItem(LLUUID itemID)
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{
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lock (ds)
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{
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DataTable inventoryItemTable = ds.Tables["inventoryitems"];
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DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(itemID));
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if (inventoryRow != null)
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{
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inventoryRow.Delete();
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}
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invItemsDa.Update(ds, "inventoryitems");
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}
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}
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/// <summary>
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/// Delete all items in the specified folder
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/// </summary>
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/// <param name="folderId">id of the folder, whose item content should be deleted</param>
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/// <todo>this is horribly inefficient, but I don't want to ruin the overall structure of this implementation</todo>
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private void deleteItemsInFolder(LLUUID folderId)
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{
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List<InventoryItemBase> items = getInventoryInFolder(Util.ToRawUuidString(folderId));
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foreach (InventoryItemBase i in items)
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deleteInventoryItem(Util.ToRawUuidString(i.ID));
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}
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/// <summary>
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/// Adds a new folder specified by folder
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/// </summary>
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|
/// <param name="folder">The inventory folder</param>
|
|
public void addInventoryFolder(InventoryFolderBase folder)
|
|
{
|
|
addFolder(folder, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates a folder based on its ID with folder
|
|
/// </summary>
|
|
/// <param name="folder">The inventory folder</param>
|
|
public void updateInventoryFolder(InventoryFolderBase folder)
|
|
{
|
|
addFolder(folder, false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Moves a folder based on its ID with folder
|
|
/// </summary>
|
|
/// <param name="folder">The inventory folder</param>
|
|
public void moveInventoryFolder(InventoryFolderBase folder)
|
|
{
|
|
moveFolder(folder);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Delete a folder
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This will clean-up any child folders and child items as well
|
|
/// </remarks>
|
|
/// <param name="folderID">the folder UUID</param>
|
|
public void deleteInventoryFolder(LLUUID folderID)
|
|
{
|
|
lock (ds)
|
|
{
|
|
List<InventoryFolderBase> subFolders = getFolderHierarchy(Util.ToRawUuidString(folderID));
|
|
|
|
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
|
DataRow inventoryRow;
|
|
|
|
//Delete all sub-folders
|
|
foreach (InventoryFolderBase f in subFolders)
|
|
{
|
|
inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(f.ID));
|
|
if (inventoryRow != null)
|
|
{
|
|
deleteItemsInFolder(Util.ToRawUuidString(f.ID));
|
|
inventoryRow.Delete();
|
|
}
|
|
}
|
|
|
|
//Delete the actual row
|
|
inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folderID));
|
|
if (inventoryRow != null)
|
|
{
|
|
deleteItemsInFolder(Util.ToRawUuidString(folderID));
|
|
inventoryRow.Delete();
|
|
}
|
|
|
|
invFoldersDa.Update(ds, "inventoryfolders");
|
|
}
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* Data Table definitions
|
|
*
|
|
**********************************************************************/
|
