555 lines
20 KiB
C#
555 lines
20 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using log4net;
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using Nini.Config;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenSim.Framework;
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using OpenSim.Server.Base;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Connectors;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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{
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public class HGInventoryBroker : ISharedRegionModule, IInventoryService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private static bool m_Enabled = false;
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private static IInventoryService m_LocalGridInventoryService;
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private Dictionary<string, IInventoryService> m_connectors = new Dictionary<string, IInventoryService>();
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// A cache of userIDs --> ServiceURLs, for HGBroker only
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protected Dictionary<UUID, string> m_InventoryURLs = new Dictionary<UUID,string>();
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private List<Scene> m_Scenes = new List<Scene>();
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public string Name
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{
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get { return "HGInventoryBroker"; }
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}
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public void Initialise(IConfigSource source)
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{
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IConfig moduleConfig = source.Configs["Modules"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("InventoryServices", "");
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if (name == Name)
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{
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IConfig inventoryConfig = source.Configs["InventoryService"];
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if (inventoryConfig == null)
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{
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m_log.Error("[HG INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
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return;
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}
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string localDll = inventoryConfig.GetString("LocalGridInventoryService",
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String.Empty);
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//string HGDll = inventoryConfig.GetString("HypergridInventoryService",
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// String.Empty);
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if (localDll == String.Empty)
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{
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m_log.Error("[HG INVENTORY CONNECTOR]: No LocalGridInventoryService named in section InventoryService");
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//return;
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throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
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}
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Object[] args = new Object[] { source };
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m_LocalGridInventoryService =
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ServerUtils.LoadPlugin<IInventoryService>(localDll,
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args);
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if (m_LocalGridInventoryService == null)
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{
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m_log.Error("[HG INVENTORY CONNECTOR]: Can't load local inventory service");
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return;
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}
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m_Enabled = true;
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m_log.InfoFormat("[HG INVENTORY CONNECTOR]: HG inventory broker enabled with inner connector of type {0}", m_LocalGridInventoryService.GetType());
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}
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_Scenes.Add(scene);
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scene.RegisterModuleInterface<IInventoryService>(this);
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scene.EventManager.OnClientClosed += OnClientClosed;
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_Scenes.Remove(scene);
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_log.InfoFormat("[HG INVENTORY CONNECTOR]: Enabled HG inventory for region {0}", scene.RegionInfo.RegionName);
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}
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#region URL Cache
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void OnClientClosed(UUID clientID, Scene scene)
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{
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if (m_InventoryURLs.ContainsKey(clientID)) // if it's in cache
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{
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ScenePresence sp = null;
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foreach (Scene s in m_Scenes)
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{
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s.TryGetScenePresence(clientID, out sp);
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if ((sp != null) && !sp.IsChildAgent && (s != scene))
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{
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m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping inventoryURL in cache",
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scene.RegionInfo.RegionName, clientID);
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return;
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}
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}
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DropInventoryServiceURL(clientID);
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}
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}
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/// <summary>
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/// Gets the user's inventory URL from its serviceURLs, if the user is foreign,
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/// and sticks it in the cache
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/// </summary>
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/// <param name="userID"></param>
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private void CacheInventoryServiceURL(UUID userID)
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{
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if (m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, userID) == null)
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{
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// The user does not have a local account; let's cache its service URL
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string inventoryURL = string.Empty;
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ScenePresence sp = null;
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foreach (Scene scene in m_Scenes)
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{
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scene.TryGetScenePresence(userID, out sp);
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if (sp != null)
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{
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AgentCircuitData aCircuit = scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
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{
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inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
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if (inventoryURL != null && inventoryURL != string.Empty)
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{
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inventoryURL = inventoryURL.Trim(new char[] { '/' });
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m_InventoryURLs.Add(userID, inventoryURL);
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m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Added {0} to the cache of inventory URLs", inventoryURL);
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return;
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}
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}
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}
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}
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}
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}
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private void DropInventoryServiceURL(UUID userID)
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{
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lock (m_InventoryURLs)
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if (m_InventoryURLs.ContainsKey(userID))
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{
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string url = m_InventoryURLs[userID];
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m_InventoryURLs.Remove(userID);
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m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Removed {0} from the cache of inventory URLs", url);
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}
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}
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public string GetInventoryServiceURL(UUID userID)
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{
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if (m_InventoryURLs.ContainsKey(userID))
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return m_InventoryURLs[userID];
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CacheInventoryServiceURL(userID);
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if (m_InventoryURLs.ContainsKey(userID))
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return m_InventoryURLs[userID];
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return null; //it means that the methods should forward to local grid's inventory
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}
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#endregion
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#region IInventoryService
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public bool CreateUserInventory(UUID userID)
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{
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return m_LocalGridInventoryService.CreateUserInventory(userID);
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}
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public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
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{
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return m_LocalGridInventoryService.GetInventorySkeleton(userId);
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}
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public InventoryCollection GetUserInventory(UUID userID)
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{
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return null;
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}
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public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
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{
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}
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public InventoryFolderBase GetRootFolder(UUID userID)
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{
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//m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetRootFolder for {0}", userID);
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string invURL = GetInventoryServiceURL(userID);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.GetRootFolder(userID);
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IInventoryService connector = GetConnector(invURL);
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return connector.GetRootFolder(userID);
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}
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public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
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{
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//m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetFolderForType {0} type {1}", userID, type);
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string invURL = GetInventoryServiceURL(userID);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.GetFolderForType(userID, type);
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IInventoryService connector = GetConnector(invURL);
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return connector.GetFolderForType(userID, type);
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}
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public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
