93 lines
3.3 KiB
C#
93 lines
3.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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public delegate void restart(RegionInfo thisRegion);
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//public delegate void regionup (RegionInfo thisRegion);
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public enum RegionStatus : int
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{
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Down = 0,
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Up = 1,
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Crashed = 2,
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Starting = 3,
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SlaveScene = 4
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};
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/// <value>
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/// Indicate what action to take on an object derez request
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/// </value>
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public enum DeRezAction : byte
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{
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SaveToExistingUserInventoryItem = 0,
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TakeCopy = 1,
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Take = 4,
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GodTakeCopy = 5,
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Delete = 6,
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Return = 9
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};
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public interface IScene
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{
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RegionInfo RegionInfo { get; }
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RegionStatus Region_Status { get; set; }
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ClientManager ClientManager { get; }
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event restart OnRestart;
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void AddNewClient(IClientAPI client);
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void RemoveClient(UUID agentID);
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void CloseAllAgents(uint circuitcode);
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void Restart(int seconds);
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bool OtherRegionUp(RegionInfo thisRegion);
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string GetSimulatorVersion();
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/// <summary>
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/// Is the agent denoted by the given agentID a child presence in this scene?
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/// </summary>
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///
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/// Used by ClientView when a 'kick everyone' or 'estate message' occurs
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///
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/// <param name="avatarID">AvatarID to lookup</param>
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/// <returns>true if the presence is a child agent, false if the presence is a root exception</returns>
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/// <exception cref="System.NullReferenceException">
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/// Thrown if the agent does not exist.
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/// </exception>
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bool PresenceChildStatus(UUID agentId);
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T RequestModuleInterface<T>();
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T[] RequestModuleInterfaces<T>();
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}
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}
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