109 lines
4.3 KiB
C#
109 lines
4.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using System.Security;
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using OpenMetaverse;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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class SPAvatar : System.MarshalByRefObject, IAvatar
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{
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private readonly Scene m_rootScene;
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private readonly UUID m_ID;
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private readonly ISecurityCredential m_security;
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public SPAvatar(Scene scene, UUID ID, ISecurityCredential security)
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{
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m_rootScene = scene;
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m_security = security;
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m_ID = ID;
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}
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private ScenePresence GetSP()
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{
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return m_rootScene.GetScenePresence(m_ID);
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}
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public string Name
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{
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get { return GetSP().Name; }
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set { throw new SecurityException("Avatar Names are a read-only property."); }
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}
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public UUID GlobalID
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{
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get { return m_ID; }
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}
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public Vector3 WorldPosition
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{
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get { return GetSP().AbsolutePosition; }
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set { GetSP().TeleportWithMomentum(value); }
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}
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public bool IsChildAgent
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{
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get { return GetSP().IsChildAgent; }
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}
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#region IAvatar implementation
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public IAvatarAttachment[] Attachments
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{
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get {
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List<IAvatarAttachment> attachments = new List<IAvatarAttachment>();
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Hashtable internalAttachments = GetSP().Appearance.GetAttachments();
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if (internalAttachments != null)
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{
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foreach (DictionaryEntry element in internalAttachments)
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{
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Hashtable attachInfo = (Hashtable)element.Value;
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attachments.Add(new SPAvatarAttachment(m_rootScene, this, (int) element.Key,
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new UUID((string) attachInfo["item"]),
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new UUID((string) attachInfo["asset"]), m_security));
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}
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}
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return attachments.ToArray();
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}
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}
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public void LoadUrl(IObject sender, string message, string url)
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{
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IDialogModule dm = m_rootScene.RequestModuleInterface<IDialogModule>();
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if (dm != null)
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dm.SendUrlToUser(GetSP().UUID, sender.Name, sender.GlobalID, GetSP().UUID, false, message, url);
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}
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#endregion
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}
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}
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