1854 lines
79 KiB
C#
1854 lines
79 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Timers;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using Nini.Config;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Capabilities;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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using OSDArray = OpenMetaverse.StructuredData.OSDArray;
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using OSDMap = OpenMetaverse.StructuredData.OSDMap;
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using PermissionMask = OpenSim.Framework.PermissionMask;
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namespace OpenSim.Region.ClientStack.Linden
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{
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public delegate void UpLoadedAsset(
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string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
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byte[] data, string inventoryType, string assetType,
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int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
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bool IsAtestUpload, ref string error);
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public delegate UUID UpdateItem(UUID itemID, byte[] data);
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public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
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public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
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public delegate void NewAsset(AssetBase asset);
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public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data);
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public delegate ArrayList TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
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bool isScriptRunning, byte[] data);
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public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
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bool fetchFolders, bool fetchItems, int sortOrder, out int version);
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/// <summary>
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/// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
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/// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want
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/// to just pass the whole Scene into CAPS.
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/// </summary>
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public delegate IClientAPI GetClientDelegate(UUID agentID);
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public class BunchOfCaps
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_Scene;
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private Caps m_HostCapsObj;
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private ModelCost m_ModelCost;
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private static readonly string m_requestPath = "0000/";
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// private static readonly string m_mapLayerPath = "0001/";
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private static readonly string m_newInventory = "0002/";
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//private static readonly string m_requestTexture = "0003/";
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private static readonly string m_notecardUpdatePath = "0004/";
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private static readonly string m_notecardTaskUpdatePath = "0005/";
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// private static readonly string m_fetchInventoryPath = "0006/";
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private static readonly string m_copyFromNotecardPath = "0007/";
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// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
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private static readonly string m_getObjectPhysicsDataPath = "0101/";
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private static readonly string m_getObjectCostPath = "0102/";
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private static readonly string m_ResourceCostSelectedPath = "0103/";
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private static readonly string m_UpdateAgentInformationPath = "0500/";
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// These are callbacks which will be setup by the scene so that we can update scene data when we
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// receive capability calls
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public NewInventoryItem AddNewInventoryItem = null;
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public NewAsset AddNewAsset = null;
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public ItemUpdatedCallback ItemUpdatedCall = null;
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public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
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public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
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public GetClientDelegate GetClient = null;
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private bool m_persistBakedTextures = false;
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private IAssetService m_assetService;
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private bool m_dumpAssetsToFile = false;
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private string m_regionName;
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private int m_levelUpload = 0;
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private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
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private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
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private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
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// may not be visible till relog
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private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
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private UUID m_testAssetsCreatorID = UUID.Zero;
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private float m_PrimScaleMin = 0.001f;
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private enum FileAgentInventoryState : int
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{
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idle = 0,
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processRequest = 1,
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waitUpload = 2,
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processUpload = 3
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}
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private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
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public BunchOfCaps(Scene scene, Caps caps)
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{
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m_Scene = scene;
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m_HostCapsObj = caps;
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// create a model upload cost provider
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m_ModelCost = new ModelCost();
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// tell it about scene object limits
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m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
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m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
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// m_ModelCost.ObjectLinkedPartsMax = ??
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// m_ModelCost.PrimScaleMin = ??
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m_PrimScaleMin = m_ModelCost.PrimScaleMin;
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float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
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float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
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float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
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float modelPrimCreationCost = m_ModelCost.primCreationCost;
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float modelMeshByteCost = m_ModelCost.bytecost;
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IConfigSource config = m_Scene.Config;
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if (config != null)
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{
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IConfig sconfig = config.Configs["Startup"];
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if (sconfig != null)
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{
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m_levelUpload = sconfig.GetInt("LevelUpload", 0);
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}
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IConfig appearanceConfig = config.Configs["Appearance"];
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if (appearanceConfig != null)
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{
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m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
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}
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// economy for model upload
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IConfig EconomyConfig = config.Configs["Economy"];
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if (EconomyConfig != null)
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{
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modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
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modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
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modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
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// next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
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modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
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modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
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m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
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m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
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m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
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m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
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string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
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if (testcreator != "")
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{
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UUID id;
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UUID.TryParse(testcreator, out id);
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if (id != null)
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m_testAssetsCreatorID = id;
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}
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m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
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m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
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m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
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m_ModelCost.primCreationCost = modelPrimCreationCost;
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m_ModelCost.bytecost = modelMeshByteCost;
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}
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}
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m_assetService = m_Scene.AssetService;
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m_regionName = m_Scene.RegionInfo.RegionName;
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RegisterHandlers();
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AddNewInventoryItem = m_Scene.AddUploadedInventoryItem;
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ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
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TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
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GetClient = m_Scene.SceneGraph.GetControllingClient;
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m_FileAgentInventoryState = FileAgentInventoryState.idle;
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}
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/// <summary>
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/// Register a bunch of CAPS http service handlers
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/// </summary>
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public void RegisterHandlers()
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{
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string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
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RegisterRegionServiceHandlers(capsBase);
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RegisterInventoryServiceHandlers(capsBase);
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}
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public void RegisterRegionServiceHandlers(string capsBase)
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{
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try
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{
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// the root of all evil
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m_HostCapsObj.RegisterHandler(
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"SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null));
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// m_log.DebugFormat(
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// "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
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//m_capsHandlers["MapLayer"] =
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// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
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// capsBase + m_mapLayerPath,
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// GetMapLayer);
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IRequestHandler getObjectPhysicsDataHandler
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= new RestStreamHandler(
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"POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null);
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m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
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IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
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m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
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IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
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m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
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IRequestHandler req
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= new RestStreamHandler(
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"POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory, "UpdateScript", null);
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m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req);
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m_HostCapsObj.RegisterHandler("UpdateScriptTask", req);
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}
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catch (Exception e)
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{
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m_log.Error("[CAPS]: " + e.ToString());
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}
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}
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public void RegisterInventoryServiceHandlers(string capsBase)
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{
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try
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{
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m_HostCapsObj.RegisterHandler(
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"NewFileAgentInventory",
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new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
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"POST",
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capsBase + m_newInventory,
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NewAgentInventoryRequest,
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"NewFileAgentInventory",
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null));
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IRequestHandler req
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= new RestStreamHandler(
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"POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory, "Update*", null);
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m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
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m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
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m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
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IRequestHandler UpdateAgentInformationHandler
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= new RestStreamHandler(
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"POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation, "UpdateAgentInformation", null);
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m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler);
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m_HostCapsObj.RegisterHandler(
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"CopyInventoryFromNotecard",
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new RestStreamHandler(
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"POST", capsBase + m_copyFromNotecardPath, CopyInventoryFromNotecard, "CopyInventoryFromNotecard", null));
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// As of RC 1.22.9 of the Linden client this is
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// supported
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//m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);
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// justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
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// subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires
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// enhancements (probably filling out the folder part of the LLSD reply) to our CAPS service,
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// but when I went on the Linden grid, the
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// simulators I visited (version 1.21) were, surprisingly, no longer supplying this capability. Instead,
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// the 1.19.1.4 client appeared to be happily flowing inventory data over UDP
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//
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// This is very probably just a temporary measure - once the CAPS service appears again on the Linden grid
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// we will be
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// able to get the data we need to implement the necessary part of the protocol to fix the issue above.