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{
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//m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderContent " + folderID);
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string invURL = GetInventoryServiceURL(userID);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.GetFolderContent(userID, folderID);
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IInventoryService connector = GetConnector(invURL);
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return connector.GetFolderContent(userID, folderID);
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}
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public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
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{
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//m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderItems " + folderID);
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string invURL = GetInventoryServiceURL(userID);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.GetFolderItems(userID, folderID);
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IInventoryService connector = GetConnector(invURL);
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return connector.GetFolderItems(userID, folderID);
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}
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public bool AddFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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//m_log.Debug("[HG INVENTORY CONNECTOR]: AddFolder " + folder.ID);
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string invURL = GetInventoryServiceURL(folder.Owner);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.AddFolder(folder);
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IInventoryService connector = GetConnector(invURL);
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return connector.AddFolder(folder);
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}
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public bool UpdateFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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//m_log.Debug("[HG INVENTORY CONNECTOR]: UpdateFolder " + folder.ID);
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string invURL = GetInventoryServiceURL(folder.Owner);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.UpdateFolder(folder);
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IInventoryService connector = GetConnector(invURL);
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return connector.UpdateFolder(folder);
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}
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public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
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{
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if (folderIDs == null)
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return false;
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if (folderIDs.Count == 0)
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return false;
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//m_log.Debug("[HG INVENTORY CONNECTOR]: DeleteFolders for " + ownerID);
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string invURL = GetInventoryServiceURL(ownerID);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.DeleteFolders(ownerID, folderIDs);
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IInventoryService connector = GetConnector(invURL);
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return connector.DeleteFolders(ownerID, folderIDs);
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}
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public bool MoveFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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//m_log.Debug("[HG INVENTORY CONNECTOR]: MoveFolder for " + folder.Owner);
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string invURL = GetInventoryServiceURL(folder.Owner);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.MoveFolder(folder);
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IInventoryService connector = GetConnector(invURL);
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return connector.MoveFolder(folder);
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}
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public bool PurgeFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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//m_log.Debug("[HG INVENTORY CONNECTOR]: PurgeFolder for " + folder.Owner);
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string invURL = GetInventoryServiceURL(folder.Owner);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.PurgeFolder(folder);
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IInventoryService connector = GetConnector(invURL);
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return connector.PurgeFolder(folder);
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}
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public bool AddItem(InventoryItemBase item)
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{
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if (item == null)
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return false;
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//m_log.Debug("[HG INVENTORY CONNECTOR]: AddItem " + item.ID);
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string invURL = GetInventoryServiceURL(item.Owner);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.AddItem(item);
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IInventoryService connector = GetConnector(invURL);
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return connector.AddItem(item);
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}
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public bool UpdateItem(InventoryItemBase item)
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{
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if (item == null)
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return false;
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//m_log.Debug("[HG INVENTORY CONNECTOR]: UpdateItem " + item.ID);
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string invURL = GetInventoryServiceURL(item.Owner);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.UpdateItem(item);
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IInventoryService connector = GetConnector(invURL);
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return connector.UpdateItem(item);
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}
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public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
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{
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if (items == null)
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return false;
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if (items.Count == 0)
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return true;
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//m_log.Debug("[HG INVENTORY CONNECTOR]: MoveItems for " + ownerID);
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string invURL = GetInventoryServiceURL(ownerID);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.MoveItems(ownerID, items);
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IInventoryService connector = GetConnector(invURL);
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return connector.MoveItems(ownerID, items);
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}
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public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
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{
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//m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Delete {0} items for user {1}", itemIDs.Count, ownerID);
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if (itemIDs == null)
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return false;
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if (itemIDs.Count == 0)
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return true;
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string invURL = GetInventoryServiceURL(ownerID);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.DeleteItems(ownerID, itemIDs);
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IInventoryService connector = GetConnector(invURL);
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return connector.DeleteItems(ownerID, itemIDs);
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}
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public InventoryItemBase GetItem(InventoryItemBase item)
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{
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if (item == null)
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return null;
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//m_log.Debug("[HG INVENTORY CONNECTOR]: GetItem " + item.ID);
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string invURL = GetInventoryServiceURL(item.Owner);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.GetItem(item);
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IInventoryService connector = GetConnector(invURL);
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return connector.GetItem(item);
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}
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public InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return null;
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//m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolder " + folder.ID);
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string invURL = GetInventoryServiceURL(folder.Owner);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.GetFolder(folder);
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IInventoryService connector = GetConnector(invURL);
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return connector.GetFolder(folder);
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}
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public bool HasInventoryForUser(UUID userID)
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{
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return false;
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}
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public List<InventoryItemBase> GetActiveGestures(UUID userId)
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{
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return new List<InventoryItemBase>();
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}
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public int GetAssetPermissions(UUID userID, UUID assetID)
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{
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//m_log.Debug("[HG INVENTORY CONNECTOR]: GetAssetPermissions " + assetID);
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string invURL = GetInventoryServiceURL(userID);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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return m_LocalGridInventoryService.GetAssetPermissions(userID, assetID);
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IInventoryService connector = GetConnector(invURL);
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return connector.GetAssetPermissions(userID, assetID);
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}
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#endregion
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private IInventoryService GetConnector(string url)
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{
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IInventoryService connector = null;
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lock (m_connectors)
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{
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if (m_connectors.ContainsKey(url))
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{
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connector = m_connectors[url];
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}
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else
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{
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// We're instantiating this class explicitly, but this won't
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// work in general, because the remote grid may be running
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// an inventory server that has a different protocol.
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// Eventually we will want a piece of protocol asking
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// the remote server about its kind. Definitely cool thing to do!
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connector = new RemoteXInventoryServicesConnector(url);
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m_connectors.Add(url, connector);
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}
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}
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return connector;
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}
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}
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}
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