1733 lines
59 KiB
C#
1733 lines
59 KiB
C#
#region Release History
|
||
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// Smart Thread Pool
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// 7 Aug 2004 - Initial release
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//
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||
// 14 Sep 2004 - Bug fixes
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||
//
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// 15 Oct 2004 - Added new features
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// - Work items return result.
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// - Support waiting synchronization for multiple work items.
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// - Work items can be cancelled.
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// - Passage of the caller thread’s context to the thread in the pool.
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// - Minimal usage of WIN32 handles.
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// - Minor bug fixes.
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//
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// 26 Dec 2004 - Changes:
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// - Removed static constructors.
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// - Added finalizers.
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// - Changed Exceptions so they are serializable.
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// - Fixed the bug in one of the SmartThreadPool constructors.
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// - Changed the SmartThreadPool.WaitAll() so it will support any number of waiters.
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// The SmartThreadPool.WaitAny() is still limited by the .NET Framework.
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// - Added PostExecute with options on which cases to call it.
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// - Added option to dispose of the state objects.
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// - Added a WaitForIdle() method that waits until the work items queue is empty.
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// - Added an STPStartInfo class for the initialization of the thread pool.
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// - Changed exception handling so if a work item throws an exception it
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// is rethrown at GetResult(), rather then firing an UnhandledException event.
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// Note that PostExecute exception are always ignored.
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//
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// 25 Mar 2005 - Changes:
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// - Fixed lost of work items bug
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//
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// 3 Jul 2005: Changes.
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// - Fixed bug where Enqueue() throws an exception because PopWaiter() returned null, hardly reconstructed.
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//
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// 16 Aug 2005: Changes.
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// - Fixed bug where the InUseThreads becomes negative when canceling work items.
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//
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// 31 Jan 2006 - Changes:
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// - Added work items priority
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// - Removed support of chained delegates in callbacks and post executes (nobody really use this)
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// - Added work items groups
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// - Added work items groups idle event
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// - Changed SmartThreadPool.WaitAll() behavior so when it gets empty array
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// it returns true rather then throwing an exception.
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// - Added option to start the STP and the WIG as suspended
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// - Exception behavior changed, the real exception is returned by an
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// inner exception
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// - Added option to keep the Http context of the caller thread. (Thanks to Steven T.)
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// - Added performance counters
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// - Added priority to the threads in the pool
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//
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// 13 Feb 2006 - Changes:
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// - Added a call to the dispose of the Performance Counter so
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// their won't be a Performance Counter leak.
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// - Added exception catch in case the Performance Counters cannot
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// be created.
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//
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// 17 May 2008 - Changes:
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// - Changed the dispose behavior and removed the Finalizers.
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// - Enabled the change of the MaxThreads and MinThreads at run time.
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// - Enabled the change of the Concurrency of a IWorkItemsGroup at run
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// time If the IWorkItemsGroup is a SmartThreadPool then the Concurrency
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// refers to the MaxThreads.
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// - Improved the cancel behavior.
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// - Added events for thread creation and termination.
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// - Fixed the HttpContext context capture.
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// - Changed internal collections so they use generic collections
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// - Added IsIdle flag to the SmartThreadPool and IWorkItemsGroup
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// - Added support for WinCE
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// - Added support for Action<T> and Func<T>
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//
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// 07 April 2009 - Changes:
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// - Added support for Silverlight and Mono
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// - Added Join, Choice, and Pipe to SmartThreadPool.
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// - Added local performance counters (for Mono, Silverlight, and WindowsCE)
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// - Changed duration measures from DateTime.Now to Stopwatch.
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// - Queues changed from System.Collections.Queue to System.Collections.Generic.LinkedList<T>.
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//
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// 21 December 2009 - Changes:
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// - Added work item timeout (passive)
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//
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// 20 August 2012 - Changes:
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// - Added set name to threads
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// - Fixed the WorkItemsQueue.Dequeue.
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// Replaced while (!Monitor.TryEnter(this)); with lock(this) { ... }
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// - Fixed SmartThreadPool.Pipe
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// - Added IsBackground option to threads
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// - Added ApartmentState to threads
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// - Fixed thread creation when queuing many work items at the same time.
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//
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// 24 August 2012 - Changes:
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// - Enabled cancel abort after cancel. See: http://smartthreadpool.codeplex.com/discussions/345937 by alecswan
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// - Added option to set MaxStackSize of threads
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#endregion
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using System;
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using System.Security;
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using System.Threading;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using Amib.Threading.Internal;
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namespace Amib.Threading
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{
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#region SmartThreadPool class
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/// <summary>
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/// Smart thread pool class.
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/// </summary>
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public partial class SmartThreadPool : WorkItemsGroupBase, IDisposable
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{
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#region Public Default Constants
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/// <summary>
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/// Default minimum number of threads the thread pool contains. (0)
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/// </summary>
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public const int DefaultMinWorkerThreads = 0;
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/// <summary>
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/// Default maximum number of threads the thread pool contains. (25)
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/// </summary>
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public const int DefaultMaxWorkerThreads = 25;
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/// <summary>
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/// Default idle timeout in milliseconds. (One minute)
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/// </summary>
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public const int DefaultIdleTimeout = 60*1000; // One minute
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/// <summary>
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/// Indicate to copy the security context of the caller and then use it in the call. (false)
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/// </summary>
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public const bool DefaultUseCallerCallContext = false;
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/// <summary>
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/// Indicate to copy the HTTP context of the caller and then use it in the call. (false)
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/// </summary>
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public const bool DefaultUseCallerHttpContext = false;
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/// <summary>
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/// Indicate to dispose of the state objects if they support the IDispose interface. (false)
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/// </summary>
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public const bool DefaultDisposeOfStateObjects = false;
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/// <summary>
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/// The default option to run the post execute (CallToPostExecute.Always)
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/// </summary>
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public const CallToPostExecute DefaultCallToPostExecute = CallToPostExecute.Always;
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/// <summary>
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/// The default post execute method to run. (None)
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/// When null it means not to call it.
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/// </summary>
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public static readonly PostExecuteWorkItemCallback DefaultPostExecuteWorkItemCallback;
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/// <summary>
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/// The default work item priority (WorkItemPriority.Normal)
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/// </summary>
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public const WorkItemPriority DefaultWorkItemPriority = WorkItemPriority.Normal;
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/// <summary>
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/// The default is to work on work items as soon as they arrive
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/// and not to wait for the start. (false)
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/// </summary>
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public const bool DefaultStartSuspended = false;
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/// <summary>
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/// The default name to use for the performance counters instance. (null)
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/// </summary>
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public static readonly string DefaultPerformanceCounterInstanceName;
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#if !(WINDOWS_PHONE)
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/// <summary>
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/// The default thread priority (ThreadPriority.Normal)
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/// </summary>
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public const ThreadPriority DefaultThreadPriority = ThreadPriority.Normal;
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#endif
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/// <summary>
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/// The default thread pool name. (SmartThreadPool)
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/// </summary>
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public const string DefaultThreadPoolName = "SmartThreadPool";
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/// <summary>
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/// The default Max Stack Size. (SmartThreadPool)
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/// </summary>
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public static readonly int? DefaultMaxStackSize = null;
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/// <summary>
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/// The default fill state with params. (false)
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/// It is relevant only to QueueWorkItem of Action<...>/Func<...>
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/// </summary>
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public const bool DefaultFillStateWithArgs = false;
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/// <summary>
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/// The default thread backgroundness. (true)
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/// </summary>
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public const bool DefaultAreThreadsBackground = true;
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#if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
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/// <summary>
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/// The default apartment state of a thread in the thread pool.
