OpenSimMirror/OpenGridServices/OpenGridServices.UserServer/UserManager.cs

621 lines
26 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using OpenGrid.Framework.Data;
using libsecondlife;
using System.Reflection;
using System.Xml;
using Nwc.XmlRpc;
using OpenSim.Framework.Sims;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
using System.Security.Cryptography;
namespace OpenGridServices.UserServer
{
public class UserManager
{
public OpenSim.Framework.Interfaces.UserConfig _config;
Dictionary<string, IUserData> _plugins = new Dictionary<string, IUserData>();
/// <summary>
/// Adds a new user server plugin - user servers will be requested in the order they were loaded.
/// </summary>
/// <param name="FileName">The filename to the user server plugin DLL</param>
public void AddPlugin(string FileName)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Userstorage: Attempting to load " + FileName);
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Userstorage: Found " + pluginAssembly.GetTypes().Length + " interfaces.");
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IUserData", true);
if (typeInterface != null)
{
IUserData plug = (IUserData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Initialise();
this._plugins.Add(plug.getName(), plug);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Userstorage: Added IUserData Interface");
}
typeInterface = null;
}
}
pluginAssembly = null;
}
/// <summary>
///
/// </summary>
/// <param name="user"></param>
public void AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY)
{
UserProfileData user = new UserProfileData();
user.homeLocation = new LLVector3(128, 128, 100);
user.UUID = LLUUID.Random();
user.username = firstName;
user.surname = lastName;
user.passwordHash = pass;
user.passwordSalt = "";
user.created = Util.UnixTimeSinceEpoch();
user.homeLookAt = new LLVector3(100, 100, 100);
user.homeRegion = Util.UIntsToLong((regX * 256), (regY * 256));
foreach (KeyValuePair<string, IUserData> plugin in _plugins)
{
try
{
plugin.Value.addNewUserProfile(user);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
}
}
}
/// <summary>
/// Loads a user profile from a database by UUID
/// </summary>
/// <param name="uuid">The target UUID</param>
/// <returns>A user profile</returns>
public UserProfileData getUserProfile(LLUUID uuid)
{
foreach (KeyValuePair<string, IUserData> plugin in _plugins)
{
try
{
UserProfileData profile = plugin.Value.getUserByUUID(uuid);
profile.currentAgent = getUserAgent(profile.UUID);
return profile;
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
}
}
return null;
}
/// <summary>
/// Loads a user profile by name
/// </summary>
/// <param name="name">The target name</param>
/// <returns>A user profile</returns>
public UserProfileData getUserProfile(string name)
{
foreach (KeyValuePair<string, IUserData> plugin in _plugins)
{
try
{
UserProfileData profile = plugin.Value.getUserByName(name);
profile.currentAgent = getUserAgent(profile.UUID);
return profile;
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
}
}
return null;
}
/// <summary>
/// Loads a user profile by name
/// </summary>
/// <param name="fname">First name</param>
/// <param name="lname">Last name</param>
/// <returns>A user profile</returns>
public UserProfileData getUserProfile(string fname, string lname)
{
foreach (KeyValuePair<string, IUserData> plugin in _plugins)
{
try
{
UserProfileData profile = plugin.Value.getUserByName(fname,lname);
try
{
profile.currentAgent = getUserAgent(profile.UUID);
}
catch (Exception e)
{
// Ignore
}
return profile;
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
}
}
return null;
}
/// <summary>
/// Loads a user agent by uuid (not called directly)
/// </summary>
/// <param name="uuid">The agents UUID</param>
/// <returns>Agent profiles</returns>
public UserAgentData getUserAgent(LLUUID uuid)
{
foreach (KeyValuePair<string, IUserData> plugin in _plugins)
{
try
{
return plugin.Value.getAgentByUUID(uuid);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
}
}
return null;
}
/// <summary>
/// Loads a user agent by name (not called directly)
/// </summary>
