OpenSimMirror/OpenSim/Data/OpenSimDataReader.cs

64 lines
2.4 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Data;
using OpenMetaverse;
using OpenSim.Data.Base;
namespace OpenSim.Data
{
public class OpenSimDataReader : BaseDataReader
{
public OpenSimDataReader(IDataReader source) : base(source)
{
}
public Vector3 GetVector(string s)
{
float x = GetFloat(s + "X");
float y = GetFloat(s + "Y");
float z = GetFloat(s + "Z");
Vector3 vector = new Vector3(x, y, z);
return vector;
}
public Quaternion GetQuaternion(string s)
{
float x = GetFloat(s + "X");
float y = GetFloat(s + "Y");
float z = GetFloat(s + "Z");
float w = GetFloat(s + "W");
Quaternion quaternion = new Quaternion(x, y, z, w);
return quaternion;
}
}
}