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/// The default is ApartmentState.Unknown which means the STP will not
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/// set the apartment of the thread. It will use the .NET default.
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/// </summary>
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public const ApartmentState DefaultApartmentState = ApartmentState.Unknown;
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#endif
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#endregion
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#region Member Variables
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/// <summary>
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/// Dictionary of all the threads in the thread pool.
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/// </summary>
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private readonly SynchronizedDictionary<Thread, ThreadEntry> _workerThreads = new SynchronizedDictionary<Thread, ThreadEntry>();
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/// <summary>
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/// Queue of work items.
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/// </summary>
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private readonly WorkItemsQueue _workItemsQueue = new WorkItemsQueue();
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/// <summary>
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/// Count the work items handled.
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/// Used by the performance counter.
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/// </summary>
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private int _workItemsProcessed;
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/// <summary>
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/// Number of threads that currently work (not idle).
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/// </summary>
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private int _inUseWorkerThreads;
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/// <summary>
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/// Stores a copy of the original STPStartInfo.
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/// It is used to change the MinThread and MaxThreads
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/// </summary>
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private STPStartInfo _stpStartInfo;
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/// <summary>
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/// Total number of work items that are stored in the work items queue
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/// plus the work items that the threads in the pool are working on.
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/// </summary>
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private int _currentWorkItemsCount;
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/// <summary>
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/// Signaled when the thread pool is idle, i.e. no thread is busy
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/// and the work items queue is empty
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/// </summary>
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//private ManualResetEvent _isIdleWaitHandle = new ManualResetEvent(true);
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private ManualResetEvent _isIdleWaitHandle = EventWaitHandleFactory.CreateManualResetEvent(true);
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/// <summary>
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/// An event to signal all the threads to quit immediately.
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/// </summary>
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//private ManualResetEvent _shuttingDownEvent = new ManualResetEvent(false);
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private ManualResetEvent _shuttingDownEvent = EventWaitHandleFactory.CreateManualResetEvent(false);
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/// <summary>
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/// A flag to indicate if the Smart Thread Pool is now suspended.
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/// </summary>
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private bool _isSuspended;
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/// <summary>
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/// A flag to indicate the threads to quit.
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/// </summary>
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private bool _shutdown;
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/// <summary>
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/// Counts the threads created in the pool.
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/// It is used to name the threads.
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/// </summary>
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private int _threadCounter;
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/// <summary>
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/// Indicate that the SmartThreadPool has been disposed
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/// </summary>
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private bool _isDisposed;
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/// <summary>
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/// Holds all the WorkItemsGroup instaces that have at least one
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/// work item int the SmartThreadPool
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/// This variable is used in case of Shutdown
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/// </summary>
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private readonly SynchronizedDictionary<IWorkItemsGroup, IWorkItemsGroup> _workItemsGroups = new SynchronizedDictionary<IWorkItemsGroup, IWorkItemsGroup>();
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/// <summary>
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/// A common object for all the work items int the STP
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/// so we can mark them to cancel in O(1)
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/// </summary>
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private CanceledWorkItemsGroup _canceledSmartThreadPool = new CanceledWorkItemsGroup();
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/// <summary>
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/// Windows STP performance counters
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/// </summary>
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private ISTPInstancePerformanceCounters _windowsPCs = NullSTPInstancePerformanceCounters.Instance;
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/// <summary>
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/// Local STP performance counters
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/// </summary>
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private ISTPInstancePerformanceCounters _localPCs = NullSTPInstancePerformanceCounters.Instance;
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#if (WINDOWS_PHONE)
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private static readonly Dictionary<int, ThreadEntry> _threadEntries = new Dictionary<int, ThreadEntry>();
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#elif (_WINDOWS_CE)
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private static LocalDataStoreSlot _threadEntrySlot = Thread.AllocateDataSlot();
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#else
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[ThreadStatic]
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private static ThreadEntry _threadEntry;
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#endif
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/// <summary>
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/// An event to call after a thread is created, but before
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/// it's first use.
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/// </summary>
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private event ThreadInitializationHandler _onThreadInitialization;
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/// <summary>
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/// An event to call when a thread is about to exit, after
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/// it is no longer belong to the pool.
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||
/// </summary>
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||
private event ThreadTerminationHandler _onThreadTermination;
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||
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||
#endregion
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||
|
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#region Per thread properties
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||
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/// <summary>
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/// A reference to the current work item a thread from the thread pool
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/// is executing.
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/// </summary>
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internal static ThreadEntry CurrentThreadEntry
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{
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#if (WINDOWS_PHONE)
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get
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{
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lock(_threadEntries)
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{
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ThreadEntry threadEntry;
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if (_threadEntries.TryGetValue(Thread.CurrentThread.ManagedThreadId, out threadEntry))
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{
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return threadEntry;
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||
}
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}
|
||
return null;
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||
}
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set
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||
{
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lock(_threadEntries)
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{
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_threadEntries[Thread.CurrentThread.ManagedThreadId] = value;
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}
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}
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#elif (_WINDOWS_CE)
|
||
get
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{
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//Thread.CurrentThread.ManagedThreadId
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return Thread.GetData(_threadEntrySlot) as ThreadEntry;
|
||
}
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set
|
||
{
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Thread.SetData(_threadEntrySlot, value);
|
||
}
|
||
#else
|
||
get
|
||
{
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||
return _threadEntry;
|
||
}
|
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set
|
||
{
|
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_threadEntry = value;
|
||
}
|
||
#endif
|
||
}
|
||
#endregion
|
||
|
||
#region Construction and Finalization
|
||
|
||
/// <summary>
|
||
/// Constructor
|
||
/// </summary>
|
||
public SmartThreadPool()
|
||
{
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||
_stpStartInfo = new STPStartInfo();
|
||
Initialize();
|
||
}
|
||
|
||
/// <summary>
|
||
/// Constructor
|
||
/// </summary>
|
||
/// <param name="idleTimeout">Idle timeout in milliseconds</param>
|
||
public SmartThreadPool(int idleTimeout)
|
||
{
|
||
_stpStartInfo = new STPStartInfo
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||
{
|
||
IdleTimeout = idleTimeout,
|
||
};
|
||
Initialize();
|
||
}
|
||
|
||
/// <summary>
|
||
/// Constructor
|
||
/// </summary>
|
||
/// <param name="idleTimeout">Idle timeout in milliseconds</param>
|
||
/// <param name="maxWorkerThreads">Upper limit of threads in the pool</param>
|
||
public SmartThreadPool(
|
||
int idleTimeout,
|
||
int maxWorkerThreads)
|
||
{
|
||
_stpStartInfo = new STPStartInfo
|
||
{
|
||
IdleTimeout = idleTimeout,
|
||
MaxWorkerThreads = maxWorkerThreads,
|
||
};
|
||
Initialize();
|
||
}
|
||
|
||
/// <summary>
|
||
/// Constructor
|
||
/// </summary>
|
||
/// <param name="idleTimeout">Idle timeout in milliseconds</param>
|
||
/// <param name="maxWorkerThreads">Upper limit of threads in the pool</param>
|
||
/// <param name="minWorkerThreads">Lower limit of threads in the pool</param>
|
||
public SmartThreadPool(
|
||
int idleTimeout,
|
||
int maxWorkerThreads,
|
||
int minWorkerThreads)
|
||
{
|
||
_stpStartInfo = new STPStartInfo
|
||
{
|
||
IdleTimeout = idleTimeout,
|
||
MaxWorkerThreads = maxWorkerThreads,
|
||
MinWorkerThreads = minWorkerThreads,
|
||
};
|
||
Initialize();
|
||
}
|
||
|
||
/// <summary>
|
||
/// Constructor
|
||
/// </summary>
|
||
/// <param name="stpStartInfo">A SmartThreadPool configuration that overrides the default behavior</param>
|
||
public SmartThreadPool(STPStartInfo stpStartInfo)
|
||
{
|
||
_stpStartInfo = new STPStartInfo(stpStartInfo);
|
||
Initialize();
|
||
}
|
||
|
||
private void Initialize()
|
||
{
|
||
Name = _stpStartInfo.ThreadPoolName;
|
||
ValidateSTPStartInfo();
|
||
|
||
// _stpStartInfoRW stores a read/write copy of the STPStartInfo.
