OpenSimMirror/OpenSim/Grid/AssetServer/Main.cs

189 lines
6.4 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using System.Reflection;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.AssetLoader.Filesystem;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
namespace OpenSim.Grid.AssetServer
{
/// <summary>
/// An asset server
/// </summary>
public class OpenAsset_Main : conscmd_callback
{
public AssetConfig m_config;
public static OpenAsset_Main assetserver;
private LogBase m_console;
// Temporarily hardcoded - should be a plugin
protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
private IAssetProvider m_assetProvider;
[STAThread]
public static void Main(string[] args)
{
Console.WriteLine("Starting...\n");
assetserver = new OpenAsset_Main();
assetserver.Startup();
assetserver.Work();
}
private void Work()
{
m_console.Notice("Enter help for a list of commands");
while (true)
{
m_console.MainLogPrompt();
}
}
private OpenAsset_Main()
{
if (!Directory.Exists(Util.logDir()))
{
Directory.CreateDirectory(Util.logDir());
}
m_console =
new LogBase((Path.Combine(Util.logDir(), "opengrid-AssetServer-console.log")), "OpenAsset", this, true);
MainLog.Instance = m_console;
}
public void Startup()
{
m_config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml")));
m_console.Verbose("ASSET", "Setting up asset DB");
setupDB(m_config);
m_console.Verbose("ASSET", "Loading default asset set..");
LoadDefaultAssets();
m_console.Verbose("ASSET", "Starting HTTP process");
BaseHttpServer httpServer = new BaseHttpServer(m_config.HttpPort);
httpServer.AddStreamHandler(new GetAssetStreamHandler(this, m_assetProvider));
httpServer.AddStreamHandler(new PostAssetStreamHandler(this, m_assetProvider));
httpServer.Start();
}
public byte[] GetAssetData(LLUUID assetID, bool isTexture)
{
return null;
}
public IAssetProvider LoadDatabasePlugin(string FileName)
{
MainLog.Instance.Verbose("ASSET SERVER", "LoadDatabasePlugin: Attempting to load " + FileName);
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
IAssetProvider assetPlugin = null;
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
if (typeInterface != null)
{
IAssetProvider plug =
(IAssetProvider) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
assetPlugin = plug;
assetPlugin.Initialise();
MainLog.Instance.Verbose("ASSET SERVER", "Added " + assetPlugin.Name + " " + assetPlugin.Version);
break;
}
typeInterface = null;
}
}
pluginAssembly = null;
return assetPlugin;
}
public void setupDB(AssetConfig config)
{
try
{
m_assetProvider = LoadDatabasePlugin(config.DatabaseProvider);
if (m_assetProvider == null)
{
MainLog.Instance.Error("ASSET", "Failed to load a database plugin, server halting");
Environment.Exit(-1);
}
}
catch (Exception e)
{
MainLog.Instance.Warn("ASSET", "setupDB() - Exception occured");
MainLog.Instance.Warn("ASSET", e.ToString());
}
}
public void LoadDefaultAssets()
{
assetLoader.ForEachDefaultXmlAsset(StoreAsset);
}
protected void StoreAsset(AssetBase asset)
{
m_assetProvider.CreateAsset(asset);
}
public void RunCmd(string cmd, string[] cmdparams)
{
switch (cmd)
{
case "help":
m_console.Notice("shutdown - shutdown this asset server (USE CAUTION!)");
break;
case "shutdown":
m_console.Close();
Environment.Exit(0);
break;
}
}
public void Show(string ShowWhat)
{
}
}
}