/// <param name="name">The agents name</param>
/// <returns>A user agent</returns>
public UserAgentData getUserAgent(string name)
{
foreach (KeyValuePair<string, IUserData> plugin in _plugins)
{
try
{
return plugin.Value.getAgentByName(name);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
}
}
return null;
}
/// <summary>
/// Loads a user agent by name (not called directly)
/// </summary>
/// <param name="fname">The agents firstname</param>
/// <param name="lname">The agents lastname</param>
/// <returns>A user agent</returns>
public UserAgentData getUserAgent(string fname, string lname)
{
foreach (KeyValuePair<string, IUserData> plugin in _plugins)
{
try
{
return plugin.Value.getAgentByName(fname,lname);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
}
}
return null;
}
/// <summary>
/// Creates a error response caused by invalid XML
/// </summary>
/// <returns>An XMLRPC response</returns>
private static XmlRpcResponse CreateErrorConnectingToGridResponse()
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable ErrorRespData = new Hashtable();
ErrorRespData["reason"] = "key";
ErrorRespData["message"] = "Error connecting to grid. Could not percieve credentials from login XML.";
ErrorRespData["login"] = "false";
response.Value = ErrorRespData;
return response;
}
/// <summary>
/// Creates an error response caused by bad login credentials
/// </summary>
/// <returns>An XMLRPC response</returns>
private static XmlRpcResponse CreateLoginErrorResponse()
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable ErrorRespData = new Hashtable();
ErrorRespData["reason"] = "key";
ErrorRespData["message"] = "Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.";
ErrorRespData["login"] = "false";
response.Value = ErrorRespData;
return response;
}
/// <summary>
/// Creates an error response caused by being logged in already
/// </summary>
/// <returns>An XMLRPC Response</returns>
private static XmlRpcResponse CreateAlreadyLoggedInResponse()
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable PresenceErrorRespData = new Hashtable();
PresenceErrorRespData["reason"] = "presence";
PresenceErrorRespData["message"] = "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner";
PresenceErrorRespData["login"] = "false";
response.Value = PresenceErrorRespData;
return response;
}
/// <summary>
/// Creates an error response caused by target region being down
/// </summary>
/// <returns>An XMLRPC Response</returns>
private static XmlRpcResponse CreateDeadRegionResponse()
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable PresenceErrorRespData = new Hashtable();
PresenceErrorRespData["reason"] = "key";
PresenceErrorRespData["message"] = "The region you are attempting to log into is not responding. Please select another region and try again.";
PresenceErrorRespData["login"] = "false";
response.Value = PresenceErrorRespData;
return response;
}
/// <summary>
/// Customises the login response and fills in missing values.
/// </summary>
/// <param name="response">The existing response</param>
/// <param name="theUser">The user profile</param>
public virtual void CustomiseResponse(ref Hashtable response, ref UserProfileData theUser)
{
// Load information from the gridserver
SimProfile SimInfo = new SimProfile();
SimInfo = SimInfo.LoadFromGrid(theUser.currentAgent.currentHandle, _config.GridServerURL, _config.GridSendKey, _config.GridRecvKey);
// Customise the response
// Home Location
response["home"] = "{'region_handle':[r" + (SimInfo.RegionLocX * 256).ToString() + ",r" + (SimInfo.RegionLocY * 256).ToString() + "], " +
"'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " +
"'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}";
// Destination
response["sim_ip"] = SimInfo.sim_ip;
response["sim_port"] = (Int32)SimInfo.sim_port;
response["region_y"] = (Int32)SimInfo.RegionLocY * 256;
response["region_x"] = (Int32)SimInfo.RegionLocX * 256;
// Notify the target of an incoming user
Console.WriteLine("Notifying " + SimInfo.regionname + " (" + SimInfo.caps_url + ")");
// Prepare notification
Hashtable SimParams = new Hashtable();