|
||
// Actually only MaxWorkerThreads and MinWorkerThreads are overwritten
|
||
|
||
_isSuspended = _stpStartInfo.StartSuspended;
|
||
|
||
#if (_WINDOWS_CE) || (_SILVERLIGHT) || (_MONO) || (WINDOWS_PHONE)
|
||
if (null != _stpStartInfo.PerformanceCounterInstanceName)
|
||
{
|
||
throw new NotSupportedException("Performance counters are not implemented for Compact Framework/Silverlight/Mono, instead use StpStartInfo.EnableLocalPerformanceCounters");
|
||
}
|
||
#else
|
||
if (null != _stpStartInfo.PerformanceCounterInstanceName)
|
||
{
|
||
try
|
||
{
|
||
_windowsPCs = new STPInstancePerformanceCounters(_stpStartInfo.PerformanceCounterInstanceName);
|
||
}
|
||
catch (Exception e)
|
||
{
|
||
Debug.WriteLine("Unable to create Performance Counters: " + e);
|
||
_windowsPCs = NullSTPInstancePerformanceCounters.Instance;
|
||
}
|
||
}
|
||
#endif
|
||
|
||
if (_stpStartInfo.EnableLocalPerformanceCounters)
|
||
{
|
||
_localPCs = new LocalSTPInstancePerformanceCounters();
|
||
}
|
||
|
||
// If the STP is not started suspended then start the threads.
|
||
if (!_isSuspended)
|
||
{
|
||
StartOptimalNumberOfThreads();
|
||
}
|
||
}
|
||
|
||
private void StartOptimalNumberOfThreads()
|
||
{
|
||
int threadsCount = Math.Max(_workItemsQueue.Count, _stpStartInfo.MinWorkerThreads);
|
||
threadsCount = Math.Min(threadsCount, _stpStartInfo.MaxWorkerThreads);
|
||
threadsCount -= _workerThreads.Count;
|
||
if (threadsCount > 0)
|
||
{
|
||
StartThreads(threadsCount);
|
||
}
|
||
}
|
||
|
||
private void ValidateSTPStartInfo()
|
||
{
|
||
if (_stpStartInfo.MinWorkerThreads < 0)
|
||
{
|
||
throw new ArgumentOutOfRangeException(
|
||
"MinWorkerThreads", "MinWorkerThreads cannot be negative");
|
||
}
|
||
|
||
if (_stpStartInfo.MaxWorkerThreads <= 0)
|
||
{
|
||
throw new ArgumentOutOfRangeException(
|
||
"MaxWorkerThreads", "MaxWorkerThreads must be greater than zero");
|
||
}
|
||
|
||
if (_stpStartInfo.MinWorkerThreads > _stpStartInfo.MaxWorkerThreads)
|
||
{
|
||
throw new ArgumentOutOfRangeException(
|
||
"MinWorkerThreads, maxWorkerThreads",
|
||
"MaxWorkerThreads must be greater or equal to MinWorkerThreads");
|
||
}
|
||
}
|
||
|
||
private static void ValidateCallback(Delegate callback)
|
||
{
|
||
if(callback.GetInvocationList().Length > 1)
|
||
{
|
||
throw new NotSupportedException("SmartThreadPool doesn't support delegates chains");
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Thread Processing
|
||
|
||
/// <summary>
|
||
/// Waits on the queue for a work item, shutdown, or timeout.
|
||
/// </summary>
|
||
/// <returns>
|
||
/// Returns the WaitingCallback or null in case of timeout or shutdown.
|
||
/// </returns>
|
||
private WorkItem Dequeue()
|
||
{
|
||
WorkItem workItem =
|
||
_workItemsQueue.DequeueWorkItem(_stpStartInfo.IdleTimeout, _shuttingDownEvent);
|
||
|
||
return workItem;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Put a new work item in the queue
|
||
/// </summary>
|
||
/// <param name="workItem">A work item to queue</param>
|
||
internal override void Enqueue(WorkItem workItem)
|
||
{
|
||
// Make sure the workItem is not null
|
||
Debug.Assert(null != workItem);
|
||
|
||
IncrementWorkItemsCount();
|
||
|
||
workItem.CanceledSmartThreadPool = _canceledSmartThreadPool;
|
||
_workItemsQueue.EnqueueWorkItem(workItem);
|
||
workItem.WorkItemIsQueued();
|
||
|
||
// If all the threads are busy then try to create a new one
|
||
if (_currentWorkItemsCount > _workerThreads.Count)
|
||
{
|
||
StartThreads(1);
|
||
}
|
||
}
|
||
|
||
private void IncrementWorkItemsCount()
|
||
{
|
||
_windowsPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed);
|
||
_localPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed);
|
||
|
||
int count = Interlocked.Increment(ref _currentWorkItemsCount);
|
||
//Trace.WriteLine("WorkItemsCount = " + _currentWorkItemsCount.ToString());
|
||
if (count == 1)
|
||
{
|
||
IsIdle = false;
|
||
_isIdleWaitHandle.Reset();
|
||
}
|
||
}
|
||
|
||
private void DecrementWorkItemsCount()
|
||
{
|
||
int count = Interlocked.Decrement(ref _currentWorkItemsCount);
|
||
//Trace.WriteLine("WorkItemsCount = " + _currentWorkItemsCount.ToString());
|
||
if (count == 0)
|
||
{
|
||
IsIdle = true;
|
||
_isIdleWaitHandle.Set();
|
||
}
|
||
|
||
Interlocked.Increment(ref _workItemsProcessed);
|
||
|
||
if (!_shutdown)
|
||
{
|
||
// The counter counts even if the work item was cancelled
|
||
_windowsPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed);
|
||
_localPCs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed);
|
||
}
|
||
|
||
}
|
||
|
||
internal void RegisterWorkItemsGroup(IWorkItemsGroup workItemsGroup)
|
||
{
|
||
_workItemsGroups[workItemsGroup] = workItemsGroup;
|
||
}
|
||
|
||
internal void UnregisterWorkItemsGroup(IWorkItemsGroup workItemsGroup)
|
||
{
|
||
if (_workItemsGroups.Contains(workItemsGroup))
|
||
{
|
||
_workItemsGroups.Remove(workItemsGroup);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Inform that the current thread is about to quit or quiting.