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// m_capsHandlers["FetchInventoryDescendents"] =
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// new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryRequest);
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// m_capsHandlers["FetchInventoryDescendents"] =
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// new LLSDStreamhandler<LLSDFetchInventoryDescendents, LLSDInventoryDescendents>("POST",
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// capsBase + m_fetchInventory,
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// FetchInventory));
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// m_capsHandlers["RequestTextureDownload"] = new RestStreamHandler("POST",
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// capsBase + m_requestTexture,
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// RequestTexture);
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}
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catch (Exception e)
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{
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m_log.Error("[CAPS]: " + e.ToString());
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}
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}
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/// <summary>
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/// Construct a client response detailing all the capabilities this server can provide.
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <param name="httpRequest">HTTP request header object</param>
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/// <param name="httpResponse">HTTP response header object</param>
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/// <returns></returns>
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public string SeedCapRequest(string request, string path, string param,
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IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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m_log.DebugFormat(
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"[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);
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if (!m_HostCapsObj.WaitForActivation())
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return string.Empty;
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if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
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{
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m_log.WarnFormat(
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"[CAPS]: Unauthorized CAPS client {0} from {1}",
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m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);
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return string.Empty;
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}
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OSDArray capsRequested = (OSDArray)OSDParser.DeserializeLLSDXml(request);
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List<string> validCaps = new List<string>();
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foreach (OSD c in capsRequested)
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validCaps.Add(c.AsString());
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string result = LLSDHelpers.SerialiseLLSDReply(m_HostCapsObj.GetCapsDetails(true, validCaps));
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//m_log.DebugFormat("[CAPS] CapsRequest {0}", result);
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return result;
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}
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/// <summary>
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/// Called by the script task update handler. Provides a URL to which the client can upload a new asset.
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <param name="httpRequest">HTTP request header object</param>
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/// <param name="httpResponse">HTTP response header object</param>
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/// <returns></returns>
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public string ScriptTaskInventory(string request, string path, string param,
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IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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try
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{
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// m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
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//m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);
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Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
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LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate();
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LLSDHelpers.DeserialiseOSDMap(hash, llsdUpdateRequest);
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string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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TaskInventoryScriptUpdater uploader =
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new TaskInventoryScriptUpdater(
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llsdUpdateRequest.item_id,
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llsdUpdateRequest.task_id,
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llsdUpdateRequest.is_script_running,
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capsBase + uploaderPath,
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m_HostCapsObj.HttpListener,
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m_dumpAssetsToFile);
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uploader.OnUpLoad += TaskScriptUpdated;
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m_HostCapsObj.HttpListener.AddStreamHandler(
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new BinaryStreamHandler(
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"POST", capsBase + uploaderPath, uploader.uploaderCaps, "TaskInventoryScriptUpdater", null));
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string protocol = "http://";
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if (m_HostCapsObj.SSLCaps)
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protocol = "https://";
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string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
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uploaderPath;
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LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
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uploadResponse.uploader = uploaderURL;
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uploadResponse.state = "upload";
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// m_log.InfoFormat("[CAPS]: " +
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// "ScriptTaskInventory response: {0}",
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// LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
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return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
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}
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catch (Exception e)
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{
