136 lines
5.5 KiB
C#
136 lines
5.5 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using NUnit.Framework;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Tests.Common;
|
|
using OpenSim.Region.ScriptEngine.Shared;
|
|
using OpenSim.Region.Framework.Scenes;
|
|
using Nini.Config;
|
|
using OpenSim.Region.ScriptEngine.Shared.Api;
|
|
using OpenSim.Region.ScriptEngine.Shared.Instance;
|
|
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
|
|
using OpenMetaverse;
|
|
|
|
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
|
|
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
|
|
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
|
|
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
|
|
|
|
namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
|
{
|
|
[TestFixture]
|
|
public class LSL_ApiListTests : OpenSimTestCase
|
|
{
|
|
private LSL_Api m_lslApi;
|
|
|
|
[SetUp]
|
|
public override void SetUp()
|
|
{
|
|
base.SetUp();
|
|
|
|
IConfigSource initConfigSource = new IniConfigSource();
|
|
IConfig config = initConfigSource.AddConfig("XEngine");
|
|
config.Set("Enabled", "true");
|
|
|
|
Scene scene = new SceneHelpers().SetupScene();
|
|
SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart;
|
|
|
|
XEngine.XEngine engine = new XEngine.XEngine();
|
|
engine.Initialise(initConfigSource);
|
|
engine.AddRegion(scene);
|
|
|
|
m_lslApi = new LSL_Api();
|
|
m_lslApi.Initialize(engine, part, null, null);
|
|
}
|
|
|
|
[Test]
|
|
public void TestllListFindList()
|
|
{
|
|
TestHelpers.InMethod();
|
|
|
|
LSL_List src = new LSL_List(new LSL_Integer(1), new LSL_Integer(2), new LSL_Integer(3));
|
|
|
|
{
|
|
// Test for a single item that should be found
|
|
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
|
|
Assert.That(result, Is.EqualTo(-1));
|
|
}
|
|
|
|
{
|
|
// Test for a single item that should be found
|
|
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2)));
|
|
Assert.That(result, Is.EqualTo(1));
|
|
}
|
|
|
|
{
|
|
// Test for a constant that should be found
|
|
int result = m_lslApi.llListFindList(src, new LSL_List(ScriptBaseClass.AGENT));
|
|
Assert.That(result, Is.EqualTo(0));
|
|
}
|
|
|
|
{
|
|
// Test for a list that should be found
|
|
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3)));
|
|
Assert.That(result, Is.EqualTo(1));
|
|
}
|
|
|
|
{
|
|
// Test for a single item not in the list
|
|
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
|
|
Assert.That(result, Is.EqualTo(-1));
|
|
}
|
|
|
|
{
|
|
// Test for something that should not be cast
|
|
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_String("4")));
|
|
Assert.That(result, Is.EqualTo(-1));
|
|
}
|
|
|
|
{
|
|
// Test for a list not in the list
|
|
int result
|
|
= m_lslApi.llListFindList(
|
|
src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3), new LSL_Integer(4)));
|
|
Assert.That(result, Is.EqualTo(-1));
|
|
}
|
|
|
|
{
|
|
LSL_List srcWithConstants
|
|
= new LSL_List(new LSL_Integer(3), ScriptBaseClass.AGENT, ScriptBaseClass.OS_NPC_LAND_AT_TARGET);
|
|
|
|
// Test for constants that appears in the source list that should be found
|
|
int result
|
|
= m_lslApi.llListFindList(srcWithConstants, new LSL_List(new LSL_Integer(1), new LSL_Integer(2)));
|
|
|
|
Assert.That(result, Is.EqualTo(1));
|
|
}
|
|
}
|
|
}
|
|
} |