OpenSimMirror/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Eventstream.cs

77 lines
2.8 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
{
public class Eventstream
{
public AsyncCommandManager m_CmdManager;
private class Event
{
public uint LocalID;
public string EventName;
public Dictionary<LLUUID, XDetectParams> DetectParams;
}
private Dictionary<uint, Dictionary<string, Event> > m_Events =
new Dictionary<uint, Dictionary<string, Event> >();
public Eventstream(AsyncCommandManager CmdManager)
{
m_CmdManager = CmdManager;
}
public void AddObjectEvent(uint localID, string eventName, XDetectParams det)
{
SceneObjectPart part = m_CmdManager.m_ScriptEngine.World.
GetSceneObjectPart(localID);
if(part == null) // Can't register events for non-prims
return;
if(!part.ContainsScripts())
return;
}
public void RemoveObjectEvent(uint localID, string eventName, LLUUID id)
{
}
public void RemoveObjects(uint localID)
{
}
}
}