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m_log.Error("[CAPS]: " + e.ToString());
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}
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return null;
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}
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/// <summary>
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/// Called when new asset data for an agent inventory item update has been uploaded.
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/// </summary>
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/// <param name="itemID">Item to update</param>
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/// <param name="primID">Prim containing item to update</param>
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/// <param name="isScriptRunning">Signals whether the script to update is currently running</param>
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/// <param name="data">New asset data</param>
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public void TaskScriptUpdated(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors)
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{
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if (TaskScriptUpdatedCall != null)
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{
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ArrayList e = TaskScriptUpdatedCall(m_HostCapsObj.AgentID, itemID, primID, isScriptRunning, data);
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foreach (Object item in e)
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errors.Add(item);
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}
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}
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/// <summary>
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/// Called when new asset data for an agent inventory item update has been uploaded.
|
|
/// </summary>
|
|
/// <param name="itemID">Item to update</param>
|
|
/// <param name="data">New asset data</param>
|
|
/// <returns></returns>
|
|
public UUID ItemUpdated(UUID itemID, byte[] data)
|
|
{
|
|
if (ItemUpdatedCall != null)
|
|
{
|
|
return ItemUpdatedCall(m_HostCapsObj.AgentID, itemID, data);
|
|
}
|
|
|
|
return UUID.Zero;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="llsdRequest"></param>
|
|
/// <returns></returns>
|
|
public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
|
|
{
|
|
//m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
|
|
//m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
|
|
|
|
// start by getting the client
|
|
IClientAPI client = null;
|
|
m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
|
|
|
|
// check current state so we only have one service at a time
|
|
lock (m_ModelCost)
|
|
{
|
|
switch (m_FileAgentInventoryState)
|
|
{
|
|
case FileAgentInventoryState.processRequest:
|
|
case FileAgentInventoryState.processUpload:
|
|
LLSDAssetUploadError resperror = new LLSDAssetUploadError();
|
|
resperror.message = "Uploader busy processing previus request";
|
|
resperror.identifier = UUID.Zero;
|
|
|
|
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
|
|
errorResponse.uploader = "";
|
|
errorResponse.state = "error";
|
|
errorResponse.error = resperror;
|
|
return errorResponse;
|
|
break;
|
|
case FileAgentInventoryState.waitUpload:
|
|
// todo stop current uploader server
|
|
break;
|
|
case FileAgentInventoryState.idle:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
|
|
}
|
|
|
|
int cost = 0;
|
|
int nreqtextures = 0;
|
|
int nreqmeshs= 0;
|
|
int nreqinstances = 0;
|
|
bool IsAtestUpload = false;
|
|
|
|
string assetName = llsdRequest.name;
|
|
|
|
LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
|
|
|
|
if (llsdRequest.asset_type == "texture" ||
|
|
llsdRequest.asset_type == "animation" ||
|
|
llsdRequest.asset_type == "mesh" ||
|
|
llsdRequest.asset_type == "sound")
|
|
{
|
|
ScenePresence avatar = null;
|
|
m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
|
|
|
|
// check user level
|
|
if (avatar != null)
|
|
{
|
|
if (avatar.UserLevel < m_levelUpload)
|
|
{
|
|
LLSDAssetUploadError resperror = new LLSDAssetUploadError();
|
|
resperror.message = "Insufficient permissions to upload";
|
|
resperror.identifier = UUID.Zero;
|
|
|
|
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
|
|
errorResponse.uploader = "";
|
|
errorResponse.state = "error";
|
|
errorResponse.error = resperror;
|
|
lock (m_ModelCost)
|
|
m_FileAgentInventoryState = FileAgentInventoryState.idle;
|
|
return errorResponse;
|
|
}
|
|
}
|
|
|
|
// check test upload and funds
|
|
if (client != null)
|
|
{
|
|
IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
|
|
|
|
int baseCost = 0;
|
|
if (mm != null)
|
|
baseCost = mm.UploadCharge;
|
|
|
|
string warning = String.Empty;
|
|
|
|
if (llsdRequest.asset_type == "mesh")
|
|
{
|
|
string error;
|
|
int modelcost;
|
|
|
|
if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
|
|
meshcostdata, out error, ref warning))
|
|
{
|
|
LLSDAssetUploadError resperror = new LLSDAssetUploadError();
|
|
resperror.message = error;
|
|
resperror.identifier = UUID.Zero;
|
|
|
|
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
|
|
errorResponse.uploader = "";
|
|
errorResponse.state = "error";
|
|
errorResponse.error = resperror;
|
|
|
|
lock (m_ModelCost)
|
|
m_FileAgentInventoryState = FileAgentInventoryState.idle;
|
|
return errorResponse;
|
|
}
|
|
cost = modelcost;
|
|
}
|
|
else
|
|
{
|
|
cost = baseCost;
|
|
}
|
|
|
|
if (cost > 0 && mm != null)
|
|
{
|
|
// check for test upload
|
|
|
|
if (m_ForceFreeTestUpload) // all are test
|
|
{
|
|
if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
|
|
assetName = "TEST-" + assetName;
|
|
|
|
IsAtestUpload = true;
|
|
}
|
|
|
|
else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
|
|
{
|
|
|
|
IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
|
|
}
|
|
|
|
|
|
if(IsAtestUpload) // let user know, still showing cost estimation
|
|
warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";
|
|
|
|
// check funds
|
|
else
|
|
{
|
|
if (!mm.UploadCovered(client.AgentId, (int)cost))
|
|
{
|
|
LLSDAssetUploadError resperror = new LLSDAssetUploadError();
|
|
resperror.message = "Insuficient funds";
|
|
resperror.identifier = UUID.Zero;
|
|
|
|
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
|
|
errorResponse.uploader = "";
|
|
errorResponse.state = "error";
|
|
errorResponse.error = resperror;
|
|
lock (m_ModelCost)
|
|
m_FileAgentInventoryState = FileAgentInventoryState.idle;
|
|
return errorResponse;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (client != null && warning != String.Empty)
|
|
client.SendAgentAlertMessage(warning, true);
|
|
}
|
|
}
|
|
|
|
string assetDes = llsdRequest.description;
|
|
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
|
|
UUID newAsset = UUID.Random();
|
|
UUID newInvItem = UUID.Random();
|
|
UUID parentFolder = llsdRequest.folder_id;
|
|
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
|
|
UUID texturesFolder = UUID.Zero;
|
|
|
|
if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
|
|
texturesFolder = llsdRequest.texture_folder_id;
|
|
|
|
AssetUploader uploader =
|
|
new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
|
|
llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
|
|
texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
|
|
|
|
m_HostCapsObj.HttpListener.AddStreamHandler(
|
|
new BinaryStreamHandler(
|
|
"POST",
|
|
capsBase + uploaderPath,
|
|
uploader.uploaderCaps,
|
|
"NewAgentInventoryRequest",
|
|
m_HostCapsObj.AgentID.ToString()));
|
|
|
|
string protocol = "http://";
|
|
|
|
if (m_HostCapsObj.SSLCaps)
