OpenSimMirror/OpenGrid.Framework.Data/SimProfileData.cs

80 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace OpenGrid.Framework.Data
{
public class SimProfileData
{
/// <summary>
/// The name of the region
/// </summary>
public string regionName;
/// <summary>
/// A 64-bit number combining map position into a (mostly) unique ID
/// </summary>
public ulong regionHandle;
/// <summary>
/// OGS/OpenSim Specific ID for a region
/// </summary>
public libsecondlife.LLUUID UUID;
/// <summary>
/// Coordinates of the region
/// </summary>
public uint regionLocX;
public uint regionLocY;
public uint regionLocZ; // Reserved (round-robin, layers, etc)
/// <summary>
/// Authentication secrets
/// </summary>
/// <remarks>Not very secure, needs improvement.</remarks>
public string regionSendKey;
public string regionRecvKey;
public string regionSecret;
/// <summary>
/// Whether the region is online
/// </summary>
public bool regionOnline;
/// <summary>
/// Information about the server that the region is currently hosted on
/// </summary>
public string serverIP;
public uint serverPort;
public string serverURI;
/// <summary>
/// Set of optional overrides. Can be used to create non-eulicidean spaces.
/// </summary>
public ulong regionNorthOverrideHandle;
public ulong regionSouthOverrideHandle;
public ulong regionEastOverrideHandle;
public ulong regionWestOverrideHandle;
/// <summary>
/// Optional: URI Location of the region database
/// </summary>
/// <remarks>Used for floating sim pools where the region data is not nessecarily coupled to a specific server</remarks>
public string regionDataURI;
/// <summary>
/// Region Asset Details
/// </summary>
public string regionAssetURI;
public string regionAssetSendKey;
public string regionAssetRecvKey;
/// <summary>
/// Region Userserver Details
/// </summary>
public string regionUserURI;
public string regionUserSendKey;
public string regionUserRecvKey;
}
}