|
||
/// The same thread may call this method more than once.
|
||
/// </summary>
|
||
private void InformCompleted()
|
||
{
|
||
// There is no need to lock the two methods together
|
||
// since only the current thread removes itself
|
||
// and the _workerThreads is a synchronized dictionary
|
||
if (_workerThreads.Contains(Thread.CurrentThread))
|
||
{
|
||
_workerThreads.Remove(Thread.CurrentThread);
|
||
_windowsPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads);
|
||
_localPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Starts new threads
|
||
/// </summary>
|
||
/// <param name="threadsCount">The number of threads to start</param>
|
||
private void StartThreads(int threadsCount)
|
||
{
|
||
if (_isSuspended)
|
||
{
|
||
return;
|
||
}
|
||
|
||
lock(_workerThreads.SyncRoot)
|
||
{
|
||
// Don't start threads on shut down
|
||
if (_shutdown)
|
||
{
|
||
return;
|
||
}
|
||
|
||
for(int i = 0; i < threadsCount; ++i)
|
||
{
|
||
// Don't create more threads then the upper limit
|
||
if (_workerThreads.Count >= _stpStartInfo.MaxWorkerThreads)
|
||
{
|
||
return;
|
||
}
|
||
|
||
// Create a new thread
|
||
|
||
#if (_SILVERLIGHT) || (WINDOWS_PHONE)
|
||
Thread workerThread = new Thread(ProcessQueuedItems);
|
||
#else
|
||
Thread workerThread =
|
||
_stpStartInfo.MaxStackSize.HasValue
|
||
? new Thread(ProcessQueuedItems, _stpStartInfo.MaxStackSize.Value)
|
||
: new Thread(ProcessQueuedItems);
|
||
#endif
|
||
// Configure the new thread and start it
|
||
workerThread.Name = "STP " + Name + " Thread #" + _threadCounter;
|
||
workerThread.IsBackground = _stpStartInfo.AreThreadsBackground;
|
||
|
||
#if !(_SILVERLIGHT) && !(_WINDOWS_CE) && !(WINDOWS_PHONE)
|
||
if (_stpStartInfo.ApartmentState != ApartmentState.Unknown)
|
||
{
|
||
workerThread.SetApartmentState(_stpStartInfo.ApartmentState);
|
||
}
|
||
#endif
|
||
|
||
#if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
|
||
workerThread.Priority = _stpStartInfo.ThreadPriority;
|
||
#endif
|
||
workerThread.Start();
|
||
++_threadCounter;
|
||
|
||
// Add it to the dictionary and update its creation time.
|
||
_workerThreads[workerThread] = new ThreadEntry(this);
|
||
|
||
_windowsPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads);
|
||
_localPCs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads);
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// A worker thread method that processes work items from the work items queue.
|
||
/// </summary>
|
||
private void ProcessQueuedItems()
|
||
{
|
||
// Keep the entry of the dictionary as thread's variable to avoid the synchronization locks
|
||
// of the dictionary.
|
||
CurrentThreadEntry = _workerThreads[Thread.CurrentThread];
|
||
|
||
FireOnThreadInitialization();
|
||
|
||
try
|
||
{
|
||
bool bInUseWorkerThreadsWasIncremented = false;
|
||
|
||
// Process until shutdown.
|
||
while(!_shutdown)
|
||
{
|
||
// Update the last time this thread was seen alive.
|
||
// It's good for debugging.
|
||
CurrentThreadEntry.IAmAlive();
|
||
|
||
// The following block handles the when the MaxWorkerThreads has been
|
||
// incremented by the user at run-time.
|
||
// Double lock for quit.
|
||
if (_workerThreads.Count > _stpStartInfo.MaxWorkerThreads)
|
||
{
|
||
lock (_workerThreads.SyncRoot)
|
||
{
|
||
if (_workerThreads.Count > _stpStartInfo.MaxWorkerThreads)
|
||
{
|
||
// Inform that the thread is quiting and then quit.
|
||
// This method must be called within this lock or else
|
||
// more threads will quit and the thread pool will go
|
||
// below the lower limit.
|
||
InformCompleted();
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Wait for a work item, shutdown, or timeout
|
||
WorkItem workItem = Dequeue();
|
||
|
||
// Update the last time this thread was seen alive.
|
||
// It's good for debugging.
|
||
CurrentThreadEntry.IAmAlive();
|
||
|
||
// On timeout or shut down.
|
||
if (null == workItem)
|
||
{
|
||
// Double lock for quit.
|
||
if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads)
|
||
{
|
||
lock(_workerThreads.SyncRoot)
|
||
{
|
||
if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads)
|
||
{
|
||
// Inform that the thread is quiting and then quit.
|
||
// This method must be called within this lock or else
|
||
// more threads will quit and the thread pool will go
|
||
// below the lower limit.
|
||
InformCompleted();
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// If we didn't quit then skip to the next iteration.
|
||
if (null == workItem)
|
||
{
|
||
continue;
|
||
}
|
||
|
||
try
|
||
{
|
||
// Initialize the value to false
|
||
bInUseWorkerThreadsWasIncremented = false;
|
||
|
||
// Set the Current Work Item of the thread.
|
||
// Store the Current Work Item before the workItem.StartingWorkItem() is called,
|
||
// so WorkItem.Cancel can work when the work item is between InQueue and InProgress
|
||
// states.
|
||
// If the work item has been cancelled BEFORE the workItem.StartingWorkItem()
|
||
// (work item is in InQueue state) then workItem.StartingWorkItem() will return false.
|
||
// If the work item has been cancelled AFTER the workItem.StartingWorkItem() then
|
||
// (work item is in InProgress state) then the thread will be aborted
|
||
CurrentThreadEntry.CurrentWorkItem = workItem;
|
||
|
||
// Change the state of the work item to 'in progress' if possible.
|
||
// We do it here so if the work item has been canceled we won't
|
||
// increment the _inUseWorkerThreads.
|
||
// The cancel mechanism doesn't delete items from the queue,
|
||
// it marks the work item as canceled, and when the work item
|
||
// is dequeued, we just skip it.
|
||
// If the post execute of work item is set to always or to
|
||
// call when the work item is canceled then the StartingWorkItem()
|
||
// will return true, so the post execute can run.
|
||
if (!workItem.StartingWorkItem())
|
||
{
|
||
continue;
|
||
}
|
||
|
||
// Execute the callback. Make sure to accurately
|
||
// record how many callbacks are currently executing.
|
||
int inUseWorkerThreads = Interlocked.Increment(ref _inUseWorkerThreads);
|
||
_windowsPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads);
|
||
_localPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads);
|
||
|
||
// Mark that the _inUseWorkerThreads incremented, so in the finally{}
|
||
// statement we will decrement it correctly.
|
||
bInUseWorkerThreadsWasIncremented = true;
|
||
|
||
workItem.FireWorkItemStarted();
|
||
|
||
ExecuteWorkItem(workItem);
|
||
}
|
||
catch(Exception ex)
|
||
{
|
||
ex.GetHashCode();
|
||
// Do nothing
|
||
}
|
||
finally
|
||
{
|
||
workItem.DisposeOfState();
|
||
|
||
// Set the CurrentWorkItem to null, since we
|
||
// no longer run user's code.
