133 lines
5.1 KiB
C#
133 lines
5.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using System.Text;
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using System.Xml;
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using System.Xml.Serialization;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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namespace OpenSim.Grid.AssetServer
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{
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public class GetAssetStreamHandler : BaseStreamHandler
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{
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private OpenAsset_Main m_assetManager;
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private IAssetProvider m_assetProvider;
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public override byte[] Handle(string path, Stream request)
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{
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MainLog.Instance.Verbose("REST", "In Handle");
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string param = GetParam(path);
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byte[] result = new byte[] {};
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try
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{
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string[] p = param.Split(new char[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries);
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if (p.Length > 0)
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{
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LLUUID assetID = LLUUID.Parse(p[0]);
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MainLog.Instance.Verbose("REST", "GET:/asset fetch param={0} UUID={1}", param, assetID);
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AssetBase asset = m_assetProvider.FetchAsset(assetID);
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if (asset != null)
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{
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MainLog.Instance.Verbose("REST", "GET:/asset found {0}, {1}", assetID, asset.Name);
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XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
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MemoryStream ms = new MemoryStream();
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XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8);
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xw.Formatting = Formatting.Indented;
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xs.Serialize(xw, asset);
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xw.Flush();
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ms.Seek(0, SeekOrigin.Begin);
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StreamReader sr = new StreamReader(ms);
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result = ms.GetBuffer();
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MainLog.Instance.Verbose("REST", "Buffer: {0}", result);
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Array.Resize<byte>(ref result, (int) ms.Length);
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}
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else
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{
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MainLog.Instance.Verbose("REST", "GET:/asset failed to find {0}", assetID);
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}
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}
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}
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catch (Exception e)
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{
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MainLog.Instance.Error(e.ToString());
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}
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return result;
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}
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public GetAssetStreamHandler(OpenAsset_Main assetManager, IAssetProvider assetProvider)
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: base("GET", "/assets")
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{
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MainLog.Instance.Verbose("REST", "In Get Request");
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m_assetManager = assetManager;
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m_assetProvider = assetProvider;
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}
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}
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public class PostAssetStreamHandler : BaseStreamHandler
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{
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private OpenAsset_Main m_assetManager;
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private IAssetProvider m_assetProvider;
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public override byte[] Handle(string path, Stream request)
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{
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string param = GetParam(path);
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LLUUID assetId;
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if (param.Length > 0)
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LLUUID.TryParse(param, out assetId);
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byte[] txBuffer = new byte[4096];
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XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
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AssetBase asset = (AssetBase) xs.Deserialize(request);
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MainLog.Instance.Verbose("REST", "StoreAndCommitAsset {0}", asset.FullID);
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m_assetProvider.CreateAsset(asset);
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m_assetProvider.CommitAssets();
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return new byte[] {};
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}
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public PostAssetStreamHandler(OpenAsset_Main assetManager, IAssetProvider assetProvider)
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: base("POST", "/assets")
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{
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m_assetManager = assetManager;
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m_assetProvider = assetProvider;
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}
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}
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}
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