172 lines
6.6 KiB
C#
172 lines
6.6 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
using OpenSim.Region.Environment.Interfaces;
|
|
|
|
namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
|
|
{
|
|
/// <summary>
|
|
/// A virtual class designed to have methods overloaded,
|
|
/// this class provides an interface for a generic image
|
|
/// saving and loading mechanism, but does not specify the
|
|
/// format. It should not be insubstantiated directly.
|
|
/// </summary>
|
|
public class GenericSystemDrawing : ITerrainLoader
|
|
{
|
|
#region ITerrainLoader Members
|
|
|
|
public string FileExtension
|
|
{
|
|
get { return ".gsd"; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Loads a file from a specified filename on the disk,
|
|
/// parses the image using the System.Drawing parsers
|
|
/// then returns a terrain channel. Values are
|
|
/// returned based on HSL brightness between 0m and 128m
|
|
/// </summary>
|
|
/// <param name="filename">The target image to load</param>
|
|
/// <returns>A terrain channel generated from the image.</returns>
|
|
public virtual ITerrainChannel LoadFile(string filename)
|
|
{
|
|
Bitmap file = new Bitmap(filename);
|
|
|
|
ITerrainChannel retval = new TerrainChannel(file.Width, file.Height);
|
|
|
|
int x, y;
|
|
for (x = 0; x < file.Width; x++)
|
|
{
|
|
for (y = 0; y < file.Height; y++)
|
|
{
|
|
retval[x, y] = file.GetPixel(x, y).GetBrightness() * 128;
|
|
}
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Exports a file to a image on the disk using a System.Drawing exporter.
|
|
/// </summary>
|
|
/// <param name="filename">The target filename</param>
|
|
/// <param name="map">The terrain channel being saved</param>
|
|
public virtual void SaveFile(string filename, ITerrainChannel map)
|
|
{
|
|
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
|
|
|
|
colours.Save(filename, ImageFormat.Png);
|
|
}
|
|
|
|
#endregion
|
|
|
|
public override string ToString()
|
|
{
|
|
return "SYS.DRAWING";
|
|
}
|
|
|
|
/// <summary>
|
|
/// Protected method, generates a grayscale bitmap
|
|
/// image from a specified terrain channel.
|
|
/// </summary>
|
|
/// <param name="map">The terrain channel to export to bitmap</param>
|
|
/// <returns>A System.Drawing.Bitmap containing a grayscale image</returns>
|
|
protected Bitmap CreateGrayscaleBitmapFromMap(ITerrainChannel map)
|
|
{
|
|
Bitmap bmp = new Bitmap(map.Width, map.Height);
|
|
|
|
int pallete = 256;
|
|
|
|
Color[] grays = new Color[pallete];
|
|
for (int i = 0; i < grays.Length; i++)
|
|
{
|
|
grays[i] = Color.FromArgb(i, i, i);
|
|
}
|
|
|
|
for (int y = 0; y < map.Height; y++)
|
|
{
|
|
for (int x = 0; x < map.Width; x++)
|
|
{
|
|
// 512 is the largest possible height before colours clamp
|
|
int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 128.0), 0.0) * (pallete - 1));
|
|
|
|
// Handle error conditions
|
|
if (colorindex > pallete - 1 || colorindex < 0)
|
|
bmp.SetPixel(x, map.Height - y - 1, Color.Red);
|
|
else
|
|
bmp.SetPixel(x, map.Height - y - 1, grays[colorindex]);
|
|
}
|
|
}
|
|
return bmp;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Protected method, generates a coloured bitmap
|
|
/// image from a specified terrain channel.
|
|
/// </summary>
|
|
/// <param name="map">The terrain channel to export to bitmap</param>
|
|
/// <returns>A System.Drawing.Bitmap containing a coloured image</returns>
|
|
protected Bitmap CreateBitmapFromMap(ITerrainChannel map)
|
|
{
|
|
Bitmap gradientmapLd = new Bitmap("defaultstripe.png");
|
|
|
|
int pallete = gradientmapLd.Height;
|
|
|
|
Bitmap bmp = new Bitmap(map.Width, map.Height);
|
|
Color[] colours = new Color[pallete];
|
|
|
|
for (int i = 0; i < pallete; i++)
|
|
{
|
|
colours[i] = gradientmapLd.GetPixel(0, i);
|
|
}
|
|
|
|
for (int y = 0; y < map.Height; y++)
|
|
{
|
|
for (int x = 0; x < map.Width; x++)
|
|
{
|
|
// 512 is the largest possible height before colours clamp
|
|
int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
|
|
|
|
// Handle error conditions
|
|
if (colorindex > pallete - 1 || colorindex < 0)
|
|
bmp.SetPixel(x, map.Height - y - 1, Color.Red);
|
|
else
|
|
bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]);
|
|
}
|
|
}
|
|
return bmp;
|
|
}
|
|
}
|
|
} |