|
||
CurrentThreadEntry.CurrentWorkItem = null;
|
||
|
||
// Decrement the _inUseWorkerThreads only if we had
|
||
// incremented it. Note the cancelled work items don't
|
||
// increment _inUseWorkerThreads.
|
||
if (bInUseWorkerThreadsWasIncremented)
|
||
{
|
||
int inUseWorkerThreads = Interlocked.Decrement(ref _inUseWorkerThreads);
|
||
_windowsPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads);
|
||
_localPCs.SampleThreads(_workerThreads.Count, inUseWorkerThreads);
|
||
}
|
||
|
||
// Notify that the work item has been completed.
|
||
// WorkItemsGroup may enqueue their next work item.
|
||
workItem.FireWorkItemCompleted();
|
||
|
||
// Decrement the number of work items here so the idle
|
||
// ManualResetEvent won't fluctuate.
|
||
DecrementWorkItemsCount();
|
||
}
|
||
}
|
||
}
|
||
catch(ThreadAbortException tae)
|
||
{
|
||
tae.GetHashCode();
|
||
// Handle the abort exception gracfully.
|
||
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
|
||
Thread.ResetAbort();
|
||
#endif
|
||
}
|
||
catch(Exception e)
|
||
{
|
||
Debug.Assert(null != e);
|
||
}
|
||
finally
|
||
{
|
||
InformCompleted();
|
||
FireOnThreadTermination();
|
||
}
|
||
}
|
||
|
||
private void ExecuteWorkItem(WorkItem workItem)
|
||
{
|
||
_windowsPCs.SampleWorkItemsWaitTime(workItem.WaitingTime);
|
||
_localPCs.SampleWorkItemsWaitTime(workItem.WaitingTime);
|
||
try
|
||
{
|
||
workItem.Execute();
|
||
}
|
||
finally
|
||
{
|
||
_windowsPCs.SampleWorkItemsProcessTime(workItem.ProcessTime);
|
||
_localPCs.SampleWorkItemsProcessTime(workItem.ProcessTime);
|
||
}
|
||
}
|
||
|
||
|
||
#endregion
|
||
|
||
#region Public Methods
|
||
|
||
private void ValidateWaitForIdle()
|
||
{
|
||
if (null != CurrentThreadEntry && CurrentThreadEntry.AssociatedSmartThreadPool == this)
|
||
{
|
||
throw new NotSupportedException(
|
||
"WaitForIdle cannot be called from a thread on its SmartThreadPool, it causes a deadlock");
|
||
}
|
||
}
|
||
|
||
internal static void ValidateWorkItemsGroupWaitForIdle(IWorkItemsGroup workItemsGroup)
|
||
{
|
||
if (null == CurrentThreadEntry)
|
||
{
|
||
return;
|
||
}
|
||
|
||
WorkItem workItem = CurrentThreadEntry.CurrentWorkItem;
|
||
ValidateWorkItemsGroupWaitForIdleImpl(workItemsGroup, workItem);
|
||
if ((null != workItemsGroup) &&
|
||
(null != workItem) &&
|
||
CurrentThreadEntry.CurrentWorkItem.WasQueuedBy(workItemsGroup))
|
||
{
|
||
throw new NotSupportedException("WaitForIdle cannot be called from a thread on its SmartThreadPool, it causes a deadlock");
|
||
}
|
||
}
|
||
|
||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||
private static void ValidateWorkItemsGroupWaitForIdleImpl(IWorkItemsGroup workItemsGroup, WorkItem workItem)
|
||
{
|
||
if ((null != workItemsGroup) &&
|
||
(null != workItem) &&
|
||
workItem.WasQueuedBy(workItemsGroup))
|
||
{
|
||
throw new NotSupportedException("WaitForIdle cannot be called from a thread on its SmartThreadPool, it causes a deadlock");
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Force the SmartThreadPool to shutdown
|
||
/// </summary>
|
||
public void Shutdown()
|
||
{
|
||
Shutdown(true, 0);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Force the SmartThreadPool to shutdown with timeout
|
||
/// </summary>
|
||
public void Shutdown(bool forceAbort, TimeSpan timeout)
|
||
{
|
||
Shutdown(forceAbort, (int)timeout.TotalMilliseconds);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Empties the queue of work items and abort the threads in the pool.
|
||
/// </summary>
|
||
public void Shutdown(bool forceAbort, int millisecondsTimeout)
|
||
{
|
||
ValidateNotDisposed();
|
||
|
||
ISTPInstancePerformanceCounters pcs = _windowsPCs;
|
||
|
||
if (NullSTPInstancePerformanceCounters.Instance != _windowsPCs)
|
||
{
|
||
// Set the _pcs to "null" to stop updating the performance
|
||
// counters
|
||
_windowsPCs = NullSTPInstancePerformanceCounters.Instance;
|
||
|
||
pcs.Dispose();
|
||
}
|
||
|
||
Thread [] threads;
|
||
lock(_workerThreads.SyncRoot)
|
||
{
|
||
// Shutdown the work items queue
|
||
_workItemsQueue.Dispose();
|
||
|
||
// Signal the threads to exit
|
||
_shutdown = true;
|
||
_shuttingDownEvent.Set();
|
||
|
||
// Make a copy of the threads' references in the pool
|
||
threads = new Thread [_workerThreads.Count];
|
||
_workerThreads.Keys.CopyTo(threads, 0);
|
||
}
|
||
|
||
int millisecondsLeft = millisecondsTimeout;
|
||
Stopwatch stopwatch = Stopwatch.StartNew();
|
||
//DateTime start = DateTime.UtcNow;
|
||
bool waitInfinitely = (Timeout.Infinite == millisecondsTimeout);
|
||
bool timeout = false;
|
||
|
||
// Each iteration we update the time left for the timeout.
|
||
foreach(Thread thread in threads)
|
||
{
|
||
// Join don't work with negative numbers
|
||
if (!waitInfinitely && (millisecondsLeft < 0))
|
||
{
|
||
timeout = true;
|
||
break;
|
||
}
|
||
|
||
// Wait for the thread to terminate
|
||
bool success = thread.Join(millisecondsLeft);
|
||
if(!success)
|
||
{
|
||
timeout = true;
|
||
break;
|
||
}
|
||
|
||
if(!waitInfinitely)
|
||
{
|
||
// Update the time left to wait
|
||
//TimeSpan ts = DateTime.UtcNow - start;
|
||
millisecondsLeft = millisecondsTimeout - (int)stopwatch.ElapsedMilliseconds;
|
||
}
|
||
}
|
||
|
||
if (timeout && forceAbort)
|
||
{
|
||
// Abort the threads in the pool
|
||
foreach(Thread thread in threads)
|
||
{
|
||
|
||
if ((thread != null)
|
||
#if !(_WINDOWS_CE)
|
||
&& thread.IsAlive
|
||
#endif
|
||
)
|
||
{
|
||
try
|
||
{
|
||
thread.Abort(); // Shutdown
|
||
}
|
||
catch(SecurityException e)
|
||
{
|
||
e.GetHashCode();
|
||
}
|
||
catch(ThreadStateException ex)
|
||
{
|
||
ex.GetHashCode();
|
||
// In case the thread has been terminated
|
||
// after the check if it is alive.
