267 lines
13 KiB
C#
267 lines
13 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
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using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
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using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
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using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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{
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public enum ThreatLevel
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{
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NoAccess = -1,
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None = 0,
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Nuisance = 1,
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VeryLow = 2,
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Low = 3,
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Moderate = 4,
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High = 5,
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VeryHigh = 6,
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Severe = 7
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};
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public interface IOSSL_Api
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{
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void CheckThreatLevel(ThreatLevel level, string function);
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//OpenSim functions
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string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer);
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string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
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int timer, int alpha);
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string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
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bool blend, int disp, int timer, int alpha, int face);
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string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer);
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string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
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int timer, int alpha);
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string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
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bool blend, int disp, int timer, int alpha, int face);
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LSL_Float osGetTerrainHeight(int x, int y);
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LSL_Float osTerrainGetHeight(int x, int y); // Deprecated
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LSL_Integer osSetTerrainHeight(int x, int y, double val);
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LSL_Integer osTerrainSetHeight(int x, int y, double val); //Deprecated
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void osTerrainFlush();
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int osRegionRestart(double seconds);
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void osRegionNotice(string msg);
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bool osConsoleCommand(string Command);
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void osSetParcelMediaURL(string url);
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void osSetPrimFloatOnWater(int floatYN);
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void osSetParcelSIPAddress(string SIPAddress);
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// Avatar Info Commands
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string osGetAgentIP(string agent);
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LSL_List osGetAgents();
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// Teleport commands
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void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
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void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
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void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
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void osTeleportOwner(string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
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void osTeleportOwner(int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
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void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
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// Animation commands
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void osAvatarPlayAnimation(string avatar, string animation);
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void osAvatarStopAnimation(string avatar, string animation);
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// Attachment commands
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/// <summary>
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/// Attach the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH
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/// </summary>
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/// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param>
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void osForceAttachToAvatar(int attachment);
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/// <summary>
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/// Attach the inventory item in the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH
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/// </summary>
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/// <param name='itemName'>Tha name of the item. If this is not found then a warning is said to the owner</param>
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/// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param>
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void osForceAttachToAvatarFromInventory(string itemName, int attachment);
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/// <summary>
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/// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH
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/// </summary>
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/// <remarks>Nothing happens if the object is not attached.</remarks>
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void osForceDetachFromAvatar();
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//texture draw functions
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string osMovePen(string drawList, int x, int y);
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string osDrawLine(string drawList, int startX, int startY, int endX, int endY);
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string osDrawLine(string drawList, int endX, int endY);
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string osDrawText(string drawList, string text);
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string osDrawEllipse(string drawList, int width, int height);
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string osDrawRectangle(string drawList, int width, int height);
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string osDrawFilledRectangle(string drawList, int width, int height);
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string osDrawPolygon(string drawList, LSL_List x, LSL_List y);
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string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y);
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string osSetFontName(string drawList, string fontName);
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string osSetFontSize(string drawList, int fontSize);
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string osSetPenSize(string drawList, int penSize);
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string osSetPenColor(string drawList, string color);
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string osSetPenColour(string drawList, string colour); // Deprecated
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string osSetPenCap(string drawList, string direction, string type);
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string osDrawImage(string drawList, int width, int height, string imageUrl);
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vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize);
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void osSetStateEvents(int events);
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double osList2Double(LSL_Types.list src, int index);
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void osSetRegionWaterHeight(double height);
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void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour);
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void osSetEstateSunSettings(bool sunFixed, double sunHour);
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double osGetCurrentSunHour();
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double osGetSunParam(string param);
