71 lines
2.7 KiB
C#
71 lines
2.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
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{
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public class FlattenArea : ITerrainFloodEffect
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{
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#region ITerrainFloodEffect Members
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public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
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{
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double sum = 0.0;
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double steps = 0.0;
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double avg;
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int x, y;
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for (x = 0; x < map.Width; x++)
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{
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for (y = 0; y < map.Height; y++)
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{
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if (fillArea[x, y])
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{
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sum += map[x, y];
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steps += 1.0;
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}
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}
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}
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avg = sum / steps;
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double str = 0.1 * strength; // == 0.2 in the default client
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for (x = 0; x < map.Width; x++)
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{
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for (y = 0; y < map.Height; y++)
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{
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if (fillArea[x, y])
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map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str);
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}
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}
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}
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#endregion
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}
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} |