|
|
protocol = "https://";
|
|
|
|
string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
|
|
uploaderPath;
|
|
|
|
|
|
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
|
|
uploadResponse.uploader = uploaderURL;
|
|
uploadResponse.state = "upload";
|
|
uploadResponse.upload_price = (int)cost;
|
|
|
|
if (llsdRequest.asset_type == "mesh")
|
|
{
|
|
uploadResponse.data = meshcostdata;
|
|
}
|
|
|
|
uploader.OnUpLoad += UploadCompleteHandler;
|
|
|
|
lock (m_ModelCost)
|
|
m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
|
|
|
|
return uploadResponse;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert raw uploaded data into the appropriate asset and item.
|
|
/// </summary>
|
|
/// <param name="assetID"></param>
|
|
/// <param name="inventoryItem"></param>
|
|
/// <param name="data"></param>
|
|
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
|
|
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
|
|
string assetType, int cost,
|
|
UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
|
|
bool IsAtestUpload, ref string error)
|
|
{
|
|
|
|
lock (m_ModelCost)
|
|
m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
|
|
|
|
m_log.DebugFormat(
|
|
"[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
|
|
assetID, inventoryItem, inventoryType, assetType);
|
|
|
|
sbyte assType = 0;
|
|
sbyte inType = 0;
|
|
|
|
IClientAPI client = null;
|
|
|
|
UUID owner_id = m_HostCapsObj.AgentID;
|
|
UUID creatorID;
|
|
|
|
bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
|
|
|
|
bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
|
|
|
|
if (istest && m_testAssetsCreatorID != UUID.Zero)
|
|
creatorID = m_testAssetsCreatorID;
|
|
else
|
|
creatorID = owner_id;
|
|
|
|
string creatorIDstr = creatorID.ToString();
|
|
|
|
IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
|
|
if (mm != null)
|
|
{
|
|
// make sure client still has enougth credit
|
|
if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
|
|
{
|
|
error = "Insufficient funds.";
|
|
return;
|
|
}
|
|
}
|
|
|
|
// strings to types
|
|
if (inventoryType == "sound")
|
|
{
|
|
inType = (sbyte)InventoryType.Sound;
|
|
assType = (sbyte)AssetType.Sound;
|
|
}
|
|
else if (inventoryType == "snapshot")
|
|
{
|
|
inType = (sbyte)InventoryType.Snapshot;
|
|
}
|
|
else if (inventoryType == "animation")
|
|
{
|
|
inType = (sbyte)InventoryType.Animation;
|
|
assType = (sbyte)AssetType.Animation;
|
|
}
|
|
else if (inventoryType == "wearable")
|
|
{
|
|
inType = (sbyte)InventoryType.Wearable;
|
|
switch (assetType)
|
|
{
|
|
case "bodypart":
|
|
assType = (sbyte)AssetType.Bodypart;
|
|
break;
|
|
case "clothing":
|
|
assType = (sbyte)AssetType.Clothing;
|
|
break;
|
|
}
|
|
}
|
|
else if (inventoryType == "object")
|
|
{
|
|
if (assetType == "mesh") // this code for now is for mesh models uploads only
|
|
{
|
|
inType = (sbyte)InventoryType.Object;
|
|
assType = (sbyte)AssetType.Object;
|
|
|
|
List<Vector3> positions = new List<Vector3>();
|
|
List<Quaternion> rotations = new List<Quaternion>();
|
|
OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
|
|
|
|
// compare and get updated information
|
|
|
|
bool mismatchError = true;
|
|
|
|
while (mismatchError)
|
|
{
|
|
mismatchError = false;
|
|
}
|
|
|
|
if (mismatchError)
|
|
{
|
|
error = "Upload and fee estimation information don't match";
|
|
lock (m_ModelCost)
|
|
m_FileAgentInventoryState = FileAgentInventoryState.idle;
|
|
|
|
return;
|
|
}
|
|
|
|
OSDArray instance_list = (OSDArray)request["instance_list"];
|
|
OSDArray mesh_list = (OSDArray)request["mesh_list"];
|
|
OSDArray texture_list = (OSDArray)request["texture_list"];
|
|
SceneObjectGroup grp = null;
|
|
|
|
// create and store texture assets
|
|
bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
|
|
texturesFolder != UUID.Zero);
|
|
|
|
|
|
List<UUID> textures = new List<UUID>();
|
|
|
|
|
|
if (doTextInv)
|
|
m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
|
|
|
|
if(client == null) // don't put textures in inventory if there is no client
|
|
doTextInv = false;
|
|
|
|
for (int i = 0; i < texture_list.Count; i++)
|
|
{
|
|
AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
|
|
textureAsset.Data = texture_list[i].AsBinary();
|
|
if (istest)
|
|
textureAsset.Local = true;
|
|
m_assetService.Store(textureAsset);
|
|
textures.Add(textureAsset.FullID);
|
|
|
|
if (doTextInv)
|
|
{
|
|
string name = assetName;
|
|
if (name.Length > 25)
|
|
name = name.Substring(0, 24);
|
|
name += "_Texture#" + i.ToString();
|
|
InventoryItemBase texitem = new InventoryItemBase();
|
|
texitem.Owner = m_HostCapsObj.AgentID;
|
|
texitem.CreatorId = creatorIDstr;
|
|
texitem.CreatorData = String.Empty;
|
|
texitem.ID = UUID.Random();
|
|
texitem.AssetID = textureAsset.FullID;
|
|
texitem.Description = "mesh model texture";
|
|
texitem.Name = name;
|
|
texitem.AssetType = (int)AssetType.Texture;
|
|
texitem.InvType = (int)InventoryType.Texture;
|
|
texitem.Folder = texturesFolder;
|
|
|
|
texitem.CurrentPermissions
|
|
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
|
|
|
|
texitem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
|
|
texitem.EveryOnePermissions = 0;
|
|
texitem.NextPermissions = (uint)PermissionMask.All;
|
|
texitem.CreationDate = Util.UnixTimeSinceEpoch();
|
|
|
|
m_Scene.AddInventoryItem(client, texitem);
|
|
texitem = null;
|
|
}
|
|
}
|
|
|
|
// create and store meshs assets
|
|
List<UUID> meshAssets = new List<UUID>();
|
|
for (int i = 0; i < mesh_list.Count; i++)
|
|
{
|
|
AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
|
|
meshAsset.Data = mesh_list[i].AsBinary();
|
|
if (istest)
|
|
meshAsset.Local = true;
|
|
m_assetService.Store(meshAsset);
|
|
meshAssets.Add(meshAsset.FullID);
|
|
}
|
|
|
|
int skipedMeshs = 0;
|
|
// build prims from instances
|
|
for (int i = 0; i < instance_list.Count; i++)
|
|
{
|
|
OSDMap inner_instance_list = (OSDMap)instance_list[i];
|
|
|
|
// skip prims that are 2 small
|
|
Vector3 scale = inner_instance_list["scale"].AsVector3();
|
|
|
|
if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
|
|
{
|
|
skipedMeshs++;
|
|
continue;
|
|
}
|
|
|
|
PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
|
|
|
|
Primitive.TextureEntry textureEntry
|
|
= new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
|
|
|
|
|
|
OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
|
|
for (uint face = 0; face < face_list.Count; face++)
|
|
{
|
|
OSDMap faceMap = (OSDMap)face_list[(int)face];
|
|
Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
|
|
if (faceMap.ContainsKey("fullbright"))
|
|
f.Fullbright = faceMap["fullbright"].AsBoolean();
|
|
if (faceMap.ContainsKey("diffuse_color"))
|
|
f.RGBA = faceMap["diffuse_color"].AsColor4();
|
|
|
|
int textureNum = faceMap["image"].AsInteger();
|
|
float imagerot = faceMap["imagerot"].AsInteger();
|
|
float offsets = (float)faceMap["offsets"].AsReal();
|
|
float offsett = (float)faceMap["offsett"].AsReal();
|
|
float scales = (float)faceMap["scales"].AsReal();
|
|
float scalet = (float)faceMap["scalet"].AsReal();
|
|
|
|
if (imagerot != 0)
|
|
f.Rotation = imagerot;
|
|
|
|
if (offsets != 0)
|
|
f.OffsetU = offsets;
|
|
|
|
if (offsett != 0)
|
|
f.OffsetV = offsett;
|
|
|
|
if (scales != 0)
|
|
f.RepeatU = scales;
|
|
|
|
if (scalet != 0)
|
|
f.RepeatV = scalet;
|
|
|
|
if (textures.Count > textureNum)
|
|
f.TextureID = textures[textureNum];
|
|
else
|
|
f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
|
|
|
|
textureEntry.FaceTextures[face] = f;
|
|
}
|
|
|
|
pbs.TextureEntry = textureEntry.GetBytes();
|
|
|
|
bool hasmesh = false;
|
|
if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
|
|
{
|
|
int meshindx = inner_instance_list["mesh"].AsInteger();
