251 lines
9.6 KiB
C#
251 lines
9.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Data.SqlClient;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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using OpenSim.Framework;
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namespace OpenSim.Data.MSSQL
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{
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/// <summary>
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/// A MSSQL Interface for the Asset server
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/// </summary>
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internal class MSSQLAssetData : AssetDataBase
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private MSSQLManager database;
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#region IAssetProviderPlugin Members
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/// <summary>
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/// Migration method
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/// <list type="bullet">
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/// <item>Execute "CreateAssetsTable.sql" if tableName == null</item>
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/// </list>
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/// </summary>
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/// <param name="tableName">Name of table</param>
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private void UpgradeAssetsTable(string tableName)
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{
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// null as the version, indicates that the table didn't exist
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if (tableName == null)
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{
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m_log.Info("[ASSET DB]: Creating new database tables");
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database.ExecuteResourceSql("CreateAssetsTable.sql");
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return;
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}
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}
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/// <summary>
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/// Ensure that the assets related tables exists and are at the latest version
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/// </summary>
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private void TestTables()
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{
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Dictionary<string, string> tableList = new Dictionary<string, string>();
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tableList["assets"] = null;
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database.GetTableVersion(tableList);
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UpgradeAssetsTable(tableList["assets"]);
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}
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/// <summary>
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/// Fetch Asset from database
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/// </summary>
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/// <param name="assetID">the asset UUID</param>
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/// <returns></returns>
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override public AssetBase FetchAsset(LLUUID assetID)
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{
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Dictionary<string, string> param = new Dictionary<string, string>();
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param["id"] = assetID.ToString();
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using (IDbCommand result = database.Query("SELECT * FROM assets WHERE id = @id", param))
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using (IDataReader reader = result.ExecuteReader())
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{
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return database.getAssetRow(reader);
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}
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}
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/// <summary>
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/// Create asset in database
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/// </summary>
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/// <param name="asset">the asset</param>
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override public void CreateAsset(AssetBase asset)
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{
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if (ExistsAsset((LLUUID) asset.FullID))
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{
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return;
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}
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using (AutoClosingSqlCommand cmd =
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database.Query(
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"INSERT INTO assets ([id], [name], [description], [assetType], [local], [temporary], [data])" +
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" VALUES " +
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"(@id, @name, @description, @assetType, @local, @temporary, @data)"))
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{
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//SqlParameter p = cmd.Parameters.Add("id", SqlDbType.NVarChar);
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//p.Value = asset.FullID.ToString();
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cmd.Parameters.AddWithValue("id", asset.FullID.ToString());
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cmd.Parameters.AddWithValue("name", asset.Name);
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cmd.Parameters.AddWithValue("description", asset.Description);
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SqlParameter e = cmd.Parameters.Add("assetType", SqlDbType.TinyInt);
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e.Value = asset.Type;
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SqlParameter g = cmd.Parameters.Add("local", SqlDbType.TinyInt);
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g.Value = asset.Local;
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SqlParameter h = cmd.Parameters.Add("temporary", SqlDbType.TinyInt);
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h.Value = asset.Temporary;
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SqlParameter i = cmd.Parameters.Add("data", SqlDbType.Image);
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i.Value = asset.Data;
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cmd.ExecuteNonQuery();
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}
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}
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/// <summary>
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/// Update asset in database
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/// </summary>
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/// <param name="asset">the asset</param>
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override public void UpdateAsset(AssetBase asset)
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{
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using (IDbCommand command = database.Query("UPDATE assets set id = @id, " +
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"name = @name, " +
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"description = @description," +
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"assetType = @assetType," +
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"local = @local," +
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"temporary = @temporary," +
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"data = @data where " +
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"id = @keyId;"))
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{
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SqlParameter param1 = new SqlParameter("@id", asset.FullID.ToString());
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SqlParameter param2 = new SqlParameter("@name", asset.Name);
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SqlParameter param3 = new SqlParameter("@description", asset.Description);
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SqlParameter param4 = new SqlParameter("@assetType", asset.Type);
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SqlParameter param6 = new SqlParameter("@local", asset.Local);
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SqlParameter param7 = new SqlParameter("@temporary", asset.Temporary);
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SqlParameter param8 = new SqlParameter("@data", asset.Data);
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SqlParameter param9 = new SqlParameter("@keyId", asset.FullID.ToString());
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command.Parameters.Add(param1);
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command.Parameters.Add(param2);
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command.Parameters.Add(param3);
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command.Parameters.Add(param4);
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command.Parameters.Add(param6);
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command.Parameters.Add(param7);
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command.Parameters.Add(param8);
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command.Parameters.Add(param9);
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try
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{
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command.ExecuteNonQuery();
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}
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catch (Exception e)
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{
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m_log.Error(e.ToString());
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}
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}
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}
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/// <summary>
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/// Check if asset exist in database
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/// </summary>
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/// <param name="uuid"></param>
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/// <returns>true if exist.</returns>
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override public bool ExistsAsset(LLUUID uuid)
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{
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if (FetchAsset(uuid) != null)
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{
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return true;
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}
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return false;
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}
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#endregion
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#region IPlugin Members
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override public void Dispose() { }
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/// <summary>
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/// <para>Initialises asset interface</para>
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/// <para>
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/// TODO: this would allow you to pass in connnect info as
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/// a string instead of file, if someone writes the support
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/// </para>
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/// </summary>
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/// <param name="connect">connect string</param>
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override public void Initialise(string connect)
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{
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Initialise();
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}
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/// <summary>
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/// Initialises asset interface
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/// </summary>
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/// <remarks>it use mssql_connection.ini</remarks>
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override public void Initialise()
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{
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IniFile gridDataMSSqlFile = new IniFile("mssql_connection.ini");
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string settingDataSource = gridDataMSSqlFile.ParseFileReadValue("data_source");
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string settingInitialCatalog = gridDataMSSqlFile.ParseFileReadValue("initial_catalog");
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string settingPersistSecurityInfo = gridDataMSSqlFile.ParseFileReadValue("persist_security_info");
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string settingUserId = gridDataMSSqlFile.ParseFileReadValue("user_id");
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string settingPassword = gridDataMSSqlFile.ParseFileReadValue("password");
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database =
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new MSSQLManager(settingDataSource, settingInitialCatalog, settingPersistSecurityInfo, settingUserId,
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settingPassword);
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TestTables();
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}
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/// <summary>
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/// Database provider version.
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/// </summary>
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override public string Version
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{
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get { return database.getVersion(); }
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}
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/// <summary>
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/// The name of this DB provider.
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/// </summary>
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override public string Name
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{
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get { return "MSSQL Asset storage engine"; }
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}
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#endregion
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}
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}
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