670 lines
22 KiB
C#
670 lines
22 KiB
C#
/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using Nwc.XmlRpc;
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using System;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Collections;
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using System.Security.Cryptography;
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using System.Xml;
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using libsecondlife;
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using OpenSim;
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using OpenSim.Framework.User;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Interfaces;
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// ?
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using OpenSim.Framework.Grid;
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namespace OpenSim.UserServer
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{
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/// <summary>
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/// A temp class to handle login response.
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/// Should make use of UserProfileManager where possible.
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/// </summary>
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public class LoginResponse
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{
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private Hashtable loginFlagsHash;
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private Hashtable globalTexturesHash;
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private Hashtable loginError;
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private Hashtable eventCategoriesHash;
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private Hashtable uiConfigHash;
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private Hashtable classifiedCategoriesHash;
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private ArrayList loginFlags;
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private ArrayList globalTextures;
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private ArrayList eventCategories;
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private ArrayList uiConfig;
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private ArrayList classifiedCategories;
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private ArrayList inventoryRoot;
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private ArrayList initialOutfit;
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private ArrayList agentInventory;
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private UserProfile userProfile;
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private LLUUID agentID;
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private LLUUID sessionID;
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private LLUUID secureSessionID;
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private LLUUID baseFolderID;
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private LLUUID inventoryFolderID;
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// Login Flags
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private string dst;
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private string stipendSinceLogin;
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private string gendered;
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private string everLoggedIn;
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private string login;
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private string simPort;
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private string simAddress;
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private string agentAccess;
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private Int32 circuitCode;
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private uint regionX;
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private uint regionY;
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// Login
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private string firstname;
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private string lastname;
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// Global Textures
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private string sunTexture;
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private string cloudTexture;
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private string moonTexture;
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// Error Flags
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private string errorReason;
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private string errorMessage;
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// Response
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private XmlRpcResponse xmlRpcResponse;
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private XmlRpcResponse defaultXmlRpcResponse;
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private string welcomeMessage;
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private string startLocation;
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private string allowFirstLife;
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private string home;
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private string seedCapability;
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private string lookAt;
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public LoginResponse()
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{
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this.loginFlags = new ArrayList();
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this.globalTextures = new ArrayList();
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this.eventCategories = new ArrayList();
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this.uiConfig = new ArrayList();
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this.classifiedCategories = new ArrayList();
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this.loginError = new Hashtable();
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this.eventCategoriesHash = new Hashtable();
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this.classifiedCategoriesHash = new Hashtable();
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this.uiConfigHash = new Hashtable();
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this.defaultXmlRpcResponse = new XmlRpcResponse();
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this.userProfile = new UserProfile();
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this.inventoryRoot = new ArrayList();
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this.initialOutfit = new ArrayList();
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this.agentInventory = new ArrayList();
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this.xmlRpcResponse = new XmlRpcResponse();
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this.defaultXmlRpcResponse = new XmlRpcResponse();
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this.SetDefaultValues();
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} // LoginServer
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public void SetDefaultValues()
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{
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try
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{
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this.DST = "N";
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this.StipendSinceLogin = "N";
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this.Gendered = "Y";
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this.EverLoggedIn = "Y";
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this.login = "false";
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this.firstname = "Test";
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this.lastname = "User";
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this.agentAccess = "M";
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this.startLocation = "last";
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this.allowFirstLife = "Y";
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this.SunTexture = "cce0f112-878f-4586-a2e2-a8f104bba271";
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this.CloudTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
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this.MoonTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
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this.ErrorMessage = "You have entered an invalid name/password combination. Check Caps/lock.";
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this.ErrorReason = "key";
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this.welcomeMessage = "Welcome to OpenSim!";
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this.seedCapability = "";