|
|
if (meshAssets.Count > meshindx)
|
|
{
|
|
pbs.SculptEntry = true;
|
|
pbs.SculptType = (byte)SculptType.Mesh;
|
|
pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
|
|
// data will be requested from asset on rez (i hope)
|
|
hasmesh = true;
|
|
}
|
|
}
|
|
|
|
Vector3 position = inner_instance_list["position"].AsVector3();
|
|
Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
|
|
|
|
// for now viwers do send fixed defaults
|
|
// but this may change
|
|
// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
|
|
byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
|
|
if(hasmesh)
|
|
physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
|
|
// int material = inner_instance_list["material"].AsInteger();
|
|
byte material = (byte)Material.Wood;
|
|
|
|
// no longer used - begin ------------------------
|
|
// int mesh = inner_instance_list["mesh"].AsInteger();
|
|
|
|
// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
|
|
// int base_mask = permissions["base_mask"].AsInteger();
|
|
// int everyone_mask = permissions["everyone_mask"].AsInteger();
|
|
// UUID creator_id = permissions["creator_id"].AsUUID();
|
|
// UUID group_id = permissions["group_id"].AsUUID();
|
|
// int group_mask = permissions["group_mask"].AsInteger();
|
|
// bool is_owner_group = permissions["is_owner_group"].AsBoolean();
|
|
// UUID last_owner_id = permissions["last_owner_id"].AsUUID();
|
|
// int next_owner_mask = permissions["next_owner_mask"].AsInteger();
|
|
// UUID owner_id = permissions["owner_id"].AsUUID();
|
|
// int owner_mask = permissions["owner_mask"].AsInteger();
|
|
// no longer used - end ------------------------
|
|
|
|
|
|
SceneObjectPart prim
|
|
= new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
|
|
|
|
prim.Scale = scale;
|
|
rotations.Add(rotation);
|
|
positions.Add(position);
|
|
prim.UUID = UUID.Random();
|
|
prim.CreatorID = creatorID;
|
|
prim.OwnerID = owner_id;
|
|
prim.GroupID = UUID.Zero;
|
|
prim.LastOwnerID = creatorID;
|
|
prim.CreationDate = Util.UnixTimeSinceEpoch();
|
|
|
|
if (grp == null)
|
|
prim.Name = assetName;
|
|
else
|
|
prim.Name = assetName + "#" + i.ToString();
|
|
|
|
prim.EveryoneMask = 0;
|
|
prim.GroupMask = 0;
|
|
|
|
if (restrictPerms)
|
|
{
|
|
prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
|
|
prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
|
|
prim.NextOwnerMask = 0;
|
|
}
|
|
else
|
|
{
|
|
prim.BaseMask = (uint)PermissionMask.All | (uint)PermissionMask.Export;
|
|
prim.OwnerMask = (uint)PermissionMask.All | (uint)PermissionMask.Export;
|
|
prim.NextOwnerMask = (uint)PermissionMask.Transfer;
|
|
}
|
|
|
|
if(istest)
|
|
prim.Description = "For testing only. Other uses are prohibited";
|
|
else
|
|
prim.Description = "";
|
|
|
|
prim.Material = material;
|
|
prim.PhysicsShapeType = physicsShapeType;
|
|
|
|
// prim.BaseMask = (uint)base_mask;
|
|
// prim.EveryoneMask = (uint)everyone_mask;
|
|
// prim.GroupMask = (uint)group_mask;
|
|
// prim.NextOwnerMask = (uint)next_owner_mask;
|
|
// prim.OwnerMask = (uint)owner_mask;
|
|
|
|
if (grp == null)
|
|
{
|
|
grp = new SceneObjectGroup(prim);
|
|
grp.LastOwnerID = creatorID;
|
|
}
|
|
else
|
|
grp.AddPart(prim);
|
|
}
|
|
|
|
Vector3 rootPos = positions[0];
|
|
|
|
if (grp.Parts.Length > 1)
|
|
{
|
|
// Fix first link number
|
|
grp.RootPart.LinkNum++;
|
|
|
|
Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
|
|
Quaternion tmprot;
|
|
Vector3 offset;
|
|
|
|
// fix children rotations and positions
|
|
for (int i = 1; i < rotations.Count; i++)
|
|
{
|
|
tmprot = rotations[i];
|
|
tmprot = rootRotConj * tmprot;
|
|
|
|
grp.Parts[i].RotationOffset = tmprot;
|
|
|
|
offset = positions[i] - rootPos;
|
|
|
|
offset *= rootRotConj;
|
|
grp.Parts[i].OffsetPosition = offset;
|
|
}
|
|
|
|
grp.AbsolutePosition = rootPos;
|
|
grp.UpdateGroupRotationR(rotations[0]);
|
|
}
|
|
else
|
|
{
|
|
grp.AbsolutePosition = rootPos;
|
|
grp.UpdateGroupRotationR(rotations[0]);
|
|
}
|
|
|
|
data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
|
|
}
|
|
|
|
else // not a mesh model
|
|
{
|
|
m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
|
|
return;
|
|
}
|
|
}
|
|
|
|
AssetBase asset;
|
|
asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
|
|
asset.Data = data;
|
|
if (istest)
|
|
asset.Local = true;
|
|
if (AddNewAsset != null)
|
|
AddNewAsset(asset);
|
|
else if (m_assetService != null)
|
|
m_assetService.Store(asset);
|
|
|
|
InventoryItemBase item = new InventoryItemBase();
|
|
item.Owner = m_HostCapsObj.AgentID;
|
|
item.CreatorId = creatorIDstr;
|
|
item.CreatorData = String.Empty;
|
|
item.ID = inventoryItem;
|
|
item.AssetID = asset.FullID;
|
|
if (istest)
|
|
{
|
|
item.Description = "For testing only. Other uses are prohibited";
|
|
item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
|
|
}
|
|
else
|
|
item.Description = assetDescription;
|
|
item.Name = assetName;
|
|
item.AssetType = assType;
|
|
item.InvType = inType;
|
|
item.Folder = parentFolder;
|
|
|
|
// If we set PermissionMask.All then when we rez the item the next permissions will replace the current
|
|
// (owner) permissions. This becomes a problem if next permissions are changed.
|
|
|
|
if (restrictPerms)
|
|
{
|
|
item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
|
|
item.CurrentPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
|
|
item.EveryOnePermissions = 0;
|
|
item.NextPermissions = 0;
|
|
}
|
|
else
|
|
{
|
|
item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
|
|
item.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
|
|
item.EveryOnePermissions = 0;
|
|
item.NextPermissions = (uint)PermissionMask.Transfer;
|
|
}
|
|
|
|
item.CreationDate = Util.UnixTimeSinceEpoch();
|
|
|
|
m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
|
|
|
|
if (AddNewInventoryItem != null)
|
|
{
|
|
if (istest)
|
|
{
|
|
m_Scene.AddInventoryItem(client, item);
|
|
/*
|
|
AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
|
|
if (client != null)
|
|
client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
|
|
// if (client != null)
|
|
// {
|
|
// // let users see anything.. i don't so far
|
|
// string str;
|
|
// if (cost > 0)
|
|
// // dont remember where is money unit name to put here
|
|
// str = "Upload complete. charged " + cost.ToString() + "$";
|
|
// else
|
|
// str = "Upload complete";
|
|
// client.SendAgentAlertMessage(str, true);
|
|
// }
|
|
}
|
|
}
|
|
|
|
lock (m_ModelCost)
|
|
m_FileAgentInventoryState = FileAgentInventoryState.idle;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="mapReq"></param>
|
|
/// <returns></returns>
|
|
public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
|
|
{
|
|
m_log.Debug("[CAPS]: MapLayer Request in region: " + m_regionName);
|
|
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
|
|
mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
|
|
return mapResponse;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
protected static OSDMapLayer GetOSDMapLayerResponse()
|
|
{
|
|
OSDMapLayer mapLayer = new OSDMapLayer();
|
|
mapLayer.Right = 5000;
|
|
mapLayer.Top = 5000;
|
|
mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
|
|
|
|
return mapLayer;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="request"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
/// <returns></returns>
|
|
public string RequestTexture(string request, string path, string param)
|
|
{
|
|
m_log.Debug("texture request " + request);
|
|
// Needs implementing (added to remove compiler warning)
|
|
return String.Empty;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Called by the notecard update handler. Provides a URL to which the client can upload a new asset.
