85 lines
3.4 KiB
C#
85 lines
3.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IRegionDataStore
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{
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/// <summary>
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/// Initialises the data storage engine
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/// </summary>
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/// <param name="filename">The file to save the database to (may not be applicable). Alternatively,
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/// a connection string for the database</param>
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void Initialise(string filename);
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/// <summary>
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/// Dispose the database
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/// </summary>
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void Dispose();
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/// <summary>
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/// Stores all object's details apart from inventory
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/// </summary>
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/// <param name="obj"></param>
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/// <param name="regionUUID"></param>
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void StoreObject(SceneObjectGroup obj, UUID regionUUID);
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/// <summary>
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/// Entirely removes the object, including inventory
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/// </summary>
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/// <param name="uuid"></param>
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/// <param name="regionUUID"></param>
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/// <returns></returns>
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void RemoveObject(UUID uuid, UUID regionUUID);
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/// <summary>
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/// Store a prim's inventory
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/// </summary>
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/// <returns></returns>
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void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items);
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List<SceneObjectGroup> LoadObjects(UUID regionUUID);
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void StoreTerrain(double[,] terrain, UUID regionID);
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double[,] LoadTerrain(UUID regionID);
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void StoreLandObject(ILandObject Parcel);
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void RemoveLandObject(UUID globalID);
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List<LandData> LoadLandObjects(UUID regionUUID);
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void StoreRegionSettings(RegionSettings rs);
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RegionSettings LoadRegionSettings(UUID regionUUID);
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void Shutdown();
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}
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}
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