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this.home = "{'region_handle':[r" + (997 * 256).ToString() + ",r" + (996 * 256).ToString() + "], 'position':[r" + this.userProfile.homepos.X.ToString() + ",r" + this.userProfile.homepos.Y.ToString() + ",r" + this.userProfile.homepos.Z.ToString() + "], 'look_at':[r" + this.userProfile.homelookat.X.ToString() + ",r" + this.userProfile.homelookat.Y.ToString() + ",r" + this.userProfile.homelookat.Z.ToString() + "]}";
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this.lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]";
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this.RegionX = (uint)255232;
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this.RegionY = (uint)254976;
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// Classifieds;
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this.AddClassifiedCategory((Int32)1, "Shopping");
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this.AddClassifiedCategory((Int32)2, "Land Rental");
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this.AddClassifiedCategory((Int32)3, "Property Rental");
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this.AddClassifiedCategory((Int32)4, "Special Attraction");
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this.AddClassifiedCategory((Int32)5, "New Products");
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this.AddClassifiedCategory((Int32)6, "Employment");
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this.AddClassifiedCategory((Int32)7, "Wanted");
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this.AddClassifiedCategory((Int32)8, "Service");
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this.AddClassifiedCategory((Int32)9, "Personal");
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int SessionRand = Util.RandomClass.Next(1, 999);
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this.SessionID = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797");
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this.SecureSessionID = LLUUID.Random();
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this.userProfile.Inventory.CreateRootFolder(this.userProfile.UUID, true);
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this.baseFolderID = this.userProfile.Inventory.GetFolderID("Textures");
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this.inventoryFolderID = this.userProfile.Inventory.GetFolderID("My Inventory-");
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Hashtable InventoryRootHash = new Hashtable();
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InventoryRootHash["folder_id"] = this.userProfile.Inventory.InventoryRoot.FolderID.ToStringHyphenated();
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this.inventoryRoot.Add(InventoryRootHash);
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Hashtable TempHash;
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foreach (InventoryFolder InvFolder in this.userProfile.Inventory.InventoryFolders.Values)
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{
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TempHash = new Hashtable();
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TempHash["name"] = InvFolder.FolderName;
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TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
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TempHash["version"] = (Int32)InvFolder.Version;
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TempHash["type_default"] = (Int32)InvFolder.DefaultType;
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TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
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this.agentInventory.Add(TempHash);
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}
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Hashtable InitialOutfitHash = new Hashtable();
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InitialOutfitHash["folder_name"] = "Nightclub Female";
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InitialOutfitHash["gender"] = "female";
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this.initialOutfit.Add(InitialOutfitHash);
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(
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OpenSim.Framework.Console.LogPriority.LOW,
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"LoginResponse: Unable to set default values: " + e.Message
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);
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}
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} // SetDefaultValues
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protected virtual LLUUID GetAgentId()
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{
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// todo
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LLUUID Agent;
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int AgentRand = Util.RandomClass.Next(1, 9999);
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Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead");
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return Agent;
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} // GetAgentId
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private XmlRpcResponse GenerateFailureResponse(string reason, string message, string login)
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{
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// Overwrite any default values;
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this.xmlRpcResponse = new XmlRpcResponse();
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// Ensure Login Failed message/reason;
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this.ErrorMessage = message;
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this.ErrorReason = reason;
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this.loginError["reason"] = this.ErrorReason;
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this.loginError["message"] = this.ErrorMessage;
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this.loginError["login"] = login;
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this.xmlRpcResponse.Value = this.loginError;
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return (this.xmlRpcResponse);
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} // GenerateResponse
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public XmlRpcResponse LoginFailedResponse()
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{
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return (this.GenerateFailureResponse("key", "You have entered an invalid name/password combination. Check Caps/lock.", "false"));
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} // LoginFailedResponse
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public XmlRpcResponse ConnectionFailedResponse()
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{
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return (this.LoginFailedResponse());
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} // CreateErrorConnectingToGridResponse()
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public XmlRpcResponse CreateAlreadyLoggedInResponse()
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{
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return (this.GenerateFailureResponse("presence", "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner", "false"));
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} // CreateAlreadyLoggedInResponse()
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public XmlRpcResponse ToXmlRpcResponse()
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{
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try
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{
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Hashtable responseData = new Hashtable();
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this.loginFlagsHash = new Hashtable();
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this.loginFlagsHash["daylight_savings"] = this.DST;
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this.loginFlagsHash["stipend_since_login"] = this.StipendSinceLogin;
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this.loginFlagsHash["gendered"] = this.Gendered;
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this.loginFlagsHash["ever_logged_in"] = this.EverLoggedIn;
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this.loginFlags.Add(this.loginFlagsHash);
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responseData["first_name"] = this.Firstname;
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responseData["last_name"] = this.Lastname;
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responseData["agent_access"] = this.agentAccess;
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this.globalTexturesHash = new Hashtable();
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this.globalTexturesHash["sun_texture_id"] = this.SunTexture;
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this.globalTexturesHash["cloud_texture_id"] = this.CloudTexture;
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this.globalTexturesHash["moon_texture_id"] = this.MoonTexture;
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this.globalTextures.Add(this.globalTexturesHash);
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this.eventCategories.Add(this.eventCategoriesHash);