|
|
/// </summary>
|
|
/// <param name="request"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
/// <returns></returns>
|
|
public string NoteCardAgentInventory(string request, string path, string param,
|
|
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
|
|
{
|
|
//m_log.Debug("[CAPS]: NoteCardAgentInventory Request in region: " + m_regionName + "\n" + request);
|
|
//m_log.Debug("[CAPS]: NoteCardAgentInventory Request is: " + request);
|
|
|
|
//OpenMetaverse.StructuredData.OSDMap hash = (OpenMetaverse.StructuredData.OSDMap)OpenMetaverse.StructuredData.LLSDParser.DeserializeBinary(Utils.StringToBytes(request));
|
|
Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
|
|
LLSDItemUpdate llsdRequest = new LLSDItemUpdate();
|
|
LLSDHelpers.DeserialiseOSDMap(hash, llsdRequest);
|
|
|
|
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
|
|
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
|
|
|
|
ItemUpdater uploader =
|
|
new ItemUpdater(llsdRequest.item_id, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
|
|
uploader.OnUpLoad += ItemUpdated;
|
|
|
|
m_HostCapsObj.HttpListener.AddStreamHandler(
|
|
new BinaryStreamHandler(
|
|
"POST", capsBase + uploaderPath, uploader.uploaderCaps, "NoteCardAgentInventory", null));
|
|
|
|
string protocol = "http://";
|
|
|
|
if (m_HostCapsObj.SSLCaps)
|
|
protocol = "https://";
|
|
|
|
string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
|
|
uploaderPath;
|
|
|
|
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
|
|
uploadResponse.uploader = uploaderURL;
|
|
uploadResponse.state = "upload";
|
|
|
|
// m_log.InfoFormat("[CAPS]: " +
|
|
// "NoteCardAgentInventory response: {0}",
|
|
// LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
|
|
|
|
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the CopyInventoryFromNotecard caps handler.
|
|
/// </summary>
|
|
/// <param name="request"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
public string CopyInventoryFromNotecard(string request, string path, string param,
|
|
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
|
|
{
|
|
Hashtable response = new Hashtable();
|
|
response["int_response_code"] = 404;
|
|
response["content_type"] = "text/plain";
|
|
response["keepalive"] = false;
|
|
response["str_response_string"] = "";
|
|
|
|
try
|
|
{
|
|
OSDMap content = (OSDMap)OSDParser.DeserializeLLSDXml(request);
|
|
UUID objectID = content["object-id"].AsUUID();
|
|
UUID notecardID = content["notecard-id"].AsUUID();
|
|
UUID folderID = content["folder-id"].AsUUID();
|
|
UUID itemID = content["item-id"].AsUUID();
|
|
|
|
// m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, FolderID:{0}, ItemID:{1}, NotecardID:{2}, ObjectID:{3}", folderID, itemID, notecardID, objectID);
|
|
|
|
if (objectID != UUID.Zero)
|
|
{
|
|
SceneObjectPart part = m_Scene.GetSceneObjectPart(objectID);
|
|
if (part != null)
|
|
{
|
|
// TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(notecardID);
|
|
if (!m_Scene.Permissions.CanCopyObjectInventory(notecardID, objectID, m_HostCapsObj.AgentID))
|
|
{
|
|
return LLSDHelpers.SerialiseLLSDReply(response);
|
|
}
|
|
}
|
|
}
|
|
|
|
InventoryItemBase item = null;
|
|
InventoryItemBase copyItem = null;
|
|
IClientAPI client = null;
|
|
|
|
m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
|
|
item = m_Scene.InventoryService.GetItem(new InventoryItemBase(itemID));
|
|
if (item != null)
|
|
{
|
|
copyItem = m_Scene.GiveInventoryItem(m_HostCapsObj.AgentID, item.Owner, itemID, folderID);
|
|
if (copyItem != null && client != null)
|
|
{
|
|
m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, ItemID:{0}, FolderID:{1}", copyItem.ID, copyItem.Folder);
|
|
client.SendBulkUpdateInventory(copyItem);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard - Failed to retrieve item {0} from notecard {1}", itemID, notecardID);
|
|
if (client != null)
|
|
client.SendAlertMessage("Failed to retrieve item");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard : {0}", e.ToString());
|
|
}
|
|
|
|
response["int_response_code"] = 200;
|
|
return LLSDHelpers.SerialiseLLSDReply(response);
|
|
}
|
|
|
|
public string GetObjectPhysicsData(string request, string path,
|
|
string param, IOSHttpRequest httpRequest,
|
|
IOSHttpResponse httpResponse)
|
|
{
|
|
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
|
|
OSDMap resp = new OSDMap();
|
|
OSDArray object_ids = (OSDArray)req["object_ids"];
|
|
|
|
for (int i = 0 ; i < object_ids.Count ; i++)
|
|
{
|
|
UUID uuid = object_ids[i].AsUUID();
|
|
|
|
SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid);
|
|
if (obj != null)
|
|
{
|
|
OSDMap object_data = new OSDMap();
|
|
|
|
object_data["PhysicsShapeType"] = obj.PhysicsShapeType;
|
|
object_data["Density"] = obj.Density;
|
|
object_data["Friction"] = obj.Friction;
|
|
object_data["Restitution"] = obj.Restitution;
|
|
object_data["GravityMultiplier"] = obj.GravityModifier;
|
|
|
|
resp[uuid.ToString()] = object_data;
|
|
}
|
|
}
|
|
|
|
string response = OSDParser.SerializeLLSDXmlString(resp);
|
|
return response;
|
|
}
|
|
|
|
public string GetObjectCost(string request, string path,
|
|
string param, IOSHttpRequest httpRequest,
|
|
IOSHttpResponse httpResponse)
|
|
{
|
|
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
|
|
OSDMap resp = new OSDMap();
|
|
|
|
OSDArray object_ids = (OSDArray)req["object_ids"];
|
|
|
|
for (int i = 0; i < object_ids.Count; i++)
|
|
{
|
|
UUID uuid = object_ids[i].AsUUID();
|
|
|
|
SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
|
|
|
|
if (part != null)
|
|
{
|
|
SceneObjectGroup grp = part.ParentGroup;
|
|
if (grp != null)
|
|
{
|
|
float linksetCost;
|
|
float linksetPhysCost;
|
|
float partCost;
|
|
float partPhysCost;
|
|
|
|
grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost);
|
|
|
|
OSDMap object_data = new OSDMap();
|
|
object_data["linked_set_resource_cost"] = linksetCost;
|
|
object_data["resource_cost"] = partCost;
|
|
object_data["physics_cost"] = partPhysCost;
|
|
object_data["linked_set_physics_cost"] = linksetPhysCost;
|
|
|
|
resp[uuid.ToString()] = object_data;
|
|
}
|
|
else
|
|
{
|
|
OSDMap object_data = new OSDMap();
|
|
object_data["linked_set_resource_cost"] = 0;
|
|
object_data["resource_cost"] = 0;
|
|
object_data["physics_cost"] = 0;
|
|
object_data["linked_set_physics_cost"] = 0;
|
|
|
|
resp[uuid.ToString()] = object_data;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
string response = OSDParser.SerializeLLSDXmlString(resp);
|
|
return response;
|
|
}
|
|
|
|
public string ResourceCostSelected(string request, string path,
|
|
string param, IOSHttpRequest httpRequest,
|
|
IOSHttpResponse httpResponse)
|
|
{
|
|
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
|
|
OSDMap resp = new OSDMap();
|
|
|
|
|
|
float phys=0;
|
|
float stream=0;
|
|
float simul=0;
|
|
|
|
if (req.ContainsKey("selected_roots"))
|
|
{
|
|
OSDArray object_ids = (OSDArray)req["selected_roots"];
|
|
|
|
// should go by SOG suming costs for all parts
|
|
// ll v3 works ok with several objects select we get the list and adds ok
|
|
// FS calls per object so results are wrong guess fs bug
|
|
for (int i = 0; i < object_ids.Count; i++)
|
|
{
|
|
UUID uuid = object_ids[i].AsUUID();
|
|
float Physc;
|
|
float simulc;
|
|