|
|
|
/// <summary>
|
|
/// Create the "inventoryitems" table
|
|
/// </summary>
|
|
private static DataTable createInventoryItemsTable()
|
|
{
|
|
DataTable inv = new DataTable("inventoryitems");
|
|
|
|
createCol(inv, "UUID", typeof (String)); //inventoryID
|
|
createCol(inv, "assetID", typeof (String));
|
|
createCol(inv, "assetType", typeof (Int32));
|
|
createCol(inv, "invType", typeof (Int32));
|
|
createCol(inv, "parentFolderID", typeof (String));
|
|
createCol(inv, "avatarID", typeof (String));
|
|
createCol(inv, "creatorsID", typeof (String));
|
|
|
|
createCol(inv, "inventoryName", typeof (String));
|
|
createCol(inv, "inventoryDescription", typeof (String));
|
|
// permissions
|
|
createCol(inv, "inventoryNextPermissions", typeof (Int32));
|
|
createCol(inv, "inventoryCurrentPermissions", typeof (Int32));
|
|
createCol(inv, "inventoryBasePermissions", typeof (Int32));
|
|
createCol(inv, "inventoryEveryOnePermissions", typeof (Int32));
|
|
|
|
// sale info
|
|
createCol(inv, "salePrice", typeof(Int32));
|
|
createCol(inv, "saleType", typeof(Byte));
|
|
|
|
// creation date
|
|
createCol(inv, "creationDate", typeof(Int32));
|
|
|
|
// group info
|
|
createCol(inv, "groupID", typeof(String));
|
|
createCol(inv, "groupOwned", typeof(Boolean));
|
|
|
|
// Flags
|
|
createCol(inv, "flags", typeof(UInt32));
|
|
|
|
inv.PrimaryKey = new DataColumn[] { inv.Columns["UUID"] };
|
|
return inv;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the "inventoryfolders" table
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private static DataTable createInventoryFoldersTable()
|
|
{
|
|
DataTable fol = new DataTable("inventoryfolders");
|
|
|
|
createCol(fol, "UUID", typeof (String)); //folderID
|
|
createCol(fol, "name", typeof (String));
|
|
createCol(fol, "agentID", typeof (String));
|
|
createCol(fol, "parentID", typeof (String));
|
|
createCol(fol, "type", typeof (Int32));
|
|
createCol(fol, "version", typeof (Int32));
|
|
|
|
fol.PrimaryKey = new DataColumn[] {fol.Columns["UUID"]};
|
|
return fol;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="da"></param>
|
|
/// <param name="conn"></param>
|
|
private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
lock (ds)
|
|
{
|
|
da.InsertCommand = createInsertCommand("inventoryitems", ds.Tables["inventoryitems"]);
|
|
da.InsertCommand.Connection = conn;
|
|
|
|
da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", ds.Tables["inventoryitems"]);
|
|
da.UpdateCommand.Connection = conn;
|
|
|
|
SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID");
|
|
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
|
|
delete.Connection = conn;
|
|
da.DeleteCommand = delete;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="da"></param>
|
|
/// <param name="conn"></param>
|
|
private void setupFoldersCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
lock (ds)
|
|
{
|
|
da.InsertCommand = createInsertCommand("inventoryfolders", ds.Tables["inventoryfolders"]);
|
|
da.InsertCommand.Connection = conn;
|
|
|
|
da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", ds.Tables["inventoryfolders"]);
|
|
da.UpdateCommand.Connection = conn;
|
|
|
|
SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID");
|
|
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
|
|
delete.Connection = conn;
|
|
da.DeleteCommand = delete;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <returns></returns>
|
|
private static InventoryFolderBase buildFolder(DataRow row)
|
|
{
|
|
InventoryFolderBase folder = new InventoryFolderBase();
|
|
folder.ID = new LLUUID((string) row["UUID"]);
|
|
folder.Name = (string) row["name"];
|
|
folder.Owner = new LLUUID((string) row["agentID"]);
|
|
folder.ParentID = new LLUUID((string) row["parentID"]);
|
|
folder.Type = Convert.ToInt16(row["type"]);
|
|
folder.Version = Convert.ToUInt16(row["version"]);
|
|
return folder;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="folder"></param>
|
|
private static void fillFolderRow(DataRow row, InventoryFolderBase folder)
|
|
{
|
|
row["UUID"] = Util.ToRawUuidString(folder.ID);
|
|
row["name"] = folder.Name;
|
|
row["agentID"] = Util.ToRawUuidString(folder.Owner);
