OpenSimMirror/OpenSim/Region/Physics/Manager
Melanie 22675e6b14 Add some more code from Avination. This changes physics actor stuff around
to work with the new params. Not actually plumbed just yet.
2013-02-07 23:22:00 +00:00
..
AssemblyInfo.cs Bump version and assembly version numbers from 0.7.5 to 0.7.6 2013-02-05 00:23:17 +00:00
CollisionLocker.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
IMesher.cs BulletSim: remove degenerate triangles from meshes. This fixes the 2013-02-05 16:56:33 -08:00
IPhysicsParameters.cs Change passed PhysicsParameter value from float to the more general string value 2013-02-07 11:10:14 -08:00
NullPhysicsScene.cs Extract NullPhysicsScene from PhysicsScene to improve code readability 2011-10-14 01:38:14 +01:00
PhysicsActor.cs Add some more code from Avination. This changes physics actor stuff around 2013-02-07 23:22:00 +00:00
PhysicsJoint.cs Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
PhysicsPluginManager.cs BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. 2012-12-31 19:57:24 -08:00
PhysicsScene.cs Add some more code from Avination. This changes physics actor stuff around 2013-02-07 23:22:00 +00:00
PhysicsSensor.cs Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
PhysicsVector.cs Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
VehicleConstants.cs Revolution is on the roll again! :) 2010-02-14 22:18:46 +00:00
ZeroMesher.cs BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. 2012-11-29 09:24:53 -08:00