float streamc;
|
|
|
|
SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
|
|
if (grp != null)
|
|
{
|
|
grp.GetSelectedCosts(out Physc, out streamc, out simulc);
|
|
phys += Physc;
|
|
stream += streamc;
|
|
simul += simulc;
|
|
}
|
|
}
|
|
}
|
|
else if (req.ContainsKey("selected_prims"))
|
|
{
|
|
OSDArray object_ids = (OSDArray)req["selected_prims"];
|
|
|
|
// don't see in use in any of the 2 viewers
|
|
// guess it should be for edit linked but... nothing
|
|
// should go to SOP per part
|
|
for (int i = 0; i < object_ids.Count; i++)
|
|
{
|
|
UUID uuid = object_ids[i].AsUUID();
|
|
|
|
SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
|
|
if (part != null)
|
|
{
|
|
phys += part.PhysicsCost;
|
|
stream += part.StreamingCost;
|
|
simul += part.SimulationCost;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if (simul != 0)
|
|
{
|
|
OSDMap object_data = new OSDMap();
|
|
|
|
object_data["physics"] = phys;
|
|
object_data["streaming"] = stream;
|
|
object_data["simulation"] = simul;
|
|
|
|
resp["selected"] = object_data;
|
|
}
|
|
|
|
string response = OSDParser.SerializeLLSDXmlString(resp);
|
|
return response;
|
|
}
|
|
|
|
public string UpdateAgentInformation(string request, string path,
|
|
string param, IOSHttpRequest httpRequest,
|
|
IOSHttpResponse httpResponse)
|
|
{
|
|
// OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
|
|
OSDMap resp = new OSDMap();
|
|
|
|
OSDMap accessPrefs = new OSDMap();
|
|
accessPrefs["max"] = "A";
|
|
|
|
resp["access_prefs"] = accessPrefs;
|
|
|
|
string response = OSDParser.SerializeLLSDXmlString(resp);
|
|
return response;
|
|
}
|
|
}
|
|
|
|
public class AssetUploader
|
|
{
|
|
private static readonly ILog m_log =
|
|
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
|
|
public event UpLoadedAsset OnUpLoad;
|
|
private UpLoadedAsset handlerUpLoad = null;
|
|
|
|
private string uploaderPath = String.Empty;
|
|
private UUID newAssetID;
|
|
private UUID inventoryItemID;
|
|
private UUID parentFolder;
|
|
private IHttpServer httpListener;
|
|
private bool m_dumpAssetsToFile;
|
|
private string m_assetName = String.Empty;
|
|
private string m_assetDes = String.Empty;
|
|
|
|
private string m_invType = String.Empty;
|
|
private string m_assetType = String.Empty;
|
|
private int m_cost;
|
|
private string m_error = String.Empty;
|
|
|
|
private Timer m_timeoutTimer = new Timer();
|
|
private UUID m_texturesFolder;
|
|
private int m_nreqtextures;
|
|
private int m_nreqmeshs;
|
|
private int m_nreqinstances;
|
|
private bool m_IsAtestUpload;
|
|
|
|
public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
|
|
UUID parentFolderID, string invType, string assetType, string path,
|
|
IHttpServer httpServer, bool dumpAssetsToFile,
|
|
int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
|
|
bool IsAtestUpload)
|
|
{
|
|
m_assetName = assetName;
|
|
m_assetDes = description;
|
|
newAssetID = assetID;
|
|
inventoryItemID = inventoryItem;
|
|
uploaderPath = path;
|
|
httpListener = httpServer;
|
|
parentFolder = parentFolderID;
|
|
m_assetType = assetType;
|
|
m_invType = invType;
|
|
m_dumpAssetsToFile = dumpAssetsToFile;
|
|
m_cost = totalCost;
|
|
|
|
m_texturesFolder = texturesFolder;
|
|
m_nreqtextures = nreqtextures;
|
|
m_nreqmeshs = nreqmeshs;
|
|
m_nreqinstances = nreqinstances;
|
|
m_IsAtestUpload = IsAtestUpload;
|
|
|
|
m_timeoutTimer.Elapsed += TimedOut;
|
|
m_timeoutTimer.Interval = 120000;
|
|
m_timeoutTimer.AutoReset = false;
|
|
m_timeoutTimer.Start();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handle raw asset upload data via the capability.
|
|
/// </summary>
|
|
/// <param name="data"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
/// <returns></returns>
|
|
public string uploaderCaps(byte[] data, string path, string param)
|
|
{
|
|
UUID inv = inventoryItemID;
|
|
string res = String.Empty;
|
|
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
|
|
/*
|
|
uploadComplete.new_asset = newAssetID.ToString();
|
|
uploadComplete.new_inventory_item = inv;
|
|
uploadComplete.state = "complete";
|
|
|
|
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
|
|
*/
|
|
m_timeoutTimer.Stop();
|
|
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
|
|
|
// TODO: probably make this a better set of extensions here
|
|
string extension = ".jp2";
|
|
if (m_invType != "image")
|
|
{
|
|
extension = ".dat";
|
|
}
|
|
|
|
if (m_dumpAssetsToFile)
|
|
{
|
|
SaveAssetToFile(m_assetName + extension, data);
|
|
}
|
|
handlerUpLoad = OnUpLoad;
|
|
if (handlerUpLoad != null)
|
|
{
|
|
handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
|
|
m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
|
|
}
|
|
if (m_IsAtestUpload)
|
|
{
|
|
LLSDAssetUploadError resperror = new LLSDAssetUploadError();
|
|
resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
|
|
resperror.identifier = inv;
|
|
|
|
uploadComplete.error = resperror;
|
|
uploadComplete.state = "Upload4Testing";
|
|
}
|
|
else
|
|
{
|
|
if (m_error == String.Empty)
|
|
{
|
|
uploadComplete.new_asset = newAssetID.ToString();
|
|
uploadComplete.new_inventory_item = inv;
|
|
// if (m_texturesFolder != UUID.Zero)
|
|
// uploadComplete.new_texture_folder_id = m_texturesFolder;
|
|
uploadComplete.state = "complete";
|
|
}
|
|
else
|
|
{
|
|
LLSDAssetUploadError resperror = new LLSDAssetUploadError();
|
|
resperror.message = m_error;
|
|
resperror.identifier = inv;
|
|
|
|
uploadComplete.error = resperror;
|
|
uploadComplete.state = "failed";
|
|
}
|
|
}
|
|
|
|
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
|
|
return res;
|
|
}
|
|
|
|
private void TimedOut(object sender, ElapsedEventArgs args)
|
|
{
|
|
m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
|
|
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
|
}
|
|
|
|
///Left this in and commented in case there are unforseen issues
|
|
//private void SaveAssetToFile(string filename, byte[] data)
|
|
//{
|
|
// FileStream fs = File.Create(filename);
|
|
// BinaryWriter bw = new BinaryWriter(fs);
|
|
// bw.Write(data);
|
|
// bw.Close();
|
|
// fs.Close();
|
|
//}
|
|
|
|
private static void SaveAssetToFile(string filename, byte[] data)
|
|
{
|
|
string assetPath = "UserAssets";
|
|
if (!Directory.Exists(assetPath))
|
|
{
|
|
Directory.CreateDirectory(assetPath);
|
|
}
|
|
FileStream fs = File.Create(Path.Combine(assetPath, Util.safeFileName(filename)));
|
|
BinaryWriter bw = new BinaryWriter(fs);
|
|
bw.Write(data);
|
|
bw.Close();
|
|
fs.Close();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This class is a callback invoked when a client sends asset data to
|
|
/// an agent inventory notecard update url
|
|
/// </summary>
|
|
public class ItemUpdater
|
|
{
|
|
public event UpdateItem OnUpLoad;
|
|
|
|
private UpdateItem handlerUpdateItem = null;
|
|
|
|
private string uploaderPath = String.Empty;
|
|
private UUID inventoryItemID;
|
|
private IHttpServer httpListener;
|
|
private bool m_dumpAssetToFile;
|
|
|
|
public ItemUpdater(UUID inventoryItem, string path, IHttpServer httpServer, bool dumpAssetToFile)
|
|
{
|
|
m_dumpAssetToFile = dumpAssetToFile;
|
|
|
|
inventoryItemID = inventoryItem;
|
|
uploaderPath = path;
|
|
httpListener = httpServer;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handle raw uploaded asset data.
