209 lines
6.1 KiB
C#
209 lines
6.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace OpenSim.Framework
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{
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public class ConfigSettings
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{
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private string m_physicsEngine;
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public string PhysicsEngine
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{
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get { return m_physicsEngine; }
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set { m_physicsEngine = value; }
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}
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private string m_meshEngineName;
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public string MeshEngineName
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{
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get { return m_meshEngineName; }
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set { m_meshEngineName = value; }
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}
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private bool m_standalone;
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public bool Standalone
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{
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get { return m_standalone; }
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set { m_standalone = value; }
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}
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private bool m_see_into_region_from_neighbor;
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public bool See_into_region_from_neighbor
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{
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get { return m_see_into_region_from_neighbor; }
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set { m_see_into_region_from_neighbor = value; }
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}
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private string m_storageDll;
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public string StorageDll
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{
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get { return m_storageDll; }
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set { m_storageDll = value; }
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}
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private string m_clientstackDll;
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public string ClientstackDll
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{
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get { return m_clientstackDll; }
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set { m_clientstackDll = value; }
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}
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private bool m_physicalPrim;
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public bool PhysicalPrim
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{
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get { return m_physicalPrim; }
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set { m_physicalPrim = value; }
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}
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private bool m_standaloneAuthenticate = false;
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public bool StandaloneAuthenticate
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{
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get { return m_standaloneAuthenticate; }
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set { m_standaloneAuthenticate = value; }
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}
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private string m_standaloneWelcomeMessage = null;
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public string StandaloneWelcomeMessage
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{
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get { return m_standaloneWelcomeMessage; }
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set { m_standaloneWelcomeMessage = value; }
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}
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private string m_standaloneInventoryPlugin;
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public string StandaloneInventoryPlugin
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{
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get { return m_standaloneInventoryPlugin; }
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set { m_standaloneInventoryPlugin = value; }
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}
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private string m_standaloneAssetPlugin;
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public string StandaloneAssetPlugin
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{
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get { return m_standaloneAssetPlugin; }
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set { m_standaloneAssetPlugin = value; }
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}
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private string m_standaloneUserPlugin;
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public string StandaloneUserPlugin
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{
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get { return m_standaloneUserPlugin; }
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set { m_standaloneUserPlugin = value; }
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}
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private string m_standaloneInventorySource;
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public string StandaloneInventorySource
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{
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get { return m_standaloneInventorySource; }
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set { m_standaloneInventorySource = value; }
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}
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private string m_standaloneAssetSource;
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public string StandaloneAssetSource
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{
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get { return m_standaloneAssetSource; }
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set { m_standaloneAssetSource = value; }
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}
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private string m_standaloneUserSource;
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public string StandaloneUserSource
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{
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get { return m_standaloneUserSource; }
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set { m_standaloneUserSource = value; }
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}
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private string m_assetStorage = "local";
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public string AssetStorage
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{
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get { return m_assetStorage; }
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set { m_assetStorage = value; }
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}
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protected string m_storageConnectionString;
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public string StorageConnectionString
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{
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get { return m_storageConnectionString; }
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set { m_storageConnectionString = value; }
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}
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protected string m_estateConnectionString;
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public string EstateConnectionString
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{
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get { return m_estateConnectionString; }
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set { m_estateConnectionString = value; }
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}
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protected bool m_dumpAssetsToFile;
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public bool DumpAssetsToFile
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{
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get { return m_dumpAssetsToFile; }
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set { m_dumpAssetsToFile = value; }
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}
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protected string m_librariesXMLFile;
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public string LibrariesXMLFile
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{
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get
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{
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return m_librariesXMLFile;
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}
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set
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{
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m_librariesXMLFile = value;
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}
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}
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protected string m_assetSetsXMLFile;
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public string AssetSetsXMLFile
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{
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get
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{
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return m_assetSetsXMLFile;
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}
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set
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{
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m_assetSetsXMLFile = value;
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}
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}
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}
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}
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