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Wait for all work items to complete
|
||
/// </summary>
|
||
/// <param name="waitableResults">Array of work item result objects</param>
|
||
/// <returns>
|
||
/// true when every work item in workItemResults has completed; otherwise false.
|
||
/// </returns>
|
||
public static bool WaitAll(
|
||
IWaitableResult [] waitableResults)
|
||
{
|
||
return WaitAll(waitableResults, Timeout.Infinite, true);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Wait for all work items to complete
|
||
/// </summary>
|
||
/// <param name="waitableResults">Array of work item result objects</param>
|
||
/// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param>
|
||
/// <param name="exitContext">
|
||
/// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
|
||
/// </param>
|
||
/// <returns>
|
||
/// true when every work item in workItemResults has completed; otherwise false.
|
||
/// </returns>
|
||
public static bool WaitAll(
|
||
IWaitableResult [] waitableResults,
|
||
TimeSpan timeout,
|
||
bool exitContext)
|
||
{
|
||
return WaitAll(waitableResults, (int)timeout.TotalMilliseconds, exitContext);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Wait for all work items to complete
|
||
/// </summary>
|
||
/// <param name="waitableResults">Array of work item result objects</param>
|
||
/// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param>
|
||
/// <param name="exitContext">
|
||
/// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
|
||
/// </param>
|
||
/// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param>
|
||
/// <returns>
|
||
/// true when every work item in workItemResults has completed; otherwise false.
|
||
/// </returns>
|
||
public static bool WaitAll(
|
||
IWaitableResult[] waitableResults,
|
||
TimeSpan timeout,
|
||
bool exitContext,
|
||
WaitHandle cancelWaitHandle)
|
||
{
|
||
return WaitAll(waitableResults, (int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Wait for all work items to complete
|
||
/// </summary>
|
||
/// <param name="waitableResults">Array of work item result objects</param>
|
||
/// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param>
|
||
/// <param name="exitContext">
|
||
/// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
|
||
/// </param>
|
||
/// <returns>
|
||
/// true when every work item in workItemResults has completed; otherwise false.
|
||
/// </returns>
|
||
public static bool WaitAll(
|
||
IWaitableResult [] waitableResults,
|
||
int millisecondsTimeout,
|
||
bool exitContext)
|
||
{
|
||
return WorkItem.WaitAll(waitableResults, millisecondsTimeout, exitContext, null);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Wait for all work items to complete
|
||
/// </summary>
|
||
/// <param name="waitableResults">Array of work item result objects</param>
|
||
/// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param>
|
||
/// <param name="exitContext">
|
||
/// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
|
||
/// </param>
|
||
/// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param>
|
||
/// <returns>
|
||
/// true when every work item in workItemResults has completed; otherwise false.
|
||
/// </returns>
|
||
public static bool WaitAll(
|
||
IWaitableResult[] waitableResults,
|
||
int millisecondsTimeout,
|
||
bool exitContext,
|
||
WaitHandle cancelWaitHandle)
|
||
{
|
||
return WorkItem.WaitAll(waitableResults, millisecondsTimeout, exitContext, cancelWaitHandle);
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// Waits for any of the work items in the specified array to complete, cancel, or timeout
|
||
/// </summary>
|
||
/// <param name="waitableResults">Array of work item result objects</param>
|
||
/// <returns>
|
||
/// The array index of the work item result that satisfied the wait, or WaitTimeout if any of the work items has been canceled.
|
||
/// </returns>
|
||
public static int WaitAny(
|
||
IWaitableResult [] waitableResults)
|
||
{
|
||
return WaitAny(waitableResults, Timeout.Infinite, true);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Waits for any of the work items in the specified array to complete, cancel, or timeout
|
||
/// </summary>
|
||
/// <param name="waitableResults">Array of work item result objects</param>
|
||
/// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param>
|
||
/// <param name="exitContext">
|
||
/// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
|
||
/// </param>
|
||
/// <returns>
|
||
/// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
|
||
/// </returns>
|
||
public static int WaitAny(
|
||
IWaitableResult[] waitableResults,
|
||
TimeSpan timeout,
|
||
bool exitContext)
|
||
{
|
||
return WaitAny(waitableResults, (int)timeout.TotalMilliseconds, exitContext);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Waits for any of the work items in the specified array to complete, cancel, or timeout
|
||
/// </summary>
|
||
/// <param name="waitableResults">Array of work item result objects</param>
|
||
/// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param>
|
||
/// <param name="exitContext">
|
||
/// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
|
||
/// </param>
|
||
/// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param>
|
||
/// <returns>
|
||
/// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
|
||
/// </returns>
|
||
public static int WaitAny(
|
||
IWaitableResult [] waitableResults,
|
||
TimeSpan timeout,
|
||
bool exitContext,
|
||
WaitHandle cancelWaitHandle)
|
||
{
|
||
return WaitAny(waitableResults, (int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Waits for any of the work items in the specified array to complete, cancel, or timeout
|
||
/// </summary>
|
||
/// <param name="waitableResults">Array of work item result objects</param>
|
||
/// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param>
|
||
/// <param name="exitContext">
|
||
/// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
|
||
/// </param>
|
||
/// <returns>
|
||
/// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
|
||
/// </returns>
|
||
public static int WaitAny(
|
||
IWaitableResult [] waitableResults,
|
||
int millisecondsTimeout,
|
||
bool exitContext)
|
||
{
|
||
return WorkItem.WaitAny(waitableResults, millisecondsTimeout, exitContext, null);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Waits for any of the work items in the specified array to complete, cancel, or timeout
|
||
/// </summary>
|
||
/// <param name="waitableResults">Array of work item result objects</param>
|
||
/// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param>
|
||
/// <param name="exitContext">
|
||
/// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
|
||
/// </param>
|
||
/// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param>
|
||
/// <returns>
|
||
/// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
|
||
/// </returns>
|
||
public static int WaitAny(
|
||
IWaitableResult [] waitableResults,
|
||
int millisecondsTimeout,
|
||
bool exitContext,
|
||
WaitHandle cancelWaitHandle)
|
||
{
|
||
return WorkItem.WaitAny(waitableResults, millisecondsTimeout, exitContext, cancelWaitHandle);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Creates a new WorkItemsGroup.
|
||
/// </summary>
|
||
/// <param name="concurrency">The number of work items that can be run concurrently</param>
|
||
/// <returns>A reference to the WorkItemsGroup</returns>
|
||
public IWorkItemsGroup CreateWorkItemsGroup(int concurrency)
|
||
{
|
||
IWorkItemsGroup workItemsGroup = new WorkItemsGroup(this, concurrency, _stpStartInfo);
|
||
return workItemsGroup;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Creates a new WorkItemsGroup.
|
||
/// </summary>
|
||
/// <param name="concurrency">The number of work items that can be run concurrently</param>
|
||
/// <param name="wigStartInfo">A WorkItemsGroup configuration that overrides the default behavior</param>
|
||
/// <returns>A reference to the WorkItemsGroup</returns>
|
||
public IWorkItemsGroup CreateWorkItemsGroup(int concurrency, WIGStartInfo wigStartInfo)
|
||
{
|
||
IWorkItemsGroup workItemsGroup = new WorkItemsGroup(this, concurrency, wigStartInfo);
|
||
return workItemsGroup;
|
||
}
|
||
|
||
#region Fire Thread's Events
|
||
|
||
private void FireOnThreadInitialization()
|
||
{
|
||
if (null != _onThreadInitialization)
|
||
{
|
||
foreach (ThreadInitializationHandler tih in _onThreadInitialization.GetInvocationList())
|
||
{
|
||
try
|
||
{
|
||
tih();
|
||
}
|
||
catch (Exception e)
|
||
{
|
||
e.GetHashCode();
|
||
Debug.Assert(false);
|
||
throw;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
private void FireOnThreadTermination()
|
||
{
|
||
if (null != _onThreadTermination)
|
||
{
|
||
foreach (ThreadTerminationHandler tth in _onThreadTermination.GetInvocationList())
|
||
{
|
||
try
|
||
{
|
||
tth();
|
||
}
|
||
catch (Exception e)
|
||
{
|
||
e.GetHashCode();
|
||
Debug.Assert(false);
|
||
throw;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
/// <summary>
|
||
/// This event is fired when a thread is created.
