205 lines
7.5 KiB
C#
205 lines
7.5 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Text;
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using System.Web;
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using OpenMetaverse;
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using OpenSim.Region.ScriptEngine.Common.TRPC;
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namespace OpenSim.Region.ScriptEngine.Common
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{
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public class TRPC_Remote
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{
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public readonly int MaxQueueSize = 1024 * 10;
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public readonly TCPCommon.ServerAndClientInterface TCPS;
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public delegate void ReceiveCommandDelegate(int ID, string Command, params object[] p);
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public event ReceiveCommandDelegate ReceiveCommand;
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Dictionary<string, Type> TypeDictionary = new Dictionary<string, Type>();
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Type[] Types =
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{
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typeof(String),
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typeof(Int16),
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typeof(Int32),
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typeof(Int64),
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typeof(Double),
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typeof(Decimal),
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typeof(Array),
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typeof(UUID),
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typeof(UInt16),
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typeof(UInt32),
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typeof(UInt64)
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};
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// TODO: Maybe we should move queue into TCPSocket so we won't have to keep one queue instance per connection
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private Dictionary<int, InQueueStruct> InQueue = new Dictionary<int, InQueueStruct>();
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private class InQueueStruct
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{
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public byte[] Queue;
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public int QueueSize;
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public object QueueLockObject = new object();
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}
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public TRPC_Remote(TCPCommon.ServerAndClientInterface TCPClientOrServer)
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{
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TCPS = TCPClientOrServer;
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TCPS.Close += new TCPCommon.CloseDelegate(TCPS_Close);
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TCPS.ClientConnected += new TCPCommon.ClientConnectedDelegate(TCPS_ClientConnected);
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TCPS.DataReceived += new TCPCommon.DataReceivedDelegate(TCPS_DataReceived);
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//TCPS.StartListen();
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// Make a lookup dictionary for types
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foreach (Type t in Types)
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{
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TypeDictionary.Add(t.ToString(), t);
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}
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}
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void TCPS_ClientConnected(int ID, EndPoint Remote)
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{
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// Create a incoming queue for this connection
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InQueueStruct iq = new InQueueStruct();
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iq.Queue = new byte[MaxQueueSize];
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iq.QueueSize = 0;
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InQueue.Add(ID, iq);
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}
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void TCPS_Close(int ID)
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{
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// Remove queue
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InQueue.Remove(ID);
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}
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void TCPS_DataReceived(int ID, byte[] data, int offset, int length)
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{
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// Copy new data to incoming queue
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lock (InQueue[ID].QueueLockObject)
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{
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Array.Copy(data, offset, InQueue[ID].Queue, InQueue[ID].QueueSize, length);
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InQueue[ID].QueueSize += length;
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// Process incoming queue
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ProcessQueue(ID);
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}
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}
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private void ProcessQueue(int ID)
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{
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// This is just a temp implementation -- not so fast :)
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InQueueStruct myIQS = InQueue[ID];
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if (myIQS.QueueSize == 0)
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return;
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string receivedData = Encoding.UTF8.GetString(myIQS.Queue, 0, myIQS.QueueSize);
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Debug.WriteLine("RAW: " + receivedData);
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byte newLine = 10;
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while (true)
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{
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bool ShouldProcess = false;
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int lineEndPos = 0;
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// Look for newline
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for (int i = 0; i < myIQS.QueueSize; i++)
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{
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if (myIQS.Queue[i] == newLine)
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{
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ShouldProcess = true;
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lineEndPos = i;
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break;
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}
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}
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// Process it?
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if (!ShouldProcess)
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return;
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// Yes
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string cmdLine = Encoding.ASCII.GetString(myIQS.Queue, 0, lineEndPos);
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Debug.WriteLine("Command: " + cmdLine);
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// Fix remaining queue in an inefficient way
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byte[] newQueue = new byte[MaxQueueSize];
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Array.Copy(myIQS.Queue, lineEndPos, newQueue, 0, myIQS.QueueSize - lineEndPos);
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myIQS.Queue = newQueue;
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myIQS.QueueSize -= (lineEndPos + 1);
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// Now back to the command
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string[] parts = cmdLine.Split(',');
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if (parts.Length > 0)
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{
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string cmd = parts[0];
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int paramCount = parts.Length - 1;
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object[] param = null;
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if (paramCount > 0)
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{
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// Process all parameters (decoding them from URL encoding)
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param = new object[paramCount];
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for (int i = 1; i < parts.Length; i++)
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{
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string[] spl;
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spl = HttpUtility.UrlDecode(parts[i]).Split('|');
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string t = spl[0];
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param[i - 1] = Convert.ChangeType(spl[1], TypeLookup(t));
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}
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}
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ReceiveCommand(ID, cmd, param);
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}
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}
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}
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private Type TypeLookup(string t)
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{
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Type ret = TypeDictionary[t];
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if (ret != null)
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return ret;
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return typeof(object);
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}
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public void SendCommand(int ID, string Command, params object[] p)
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{
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// Call PacketFactory to have it create a packet for us
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//string[] tmpP = new string[p.Length];
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string tmpStr = Command;
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for (int i = 0; i < p.Length; i++)
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{
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tmpStr += "," + p[i].GetType().ToString() + "|" + HttpUtility.UrlEncode(p[i].ToString()); // .Replace(",", "%44")
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}
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tmpStr += "\n";
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byte[] byteData = Encoding.UTF8.GetBytes(tmpStr);
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TCPS.Send(ID, byteData, 0, byteData.Length);
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}
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}
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}
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