182 lines
7.7 KiB
C#
182 lines
7.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Runtime.Remoting.Lifetime;
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using OpenSim.Region.ScriptEngine.XEngine.Script;
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namespace OpenSim.Region.ScriptEngine.XEngine
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{
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public abstract class ExecutorBase : MarshalByRefObject
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{
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/// <summary>
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/// Contains the script to execute functions in.
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/// </summary>
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protected IScript m_Script;
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protected Dictionary<string, scriptEvents> m_eventFlagsMap = new Dictionary<string, scriptEvents>();
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[Flags]
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public enum scriptEvents : int
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{
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None = 0,
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attach = 1,
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collision = 15,
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collision_end = 32,
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collision_start = 64,
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control = 128,
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dataserver = 256,
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email = 512,
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http_response = 1024,
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land_collision = 2048,
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land_collision_end = 4096,
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land_collision_start = 8192,
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at_target = 16384,
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listen = 32768,
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money = 65536,
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moving_end = 131072,
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moving_start = 262144,
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not_at_rot_target = 524288,
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not_at_target = 1048576,
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remote_data = 8388608,
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run_time_permissions = 268435456,
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state_entry = 1073741824,
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state_exit = 2,
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timer = 4,
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touch = 8,
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touch_end = 536870912,
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touch_start = 2097152,
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object_rez = 4194304
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}
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/// <summary>
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/// Create a new instance of ExecutorBase
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/// </summary>
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/// <param name="Script"></param>
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public ExecutorBase(IScript Script)
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{
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m_Script = Script;
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initEventFlags();
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}
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/// <summary>
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/// Make sure our object does not timeout when in AppDomain. (Called by ILease base class)
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/// </summary>
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/// <returns></returns>
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public override Object InitializeLifetimeService()
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{
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//Console.WriteLine("Executor: InitializeLifetimeService()");
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// return null;
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ILease lease = (ILease)base.InitializeLifetimeService();
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if (lease.CurrentState == LeaseState.Initial)
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{
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lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
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// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
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// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
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}
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return lease;
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}
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/// <summary>
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/// Get current AppDomain
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/// </summary>
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/// <returns>Current AppDomain</returns>
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public AppDomain GetAppDomain()
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{
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return AppDomain.CurrentDomain;
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}
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/// <summary>
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/// Execute a specific function/event in script.
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/// </summary>
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/// <param name="FunctionName">Name of function to execute</param>
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/// <param name="args">Arguments to pass to function</param>
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public void ExecuteEvent(string FunctionName, object[] args)
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{
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DoExecuteEvent(FunctionName, args);
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}
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protected abstract void DoExecuteEvent(string FunctionName, object[] args);
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/// <summary>
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/// Compute the events handled by the current state of the script
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/// </summary>
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/// <returns>state mask</returns>
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public scriptEvents GetStateEventFlags()
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{
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return DoGetStateEventFlags();
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}
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protected abstract scriptEvents DoGetStateEventFlags();
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protected void initEventFlags()
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{
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// Initialize the table if it hasn't already been done
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if (m_eventFlagsMap.Count > 0)
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{
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return;
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}
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m_eventFlagsMap.Add("attach", scriptEvents.attach);
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// m_eventFlagsMap.Add("at_rot_target",(long)scriptEvents.at_rot_target);
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m_eventFlagsMap.Add("at_target", scriptEvents.at_target);
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// m_eventFlagsMap.Add("changed",(long)scriptEvents.changed);
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m_eventFlagsMap.Add("collision", scriptEvents.collision);
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m_eventFlagsMap.Add("collision_end", scriptEvents.collision_end);
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m_eventFlagsMap.Add("collision_start", scriptEvents.collision_start);
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m_eventFlagsMap.Add("control", scriptEvents.control);
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m_eventFlagsMap.Add("dataserver", scriptEvents.dataserver);
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m_eventFlagsMap.Add("email", scriptEvents.email);
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m_eventFlagsMap.Add("http_response", scriptEvents.http_response);
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m_eventFlagsMap.Add("land_collision", scriptEvents.land_collision);
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m_eventFlagsMap.Add("land_collision_end", scriptEvents.land_collision_end);
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m_eventFlagsMap.Add("land_collision_start", scriptEvents.land_collision_start);
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// m_eventFlagsMap.Add("link_message",scriptEvents.link_message);
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m_eventFlagsMap.Add("listen", scriptEvents.listen);
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m_eventFlagsMap.Add("money", scriptEvents.money);
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m_eventFlagsMap.Add("moving_end", scriptEvents.moving_end);
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m_eventFlagsMap.Add("moving_start", scriptEvents.moving_start);
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m_eventFlagsMap.Add("not_at_rot_target", scriptEvents.not_at_rot_target);
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m_eventFlagsMap.Add("not_at_target", scriptEvents.not_at_target);
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// m_eventFlagsMap.Add("no_sensor",(long)scriptEvents.no_sensor);
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// m_eventFlagsMap.Add("on_rez",(long)scriptEvents.on_rez);
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m_eventFlagsMap.Add("remote_data", scriptEvents.remote_data);
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m_eventFlagsMap.Add("run_time_permissions", scriptEvents.run_time_permissions);
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// m_eventFlagsMap.Add("sensor",(long)scriptEvents.sensor);
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m_eventFlagsMap.Add("state_entry", scriptEvents.state_entry);
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m_eventFlagsMap.Add("state_exit", scriptEvents.state_exit);
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m_eventFlagsMap.Add("timer", scriptEvents.timer);
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m_eventFlagsMap.Add("touch", scriptEvents.touch);
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m_eventFlagsMap.Add("touch_end", scriptEvents.touch_end);
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m_eventFlagsMap.Add("touch_start", scriptEvents.touch_start);
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m_eventFlagsMap.Add("object_rez", scriptEvents.object_rez);
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}
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}
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}
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