|
|
/// </summary>
|
|
/// <param name="data"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
/// <returns></returns>
|
|
public string uploaderCaps(byte[] data, string path, string param)
|
|
{
|
|
UUID inv = inventoryItemID;
|
|
string res = String.Empty;
|
|
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
|
|
UUID assetID = UUID.Zero;
|
|
handlerUpdateItem = OnUpLoad;
|
|
if (handlerUpdateItem != null)
|
|
{
|
|
assetID = handlerUpdateItem(inv, data);
|
|
}
|
|
|
|
uploadComplete.new_asset = assetID.ToString();
|
|
uploadComplete.new_inventory_item = inv;
|
|
uploadComplete.state = "complete";
|
|
|
|
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
|
|
|
|
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
|
|
|
if (m_dumpAssetToFile)
|
|
{
|
|
SaveAssetToFile("updateditem" + Util.RandomClass.Next(1, 1000) + ".dat", data);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
///Left this in and commented in case there are unforseen issues
|
|
//private void SaveAssetToFile(string filename, byte[] data)
|
|
//{
|
|
// FileStream fs = File.Create(filename);
|
|
// BinaryWriter bw = new BinaryWriter(fs);
|
|
// bw.Write(data);
|
|
// bw.Close();
|
|
// fs.Close();
|
|
//}
|
|
|
|
private static void SaveAssetToFile(string filename, byte[] data)
|
|
{
|
|
string assetPath = "UserAssets";
|
|
if (!Directory.Exists(assetPath))
|
|
{
|
|
Directory.CreateDirectory(assetPath);
|
|
}
|
|
FileStream fs = File.Create(Path.Combine(assetPath, filename));
|
|
BinaryWriter bw = new BinaryWriter(fs);
|
|
bw.Write(data);
|
|
bw.Close();
|
|
fs.Close();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This class is a callback invoked when a client sends asset data to
|
|
/// a task inventory script update url
|
|
/// </summary>
|
|
public class TaskInventoryScriptUpdater
|
|
{
|
|
private static readonly ILog m_log =
|
|
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
public event UpdateTaskScript OnUpLoad;
|
|
|
|
private UpdateTaskScript handlerUpdateTaskScript = null;
|
|
|
|
private string uploaderPath = String.Empty;
|
|
private UUID inventoryItemID;
|
|
private UUID primID;
|
|
private bool isScriptRunning;
|
|
private IHttpServer httpListener;
|
|
private bool m_dumpAssetToFile;
|
|
|
|
public TaskInventoryScriptUpdater(UUID inventoryItemID, UUID primID, int isScriptRunning,
|
|
string path, IHttpServer httpServer, bool dumpAssetToFile)
|
|
{
|
|
m_dumpAssetToFile = dumpAssetToFile;
|
|
|
|
this.inventoryItemID = inventoryItemID;
|
|
this.primID = primID;
|
|
|
|
// This comes in over the packet as an integer, but actually appears to be treated as a bool
|
|
this.isScriptRunning = (0 == isScriptRunning ? false : true);
|
|
|
|
uploaderPath = path;
|
|
httpListener = httpServer;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="data"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
/// <returns></returns>
|
|
public string uploaderCaps(byte[] data, string path, string param)
|
|
{
|
|
try
|
|
{
|
|
// m_log.InfoFormat("[CAPS]: " +
|
|
// "TaskInventoryScriptUpdater received data: {0}, path: {1}, param: {2}",
|
|
// data, path, param));
|
|
|
|
string res = String.Empty;
|
|
LLSDTaskScriptUploadComplete uploadComplete = new LLSDTaskScriptUploadComplete();
|
|
|
|
ArrayList errors = new ArrayList();
|
|
handlerUpdateTaskScript = OnUpLoad;
|
|
if (handlerUpdateTaskScript != null)
|
|
{
|
|
handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data, ref errors);
|
|
}
|
|
|
|
uploadComplete.new_asset = inventoryItemID;
|
|
uploadComplete.compiled = errors.Count > 0 ? false : true;
|
|
uploadComplete.state = "complete";
|
|
uploadComplete.errors = new OpenSim.Framework.Capabilities.OSDArray();
|
|
uploadComplete.errors.Array = errors;
|
|
|
|
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
|
|
|
|
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
|
|
|
if (m_dumpAssetToFile)
|
|
{
|
|
SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data);
|
|
}
|
|
|
|
// m_log.InfoFormat("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res);
|
|
|
|
return res;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.Error("[CAPS]: " + e.ToString());
|
|
}
|
|
|
|
// XXX Maybe this should be some meaningful error packet
|
|
return null;
|
|
}
|
|
|
|
///Left this in and commented in case there are unforseen issues
|
|
//private void SaveAssetToFile(string filename, byte[] data)
|
|
//{
|
|
// FileStream fs = File.Create(filename);
|
|
// BinaryWriter bw = new BinaryWriter(fs);
|
|
// bw.Write(data);
|
|
// bw.Close();
|
|
// fs.Close();
|
|
//}
|
|
private static void SaveAssetToFile(string filename, byte[] data)
|
|
{
|
|
string assetPath = "UserAssets";
|
|
if (!Directory.Exists(assetPath))
|
|
{
|
|
Directory.CreateDirectory(assetPath);
|
|
}
|
|
FileStream fs = File.Create(Path.Combine(assetPath, filename));
|
|
BinaryWriter bw = new BinaryWriter(fs);
|
|
bw.Write(data);
|
|
bw.Close();
|
|
fs.Close();
|
|
}
|
|
}
|
|
}
|