|
||
/// Use it to initialize a thread before the work items use it.
|
||
/// </summary>
|
||
public event ThreadInitializationHandler OnThreadInitialization
|
||
{
|
||
add { _onThreadInitialization += value; }
|
||
remove { _onThreadInitialization -= value; }
|
||
}
|
||
|
||
/// <summary>
|
||
/// This event is fired when a thread is terminating.
|
||
/// Use it for cleanup.
|
||
/// </summary>
|
||
public event ThreadTerminationHandler OnThreadTermination
|
||
{
|
||
add { _onThreadTermination += value; }
|
||
remove { _onThreadTermination -= value; }
|
||
}
|
||
|
||
|
||
internal void CancelAbortWorkItemsGroup(WorkItemsGroup wig)
|
||
{
|
||
foreach (ThreadEntry threadEntry in _workerThreads.Values)
|
||
{
|
||
WorkItem workItem = threadEntry.CurrentWorkItem;
|
||
if (null != workItem &&
|
||
workItem.WasQueuedBy(wig) &&
|
||
!workItem.IsCanceled)
|
||
{
|
||
threadEntry.CurrentWorkItem.GetWorkItemResult().Cancel(true);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
|
||
#endregion
|
||
|
||
#region Properties
|
||
|
||
/// <summary>
|
||
/// Get/Set the lower limit of threads in the pool.
|
||
/// </summary>
|
||
public int MinThreads
|
||
{
|
||
get
|
||
{
|
||
ValidateNotDisposed();
|
||
return _stpStartInfo.MinWorkerThreads;
|
||
}
|
||
set
|
||
{
|
||
Debug.Assert(value >= 0);
|
||
Debug.Assert(value <= _stpStartInfo.MaxWorkerThreads);
|
||
if (_stpStartInfo.MaxWorkerThreads < value)
|
||
{
|
||
_stpStartInfo.MaxWorkerThreads = value;
|
||
}
|
||
_stpStartInfo.MinWorkerThreads = value;
|
||
StartOptimalNumberOfThreads();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Get/Set the upper limit of threads in the pool.
|
||
/// </summary>
|
||
public int MaxThreads
|
||
{
|
||
get
|
||
{
|
||
ValidateNotDisposed();
|
||
return _stpStartInfo.MaxWorkerThreads;
|
||
}
|
||
|
||
set
|
||
{
|
||
Debug.Assert(value > 0);
|
||
Debug.Assert(value >= _stpStartInfo.MinWorkerThreads);
|
||
if (_stpStartInfo.MinWorkerThreads > value)
|
||
{
|
||
_stpStartInfo.MinWorkerThreads = value;
|
||
}
|
||
_stpStartInfo.MaxWorkerThreads = value;
|
||
StartOptimalNumberOfThreads();
|
||
}
|
||
}
|
||
/// <summary>
|
||
/// Get the number of threads in the thread pool.
|
||
/// Should be between the lower and the upper limits.
|
||
/// </summary>
|
||
public int ActiveThreads
|
||
{
|
||
get
|
||
{
|
||
ValidateNotDisposed();
|
||
return _workerThreads.Count;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Get the number of busy (not idle) threads in the thread pool.
|
||
/// </summary>
|
||
public int InUseThreads
|
||
{
|
||
get
|
||
{
|
||
ValidateNotDisposed();
|
||
return _inUseWorkerThreads;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Returns true if the current running work item has been cancelled.
|
||
/// Must be used within the work item's callback method.
|
||
/// The work item should sample this value in order to know if it
|
||
/// needs to quit before its completion.
|
||
/// </summary>
|
||
public static bool IsWorkItemCanceled
|
||
{
|
||
get
|
||
{
|
||
return CurrentThreadEntry.CurrentWorkItem.IsCanceled;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Checks if the work item has been cancelled, and if yes then abort the thread.
|
||
/// Can be used with Cancel and timeout
|
||
/// </summary>
|
||
public static void AbortOnWorkItemCancel()
|
||
{
|
||
if (IsWorkItemCanceled)
|
||
{
|
||
Thread.CurrentThread.Abort();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Thread Pool start information (readonly)
|
||
/// </summary>
|
||
public STPStartInfo STPStartInfo
|
||
{
|
||
get
|
||
{
|
||
return _stpStartInfo.AsReadOnly();
|
||
}
|
||
}
|
||
|
||
public bool IsShuttingdown
|
||
{
|
||
get { return _shutdown; }
|
||
}
|
||
|
||
/// <summary>
|
||
/// Return the local calculated performance counters
|
||
/// Available only if STPStartInfo.EnableLocalPerformanceCounters is true.
|
||
/// </summary>
|
||
public ISTPPerformanceCountersReader PerformanceCountersReader
|
||
{
|
||
get { return (ISTPPerformanceCountersReader)_localPCs; }
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region IDisposable Members
|
||
|
||
public void Dispose()
|
||
{
|
||
if (!_isDisposed)
|
||
{
|
||
if (!_shutdown)
|
||
{
|
||
Shutdown();
|
||
}
|
||
|
||
if (null != _shuttingDownEvent)
|
||
{
|
||
_shuttingDownEvent.Close();
|
||
_shuttingDownEvent = null;
|
||
}
|
||
_workerThreads.Clear();
|
||
|
||
if (null != _isIdleWaitHandle)
|
||
{
|
||
_isIdleWaitHandle.Close();
|
||
_isIdleWaitHandle = null;
|
||
}
|
||
|
||
_isDisposed = true;
|
||
}
|
||
}
|
||
|
||
private void ValidateNotDisposed()
|
||
{
|
||
if(_isDisposed)
|
||
{
|
||
throw new ObjectDisposedException(GetType().ToString(), "The SmartThreadPool has been shutdown");
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region WorkItemsGroupBase Overrides
|
||
|
||
/// <summary>
|
||
/// Get/Set the maximum number of work items that execute cocurrency on the thread pool
|
||
/// </summary>
|
||
public override int Concurrency
|
||
{
|
||
get { return MaxThreads; }
|
||
set { MaxThreads = value; }
|
||
}
|
||
|
||
/// <summary>
|
||
/// Get the number of work items in the queue.
|
||
/// </summary>
|
||
public override int WaitingCallbacks
|
||
{
|
||
get
|
||
{
|
||
ValidateNotDisposed();
|
||
return _workItemsQueue.Count;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Get an array with all the state objects of the currently running items.
|
||
/// The array represents a snap shot and impact performance.
