74 lines
3.2 KiB
C#
74 lines
3.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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public delegate void ExpectUserDelegate(AgentCircuitData agent);
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public delegate bool ExpectPrimDelegate(UUID primID, string objData, int XMLMethod);
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public delegate void UpdateNeighbours(List<RegionInfo> neighbours);
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public delegate void AgentCrossing(UUID agentID, Vector3 position, bool isFlying);
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public delegate void PrimCrossing(UUID primID, Vector3 position, bool isPhysical);
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public delegate void AcknowledgeAgentCross(UUID agentID);
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public delegate void AcknowledgePrimCross(UUID PrimID);
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public delegate bool CloseAgentConnection(UUID agentID);
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public delegate bool RegionUp(RegionInfo region);
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public delegate bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData);
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public delegate void LogOffUser(UUID agentID, UUID regionSecret, string message);
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public delegate LandData GetLandData(uint x, uint y);
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public interface IRegionCommsListener
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{
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event ExpectUserDelegate OnExpectUser;
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event ExpectPrimDelegate OnExpectPrim;
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event GenericCall2 OnExpectChildAgent;
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event AgentCrossing OnAvatarCrossingIntoRegion;
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event PrimCrossing OnPrimCrossingIntoRegion;
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event AcknowledgeAgentCross OnAcknowledgeAgentCrossed;
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event AcknowledgePrimCross OnAcknowledgePrimCrossed;
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event UpdateNeighbours OnNeighboursUpdate;
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event CloseAgentConnection OnCloseAgentConnection;
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event RegionUp OnRegionUp;
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event ChildAgentUpdate OnChildAgentUpdate;
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event LogOffUser OnLogOffUser;
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event GetLandData OnGetLandData;
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}
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}
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