SimParams["session_id"] = theUser.currentAgent.sessionID.ToString();
SimParams["secure_session_id"] = theUser.currentAgent.secureSessionID.ToString();
SimParams["firstname"] = theUser.username;
SimParams["lastname"] = theUser.surname;
SimParams["agent_id"] = theUser.UUID.ToString();
SimParams["circuit_code"] = (Int32)Convert.ToUInt32(response["circuit_code"]);
SimParams["startpos_x"] = theUser.currentAgent.currentPos.X.ToString();
SimParams["startpos_y"] = theUser.currentAgent.currentPos.Y.ToString();
SimParams["startpos_z"] = theUser.currentAgent.currentPos.Z.ToString();
ArrayList SendParams = new ArrayList();
SendParams.Add(SimParams);
// Update agent with target sim
theUser.currentAgent.currentRegion = SimInfo.UUID;
theUser.currentAgent.currentHandle = SimInfo.regionhandle;
// Send
XmlRpcRequest GridReq = new XmlRpcRequest("expect_user", SendParams);
XmlRpcResponse GridResp = GridReq.Send(SimInfo.caps_url, 3000);
}
/// <summary>
/// Checks a user against it's password hash
/// </summary>
/// <param name="profile">The users profile</param>
/// <param name="password">The supplied password</param>
/// <returns>Authenticated?</returns>
public bool AuthenticateUser(ref UserProfileData profile, string password)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(
OpenSim.Framework.Console.LogPriority.LOW,
"Authenticating " + profile.username + " " + profile.surname);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
}
/// <summary>
/// Creates and initialises a new user agent - make sure to use CommitAgent when done to submit to the DB
/// </summary>
/// <param name="profile">The users profile</param>
/// <param name="request">The users loginrequest</param>
public void CreateAgent(ref UserProfileData profile, XmlRpcRequest request)
{
Hashtable requestData = (Hashtable)request.Params[0];
UserAgentData agent = new UserAgentData();
// User connection
agent.agentIP = "";
agent.agentOnline = true;
agent.agentPort = 0;
// Generate sessions
RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
byte[] randDataS = new byte[16];
byte[] randDataSS = new byte[16];
rand.GetBytes(randDataS);
rand.GetBytes(randDataSS);
agent.secureSessionID = new LLUUID(randDataSS, 0);
agent.sessionID = new LLUUID(randDataS, 0);
// Profile UUID
agent.UUID = profile.UUID;
// Current position (from Home)
agent.currentHandle = profile.homeRegion;
agent.currentPos = profile.homeLocation;
// If user specified additional start, use that
if (requestData.ContainsKey("start"))
{
string startLoc = (string)requestData["start"];
if (!(startLoc == "last" || startLoc == "home"))
{
// Ignore it! Heh.
}
}
// What time did the user login?
agent.loginTime = Util.UnixTimeSinceEpoch();
agent.logoutTime = 0;
// Current location
agent.regionID = new LLUUID(); // Fill in later
agent.currentRegion = new LLUUID(); // Fill in later
profile.currentAgent = agent;
}
/// <summary>
/// Saves a target agent to the database
/// </summary>
/// <param name="profile">The users profile</param>
/// <returns>Successful?</returns>
public bool CommitAgent(ref UserProfileData profile)
{
// Saves the agent to database
return true;
}
/// <summary>
/// Main user login function
/// </summary>
/// <param name="request">The XMLRPC request</param>
/// <returns>The response to send</returns>
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable requestData = (Hashtable)request.Params[0];
bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
bool GoodLogin = false;
string firstname = "";
string lastname = "";
string passwd = "";
UserProfileData TheUser;
if (GoodXML)
{
firstname = (string)requestData["first"];
lastname = (string)requestData["last"];
passwd = (string)requestData["passwd"];
TheUser = getUserProfile(firstname, lastname);
if (TheUser == null)
return CreateLoginErrorResponse();
GoodLogin = AuthenticateUser(ref TheUser, passwd);
}
else
{
return CreateErrorConnectingToGridResponse();
}
if (!GoodLogin)
{
return CreateLoginErrorResponse();
}
else
{
// If we already have a session...
if (TheUser.currentAgent != null && TheUser.currentAgent.agentOnline)
{
// Reject the login
return CreateAlreadyLoggedInResponse();
}
// Otherwise...