|
||
/// </summary>
|
||
public override object[] GetStates()
|
||
{
|
||
object[] states = _workItemsQueue.GetStates();
|
||
return states;
|
||
}
|
||
|
||
/// <summary>
|
||
/// WorkItemsGroup start information (readonly)
|
||
/// </summary>
|
||
public override WIGStartInfo WIGStartInfo
|
||
{
|
||
get { return _stpStartInfo.AsReadOnly(); }
|
||
}
|
||
|
||
/// <summary>
|
||
/// Start the thread pool if it was started suspended.
|
||
/// If it is already running, this method is ignored.
|
||
/// </summary>
|
||
public override void Start()
|
||
{
|
||
if (!_isSuspended)
|
||
{
|
||
return;
|
||
}
|
||
_isSuspended = false;
|
||
|
||
ICollection workItemsGroups = _workItemsGroups.Values;
|
||
foreach (WorkItemsGroup workItemsGroup in workItemsGroups)
|
||
{
|
||
workItemsGroup.OnSTPIsStarting();
|
||
}
|
||
|
||
StartOptimalNumberOfThreads();
|
||
}
|
||
|
||
/// <summary>
|
||
/// Cancel all work items using thread abortion
|
||
/// </summary>
|
||
/// <param name="abortExecution">True to stop work items by raising ThreadAbortException</param>
|
||
public override void Cancel(bool abortExecution)
|
||
{
|
||
_canceledSmartThreadPool.IsCanceled = true;
|
||
_canceledSmartThreadPool = new CanceledWorkItemsGroup();
|
||
|
||
ICollection workItemsGroups = _workItemsGroups.Values;
|
||
foreach (WorkItemsGroup workItemsGroup in workItemsGroups)
|
||
{
|
||
workItemsGroup.Cancel(abortExecution);
|
||
}
|
||
|
||
if (abortExecution)
|
||
{
|
||
foreach (ThreadEntry threadEntry in _workerThreads.Values)
|
||
{
|
||
WorkItem workItem = threadEntry.CurrentWorkItem;
|
||
if (null != workItem &&
|
||
threadEntry.AssociatedSmartThreadPool == this &&
|
||
!workItem.IsCanceled)
|
||
{
|
||
threadEntry.CurrentWorkItem.GetWorkItemResult().Cancel(true);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Wait for the thread pool to be idle
|
||
/// </summary>
|
||
public override bool WaitForIdle(int millisecondsTimeout)
|
||
{
|
||
ValidateWaitForIdle();
|
||
return STPEventWaitHandle.WaitOne(_isIdleWaitHandle, millisecondsTimeout, false);
|
||
}
|
||
|
||
/// <summary>
|
||
/// This event is fired when all work items are completed.
|
||
/// (When IsIdle changes to true)
|
||
/// This event only work on WorkItemsGroup. On SmartThreadPool
|
||
/// it throws the NotImplementedException.
|
||
/// </summary>
|
||
public override event WorkItemsGroupIdleHandler OnIdle
|
||
{
|
||
add
|
||
{
|
||
throw new NotImplementedException("This event is not implemented in the SmartThreadPool class. Please create a WorkItemsGroup in order to use this feature.");
|
||
//_onIdle += value;
|
||
}
|
||
remove
|
||
{
|
||
throw new NotImplementedException("This event is not implemented in the SmartThreadPool class. Please create a WorkItemsGroup in order to use this feature.");
|
||
//_onIdle -= value;
|
||
}
|
||
}
|
||
|
||
internal override void PreQueueWorkItem()
|
||
{
|
||
ValidateNotDisposed();
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Join, Choice, Pipe, etc.
|
||
|
||
/// <summary>
|
||
/// Executes all actions in parallel.
|
||
/// Returns when they all finish.
|
||
/// </summary>
|
||
/// <param name="actions">Actions to execute</param>
|
||
public void Join(IEnumerable<Action> actions)
|
||
{
|
||
WIGStartInfo wigStartInfo = new WIGStartInfo { StartSuspended = true };
|
||
IWorkItemsGroup workItemsGroup = CreateWorkItemsGroup(int.MaxValue, wigStartInfo);
|
||
foreach (Action action in actions)
|
||
{
|
||
workItemsGroup.QueueWorkItem(action);
|
||
}
|
||
workItemsGroup.Start();
|
||
workItemsGroup.WaitForIdle();
|
||
}
|
||
|
||
/// <summary>
|
||
/// Executes all actions in parallel.
|
||
/// Returns when they all finish.
|
||
/// </summary>
|
||
/// <param name="actions">Actions to execute</param>
|
||
public void Join(params Action[] actions)
|
||
{
|
||
Join((IEnumerable<Action>)actions);
|
||
}
|
||
|
||
private class ChoiceIndex
|
||
{
|
||
public int _index = -1;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Executes all actions in parallel
|
||
/// Returns when the first one completes
|
||
/// </summary>
|
||
/// <param name="actions">Actions to execute</param>
|
||
public int Choice(IEnumerable<Action> actions)
|
||
{
|
||
WIGStartInfo wigStartInfo = new WIGStartInfo { StartSuspended = true };
|
||
IWorkItemsGroup workItemsGroup = CreateWorkItemsGroup(int.MaxValue, wigStartInfo);
|
||
|
||
ManualResetEvent anActionCompleted = new ManualResetEvent(false);
|
||
|
||
ChoiceIndex choiceIndex = new ChoiceIndex();
|
||
|
||
int i = 0;
|
||
foreach (Action action in actions)
|
||
{
|
||
Action act = action;
|
||
int value = i;
|
||
workItemsGroup.QueueWorkItem(() => { act(); Interlocked.CompareExchange(ref choiceIndex._index, value, -1); anActionCompleted.Set(); });
|
||
++i;
|
||
}
|
||
workItemsGroup.Start();
|
||
anActionCompleted.WaitOne();
|
||
|
||
return choiceIndex._index;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Executes all actions in parallel
|
||
/// Returns when the first one completes
|
||
/// </summary>
|
||
/// <param name="actions">Actions to execute</param>
|
||
public int Choice(params Action[] actions)
|
||
{
|
||
return Choice((IEnumerable<Action>)actions);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Executes actions in sequence asynchronously.
|
||
/// Returns immediately.
|
||
/// </summary>
|
||
/// <param name="pipeState">A state context that passes </param>
|
||
/// <param name="actions">Actions to execute in the order they should run</param>
|
||
public void Pipe<T>(T pipeState, IEnumerable<Action<T>> actions)
|
||
{
|
||
WIGStartInfo wigStartInfo = new WIGStartInfo { StartSuspended = true };
|
||
IWorkItemsGroup workItemsGroup = CreateWorkItemsGroup(1, wigStartInfo);
|
||
foreach (Action<T> action in actions)
|
||
{
|
||
Action<T> act = action;
|
||
workItemsGroup.QueueWorkItem(() => act(pipeState));
|
||
}
|
||
workItemsGroup.Start();
|
||
workItemsGroup.WaitForIdle();
|
||
}
|
||
|
||
/// <summary>
|
||
/// Executes actions in sequence asynchronously.
|
||
/// Returns immediately.
|
||
/// </summary>
|
||
/// <param name="pipeState"></param>
|
||
/// <param name="actions">Actions to execute in the order they should run</param>
|
||
public void Pipe<T>(T pipeState, params Action<T>[] actions)
|
||
{
|
||
Pipe(pipeState, (IEnumerable<Action<T>>)actions);
|
||
}
|
||
#endregion
|
||
}
|
||
#endregion
|
||
}
|