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this.AddToUIConfig("allow_first_life", this.allowFirstLife);
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this.uiConfig.Add(this.uiConfigHash);
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// Create a agent and session LLUUID
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this.agentID = this.GetAgentId();
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responseData["sim_port"] = this.SimPort;
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responseData["sim_ip"] = this.SimAddress;
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responseData["agent_id"] = this.AgentID.ToStringHyphenated();
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responseData["session_id"] = this.SessionID.ToStringHyphenated();
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responseData["secure_session_id"] = this.SecureSessionID.ToStringHyphenated();
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responseData["circuit_code"] = this.CircuitCode;
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responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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responseData["login-flags"] = this.loginFlags;
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responseData["global-textures"] = this.globalTextures;
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responseData["seed_capability"] = this.seedCapability;
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responseData["event_categories"] = this.eventCategories;
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responseData["event_notifications"] = new ArrayList(); // todo
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responseData["classified_categories"] = this.classifiedCategories;
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responseData["ui-config"] = this.uiConfig;
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responseData["inventory-skeleton"] = this.agentInventory;
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responseData["inventory-skel-lib"] = new ArrayList(); // todo
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responseData["inventory-root"] = this.inventoryRoot;
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responseData["gestures"] = new ArrayList(); // todo
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responseData["inventory-lib-owner"] = new ArrayList(); // todo
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responseData["initial-outfit"] = this.initialOutfit;
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responseData["start_location"] = this.startLocation;
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responseData["seed_capability"] = this.seedCapability;
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responseData["home"] = this.home;
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responseData["look_at"] = this.lookAt;
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responseData["message"] = this.welcomeMessage;
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responseData["region_x"] = (Int32)this.RegionX * 256;
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responseData["region_y"] = (Int32)this.RegionY * 256;
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responseData["login"] = "true";
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this.xmlRpcResponse.Value = responseData;
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return (this.xmlRpcResponse);
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(
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OpenSim.Framework.Console.LogPriority.LOW,
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"LoginResponse: Error creating XML-RPC Response: " + e.Message
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);
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return (this.GenerateFailureResponse("Internal Error", "Error generating Login Response", "false"));
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}
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} // ToXmlRpcResponse
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public void SetEventCategories(string category, string value)
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{
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this.eventCategoriesHash[category] = value;
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} // SetEventCategories
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public void AddToUIConfig(string itemName, string item)
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{
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this.uiConfigHash[itemName] = item;
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} // SetUIConfig
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public void AddClassifiedCategory(Int32 ID, string categoryName)
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{
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this.classifiedCategoriesHash["category_name"] = categoryName;
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this.classifiedCategoriesHash["category_id"] = ID;
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this.classifiedCategories.Add(this.classifiedCategoriesHash);
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// this.classifiedCategoriesHash.Clear();
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} // SetClassifiedCategory
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public string Login
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{
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get
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{
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return this.login;
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}
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set
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{
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this.login = value;
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}
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} // Login
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public string DST
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{
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get
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{
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return this.dst;
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}
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set
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{
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this.dst = value;
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}
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} // DST
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public string StipendSinceLogin
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{
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get
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{
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return this.stipendSinceLogin;
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}
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set
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{
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this.stipendSinceLogin = value;
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}
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} // StipendSinceLogin
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public string Gendered
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{
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get
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{
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return this.gendered;
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}
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set
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{
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this.gendered = value;
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}
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} // Gendered
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public string EverLoggedIn
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{
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get
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{
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return this.everLoggedIn;
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}
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set
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{
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this.everLoggedIn = value;
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}
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} // EverLoggedIn
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public string SimPort
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{
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get
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{
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return this.simPort;
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}
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set
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{