|
|
row["parentID"] = Util.ToRawUuidString(folder.ParentID);
|
|
row["type"] = folder.Type;
|
|
row["version"] = folder.Version;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="folder"></param>
|
|
private static void moveFolderRow(DataRow row, InventoryFolderBase folder)
|
|
{
|
|
row["UUID"] = Util.ToRawUuidString(folder.ID);
|
|
row["parentID"] = Util.ToRawUuidString(folder.ParentID);
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* Test and Initialization code
|
|
*
|
|
**********************************************************************/
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="conn"></param>
|
|
// private static void InitDB(SqliteConnection conn)
|
|
// {
|
|
// string createInventoryItems = defineTable(createInventoryItemsTable());
|
|
// string createInventoryFolders = defineTable(createInventoryFoldersTable());
|
|
|
|
// SqliteCommand pcmd = new SqliteCommand(createInventoryItems, conn);
|
|
// SqliteCommand scmd = new SqliteCommand(createInventoryFolders, conn);
|
|
|
|
// pcmd.ExecuteNonQuery();
|
|
// scmd.ExecuteNonQuery();
|
|
// }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="conn"></param>
|
|
/// <param name="m"></param>
|
|
/// <returns></returns>
|
|
private static bool TestTables(SqliteConnection conn, Migration m)
|
|
{
|
|
SqliteCommand invItemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
|
|
SqliteDataAdapter pDa = new SqliteDataAdapter(invItemsSelectCmd);
|
|
SqliteCommand invFoldersSelectCmd = new SqliteCommand(invFoldersSelect, conn);
|
|
SqliteDataAdapter sDa = new SqliteDataAdapter(invFoldersSelectCmd);
|
|
|
|
DataSet tmpDS = new DataSet();
|
|
try
|
|
{
|
|
pDa.Fill(tmpDS, "inventoryitems");
|
|
sDa.Fill(tmpDS, "inventoryfolders");
|
|
}
|
|
catch (SqliteSyntaxException)
|
|
{
|
|
m_log.Info("[INVENTORY DB]: SQLite Database doesn't exist... creating");
|
|
return false;
|
|
}
|
|
|
|
if (m.Version == 0)
|
|
m.Version = 1;
|
|
|
|
return true;
|
|
|
|
// pDa.Fill(tmpDS, "inventoryitems");
|
|
// sDa.Fill(tmpDS, "inventoryfolders");
|
|
|
|
// // Very clumsy way of checking whether we need to upgrade the database table version and then updating. Only
|
|
// // putting up with this because this code should be blown away soon by nhibernate...
|
|
// conn.Open();
|
|
|
|
// SqliteCommand cmd;
|
|
// try
|
|
// {
|
|
// cmd = new SqliteCommand("select salePrice from inventoryitems limit 1;", conn);
|
|
// cmd.ExecuteNonQuery();
|
|
// }
|
|
// catch (SqliteSyntaxException)
|
|
// {
|
|
// m_log.Info("[INVENTORY DB]: Upgrading sqlite inventory database to version 2");
|
|
|
|
// cmd = new SqliteCommand("alter table inventoryitems add column salePrice integer default 99;", conn);
|
|
// cmd.ExecuteNonQuery();
|
|
// cmd = new SqliteCommand("alter table inventoryitems add column saleType integer default 0;", conn);
|
|
// cmd.ExecuteNonQuery();
|
|
// cmd = new SqliteCommand("alter table inventoryitems add column creationDate integer default 2000;", conn);
|
|
// cmd.ExecuteNonQuery();
|
|
// cmd = new SqliteCommand("alter table inventoryitems add column groupID varchar(255) default '00000000-0000-0000-0000-000000000000';", conn);
|
|
// cmd.ExecuteNonQuery();
|
|
// cmd = new SqliteCommand("alter table inventoryitems add column groupOwned integer default 0;", conn);
|
|
// cmd.ExecuteNonQuery();
|
|
// cmd = new SqliteCommand("alter table inventoryitems add column flags integer default 0;", conn);
|
|
// cmd.ExecuteNonQuery();
|
|
|
|
// pDa.Fill(tmpDS, "inventoryitems");
|
|
// }
|
|
// finally
|
|
// {
|
|
// conn.Close();
|
|
// }
|
|
|
|
// foreach (DataColumn col in createInventoryItemsTable().Columns)
|
|
// {
|
|
// if (! tmpDS.Tables["inventoryitems"].Columns.Contains(col.ColumnName))
|
|
// {
|
|
// m_log.Info("[INVENTORY DB]: Missing required column:" + col.ColumnName);
|
|
// return false;
|
|
// }
|
|
// }
|
|
// foreach (DataColumn col in createInventoryFoldersTable().Columns)
|
|
// {
|
|
// if (! tmpDS.Tables["inventoryfolders"].Columns.Contains(col.ColumnName))
|
|
// {
|
|
// m_log.Info("[INVENTORY DB]: Missing required column:" + col.ColumnName);
|
|
// return false;
|
|
// }
|
|
// }
|
|
// return true;
|
|
}
|
|
}
|
|
}
|