OpenSimMirror/OpenSim/Region/ScriptEngine/YEngine/MMRIEventHandlers.cs

79 lines
4.0 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
namespace OpenSim.Region.ScriptEngine.Yengine
{
public interface IEventHandlers
{
void at_rot_target(int tnum, LSL_Rotation targetrot, LSL_Rotation ourrot);
void at_target(int tnum, LSL_Vector targetpos, LSL_Vector ourpos);
void attach(string id);
void changed(int change);
void collision(int num_detected);
void collision_end(int num_detected);
void collision_start(int num_detected);
void control(string id, int held, int change);
void dataserver(string queryid, string data);
void email(string time, string address, string subj, string message, int num_left);
void http_request(string request_id, string method, string body);
void http_response(string request_id, int status, LSL_List metadata, string body);
void land_collision(LSL_Vector pos);
void land_collision_end(LSL_Vector pos);
void land_collision_start(LSL_Vector pos);
void link_message(int sender_num, int num, string str, string id);
void listen(int channel, string name, string id, string message);
void money(string id, int amount);
void moving_end();
void moving_start();
void no_sensor();
void not_at_rot_target();
void not_at_target();
void object_rez(string id);
void on_rez(int start_param);
void remote_data(int event_type, string channel, string message_id, string sender, int idata, string sdata);
void run_time_permissions(int perm);
void sensor(int num_detected);
void state_entry();
void state_exit();
void timer();
void touch(int num_detected);
void touch_start(int num_detected);
void touch_end(int num_detected);
void transaction_result(string id, int success, string data);
void path_update(int type, LSL_List data);
void region_cross(LSL_Vector newpos, LSL_Vector oldpos);
}
}