// Create a new agent session
CreateAgent(ref TheUser, request);
try
{
Hashtable responseData = new Hashtable();
LLUUID AgentID = TheUser.UUID;
// Global Texture Section
Hashtable GlobalT = new Hashtable();
GlobalT["sun_texture_id"] = "cce0f112-878f-4586-a2e2-a8f104bba271";
GlobalT["cloud_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
GlobalT["moon_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
ArrayList GlobalTextures = new ArrayList();
GlobalTextures.Add(GlobalT);
// Login Flags Section
Hashtable LoginFlagsHash = new Hashtable();
LoginFlagsHash["daylight_savings"] = "N";
LoginFlagsHash["stipend_since_login"] = "N";
LoginFlagsHash["gendered"] = "Y";
LoginFlagsHash["ever_logged_in"] = "N"; // Should allow male/female av selection
ArrayList LoginFlags = new ArrayList();
LoginFlags.Add(LoginFlagsHash);
// UI Customisation Section
Hashtable uiconfig = new Hashtable();
uiconfig["allow_first_life"] = "Y";
ArrayList ui_config = new ArrayList();
ui_config.Add(uiconfig);
// Classified Categories Section
Hashtable ClassifiedCategoriesHash = new Hashtable();
ClassifiedCategoriesHash["category_name"] = "Generic";
ClassifiedCategoriesHash["category_id"] = (Int32)1;
ArrayList ClassifiedCategories = new ArrayList();
ClassifiedCategories.Add(ClassifiedCategoriesHash);
// Inventory Library Section
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
AgentInventory Library = new AgentInventory();
Library.CreateRootFolder(AgentID, true);
foreach (InventoryFolder InvFolder in Library.InventoryFolders.Values)
{
TempHash = new Hashtable();
TempHash["name"] = InvFolder.FolderName;
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
TempHash["version"] = (Int32)InvFolder.Version;
TempHash["type_default"] = (Int32)InvFolder.DefaultType;
TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
AgentInventoryArray.Add(TempHash);
}
Hashtable InventoryRootHash = new Hashtable();
InventoryRootHash["folder_id"] = Library.InventoryRoot.FolderID.ToStringHyphenated();
ArrayList InventoryRoot = new ArrayList();
InventoryRoot.Add(InventoryRootHash);
Hashtable InitialOutfitHash = new Hashtable();
InitialOutfitHash["folder_name"] = "Nightclub Female";
InitialOutfitHash["gender"] = "female";
ArrayList InitialOutfit = new ArrayList();
InitialOutfit.Add(InitialOutfitHash);
// Circuit Code
uint circode = (uint)(Util.RandomClass.Next());
// Generics
responseData["last_name"] = TheUser.surname;
responseData["ui-config"] = ui_config;
responseData["sim_ip"] = "127.0.0.1"; //SimInfo.sim_ip.ToString();
responseData["login-flags"] = LoginFlags;
responseData["global-textures"] = GlobalTextures;
responseData["classified_categories"] = ClassifiedCategories;
responseData["event_categories"] = new ArrayList();
responseData["inventory-skeleton"] = AgentInventoryArray;
responseData["inventory-skel-lib"] = new ArrayList();
responseData["inventory-root"] = InventoryRoot;
responseData["event_notifications"] = new ArrayList();
responseData["gestures"] = new ArrayList();
responseData["inventory-lib-owner"] = new ArrayList();
responseData["initial-outfit"] = InitialOutfit;
responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
responseData["start_location"] = "last";
responseData["home"] = "!!null temporary value {home}!!"; // Overwritten
responseData["message"] = _config.DefaultStartupMsg;
responseData["first_name"] = TheUser.username;
responseData["circuit_code"] = (Int32)circode;
responseData["sim_port"] = 0; //(Int32)SimInfo.sim_port;
responseData["secure_session_id"] = TheUser.currentAgent.secureSessionID.ToStringHyphenated();
responseData["look_at"] = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
responseData["agent_id"] = AgentID.ToStringHyphenated();
responseData["region_y"] = (Int32)0; // Overwritten
responseData["region_x"] = (Int32)0; // Overwritten
responseData["seed_capability"] = "";
responseData["agent_access"] = "M";
responseData["session_id"] = TheUser.currentAgent.sessionID.ToStringHyphenated();
responseData["login"] = "true";
try
{
this.CustomiseResponse(ref responseData, ref TheUser);
}
catch (Exception e)
{
return CreateDeadRegionResponse();
Console.WriteLine(e.ToString());
}
CommitAgent(ref TheUser);
response.Value = responseData;
// TheUser.SendDataToSim(SimInfo);
return response;
}
catch (Exception E)
{
Console.WriteLine(E.ToString());
}
//}
}
return response;
}
/// <summary>
/// Deletes an active agent session
/// </summary>
/// <param name="request">The request</param>
/// <param name="path">The path (eg /bork/narf/test)</param>
/// <param name="param">Parameters sent</param>
/// <returns>Success "OK" else error</returns>
public string RestDeleteUserSessionMethod(string request, string path, string param)
{
// TODO! Important!
return "OK";
}
}
}