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this.simPort = value;
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}
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} // SimPort
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public string SimAddress
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{
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get
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{
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return this.simAddress;
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}
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set
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{
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this.simAddress = value;
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}
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} // SimAddress
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public LLUUID AgentID
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{
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get
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{
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return this.agentID;
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}
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set
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{
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this.agentID = value;
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}
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} // AgentID
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public LLUUID SessionID
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{
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get
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{
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return this.sessionID;
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}
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set
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{
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this.sessionID = value;
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}
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} // SessionID
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public LLUUID SecureSessionID
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{
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get
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{
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return this.secureSessionID;
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}
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set
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{
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this.secureSessionID = value;
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}
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} // SecureSessionID
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public LLUUID BaseFolderID
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{
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get
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{
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return this.baseFolderID;
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}
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set
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{
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this.baseFolderID = value;
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}
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} // BaseFolderID
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public LLUUID InventoryFolderID
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{
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get
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{
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return this.inventoryFolderID;
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}
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set
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{
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this.inventoryFolderID = value;
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}
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} // InventoryFolderID
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public Int32 CircuitCode
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{
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get
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{
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return this.circuitCode;
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}
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set
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{
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this.circuitCode = value;
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}
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} // CircuitCode
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public uint RegionX
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{
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get
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{
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return this.regionX;
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}
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set
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{
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this.regionX = value;
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}
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} // RegionX
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public uint RegionY
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{
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get
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{
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return this.regionY;
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}
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set
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{
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this.regionY = value;
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}
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} // RegionY
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public string SunTexture
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{
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get
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{
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return this.sunTexture;
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}
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set
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{
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this.sunTexture = value;
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}
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} // SunTexture
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public string CloudTexture
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{
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get
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{
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return this.cloudTexture;
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}
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set
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{
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this.cloudTexture = value;
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}
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} // CloudTexture
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public string MoonTexture
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|
{
|
|
get
|
|
{
|
|
return this.moonTexture;
|
|
}
|
|
set
|
|
{
|
|
this.moonTexture = value;
|
|
}
|
|
} // MoonTexture
|
|
|
|
public string Firstname
|
|
{
|
|
get
|
|
{
|
|
return this.firstname;
|
|
}
|
|
set
|
|
{
|
|
this.firstname = value;
|
|
}
|
|
} // Firstname
|
|
|
|
public string Lastname
|
|
{
|
|
get
|
|
{
|
|
return this.lastname;
|
|
}
|
|
set
|
|
{
|
|
this.lastname = value;
|
|
}
|
|
} // Lastname
|
|
|
|
public string AgentAccess
|
|
{
|
|
get
|
|
{
|
|
return this.agentAccess;
|
|
}
|
|
set
|
|
{
|
|
this.agentAccess = value;
|
|
}
|
|
}
|
|
|
|
public string StartLocation
|
|
{
|
|
get
|
|
{
|
|
return this.startLocation;
|
|
}
|
|
set
|
|
{
|
|
this.startLocation = value;
|
|
}
|
|
} // StartLocation
|
|
|
|
public string LookAt
|
|
{
|
|
get
|
|
{
|
|
return this.lookAt;
|
|
}
|
|
set
|
|
{
|
|
this.lookAt = value;
|
|
}
|
|
}
|
|
|
|
public string SeedCapability
|
|
{
|
|
get
|
|
{
|
|
return this.seedCapability;
|
|
}
|
|
set
|
|
{
|
|
this.seedCapability = value;
|
|
}
|
|
} // SeedCapability
|
|
|
|
public string ErrorReason
|
|
{
|
|
get
|
|
{
|
|
return this.errorReason;
|
|
}
|
|
set
|
|
{
|
|
this.errorReason = value;
|
|
}
|
|
} // ErrorReason
|
|
|
|
public string ErrorMessage
|
|
{
|
|
get
|
|
{
|
|
return this.errorMessage;
|
|
}
|
|
set
|
|
{
|
|
this.errorMessage = value;
|
|
}
|
|
} // ErrorMessage
|
|
|
|
} // LoginResponse
|
|
} // namespace OpenSim.UserServer |