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double osSunGetParam(string param); // Deprecated
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void osSetSunParam(string param, double value);
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void osSunSetParam(string param, double value); // Deprecated
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// Wind Module Functions
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string osWindActiveModelPluginName();
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void osSetWindParam(string plugin, string param, LSL_Float value);
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LSL_Float osGetWindParam(string plugin, string param);
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// Parcel commands
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void osParcelJoin(vector pos1, vector pos2);
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void osParcelSubdivide(vector pos1, vector pos2);
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void osSetParcelDetails(vector pos, LSL_List rules);
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void osParcelSetDetails(vector pos, LSL_List rules); // Deprecated
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string osGetScriptEngineName();
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string osGetSimulatorVersion();
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Object osParseJSONNew(string JSON);
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Hashtable osParseJSON(string JSON);
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void osMessageObject(key objectUUID,string message);
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void osMakeNotecard(string notecardName, LSL_Types.list contents);
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string osGetNotecardLine(string name, int line);
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string osGetNotecard(string name);
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int osGetNumberOfNotecardLines(string name);
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string osAvatarName2Key(string firstname, string lastname);
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string osKey2Name(string id);
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// Grid Info Functions
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string osGetGridNick();
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string osGetGridName();
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string osGetGridLoginURI();
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string osGetGridHomeURI();
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string osGetGridGatekeeperURI();
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string osGetGridCustom(string key);
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LSL_String osFormatString(string str, LSL_List strings);
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LSL_List osMatchString(string src, string pattern, int start);
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LSL_String osReplaceString(string src, string pattern, string replace, int count, int start);
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// Information about data loaded into the region
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string osLoadedCreationDate();
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string osLoadedCreationTime();
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string osLoadedCreationID();
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LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
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/// <summary>
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/// Check if the given key is an npc
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/// </summary>
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/// <param name="npc"></param>
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/// <returns>TRUE if the key belongs to an npc in the scene. FALSE otherwise.</returns>
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LSL_Integer osIsNpc(LSL_Key npc);
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key osNpcCreate(string user, string name, vector position, string notecard);
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key osNpcCreate(string user, string name, vector position, string notecard, int options);
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LSL_Key osNpcSaveAppearance(key npc, string notecard);
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void osNpcLoadAppearance(key npc, string notecard);
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vector osNpcGetPos(key npc);
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void osNpcMoveTo(key npc, vector position);
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void osNpcMoveToTarget(key npc, vector target, int options);
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/// <summary>
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/// Get the owner of the NPC
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/// </summary>
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/// <param name="npc"></param>
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/// <returns>
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/// The owner of the NPC for an owned NPC. The NPC's agent id for an unowned NPC. UUID.Zero if the key is not an npc.
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/// </returns>
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LSL_Key osNpcGetOwner(key npc);
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rotation osNpcGetRot(key npc);
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void osNpcSetRot(LSL_Key npc, rotation rot);
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void osNpcStopMoveToTarget(LSL_Key npc);
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void osNpcSay(key npc, string message);
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void osNpcSay(key npc, int channel, string message);
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void osNpcShout(key npc, int channel, string message);
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void osNpcSit(key npc, key target, int options);
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void osNpcStand(LSL_Key npc);
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void osNpcRemove(key npc);
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void osNpcPlayAnimation(LSL_Key npc, string animation);
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void osNpcStopAnimation(LSL_Key npc, string animation);
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void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num);
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void osNpcWhisper(key npc, int channel, string message);
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LSL_Key osOwnerSaveAppearance(string notecard);
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LSL_Key osAgentSaveAppearance(key agentId, string notecard);
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key osGetMapTexture();
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key osGetRegionMapTexture(string regionName);
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LSL_List osGetRegionStats();
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int osGetSimulatorMemory();
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void osKickAvatar(string FirstName,string SurName,string alert);
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void osSetSpeed(string UUID, LSL_Float SpeedModifier);
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void osCauseHealing(string avatar, double healing);
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void osCauseDamage(string avatar, double damage);
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LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);
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void osSetPrimitiveParams(LSL_Key prim, LSL_List rules);
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void osSetProjectionParams(bool projection, LSL_Key texture, double fov, double focus, double amb);
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void osSetProjectionParams(LSL_Key prim, bool projection, LSL_Key texture, double fov, double focus, double amb);
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LSL_List osGetAvatarList();
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LSL_String osUnixTimeToTimestamp(long time);
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LSL_String osGetInventoryDesc(string item);
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LSL_Integer osInviteToGroup(LSL_Key agentId);
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LSL_Integer osEjectFromGroup(LSL_Key agentId);
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void osSetTerrainTexture(int level, LSL_Key texture);
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void osSetTerrainTextureHeight(int corner, double low, double high);
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}
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}
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