62 lines
2.1 KiB
Plaintext
62 lines
2.1 KiB
Plaintext
[AssetCache]
|
|
;;
|
|
;; Options for FlotsamAssetCache
|
|
;;
|
|
|
|
; cache directory can be shared by multiple instances
|
|
CacheDirectory = ./assetcache
|
|
; Other examples:
|
|
;CacheDirectory = /directory/writable/by/OpenSim/instance
|
|
|
|
; Log level
|
|
; 0 - (Error) Errors only
|
|
; 1 - (Info) Hit Rate Stats + Level 0
|
|
; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
|
|
;
|
|
LogLevel = 0
|
|
|
|
; How often should hit rates be displayed (given in AssetRequests)
|
|
; 0 to disable
|
|
HitRateDisplay = 100
|
|
|
|
; Set to false for no memory cache
|
|
; assets can be requested several times in short periods
|
|
; so even a small memory cache is usefull
|
|
MemoryCacheEnabled = true
|
|
|
|
; Set to false for no file cache
|
|
FileCacheEnabled = true
|
|
|
|
; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
|
|
; even a few minutes may mean many assets loaded to memory, if not all.
|
|
; this is good if memory is not a problem.
|
|
; if memory is a problem then a few seconds may actually save same.
|
|
; reducing duplications.
|
|
; see hit rates with console comand: fcache status
|
|
MemoryCacheTimeout = .001 // 3.6s ie around 4s (1s resolution)
|
|
|
|
; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
|
|
; Specify 0 if you do not want your disk cache to expire
|
|
FileCacheTimeout = 48
|
|
|
|
; How often {in hours} should the disk be checked for expired filed
|
|
; Specify 0 to disable expiration checking
|
|
FileCleanupTimer = 0.0 ; disabled
|
|
|
|
; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
|
|
; long (in miliseconds) to block a request thread while trying to complete
|
|
; an existing write to disk.
|
|
; NOTE: THIS PARAMETER IS NOT CURRENTLY USED BY THE CACHE
|
|
; WaitOnInprogressTimeout = 3000
|
|
|
|
; Number of tiers to use for cache directories (current valid
|
|
; range 1 to 3)
|
|
;CacheDirectoryTiers = 1
|
|
|
|
; Number of letters per path tier, 1 will create 16 directories
|
|
; per tier, 2 - 256, 3 - 4096 and 4 - 65K
|
|
;CacheDirectoryTierLength = 3
|
|
|
|
; Warning level for cache directory size
|
|
;CacheWarnAt = 30000
|