195 lines
6.3 KiB
C#
195 lines
6.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using System.Threading;
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using OpenMetaverse;
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using Nini.Config;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.CoreModules.Avatar.NPC;
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using OpenSim.Framework;
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using Timer=System.Timers.Timer;
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namespace OpenSim.Region.OptionalModules.World.NPC
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{
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public class NPCModule : IRegionModule, INPCModule
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{
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// private const bool m_enabled = false;
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private Mutex m_createMutex = new Mutex(false);
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private Timer m_timer = new Timer(500);
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private Dictionary<UUID,NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>();
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private Dictionary<UUID,AvatarAppearance> m_appearanceCache = new Dictionary<UUID, AvatarAppearance>();
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// Timer vars.
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private bool p_inUse = false;
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private readonly object p_lock = new object();
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// Private Temporary Variables.
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private string p_firstname;
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private string p_lastname;
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private Vector3 p_position;
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private Scene p_scene;
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private UUID p_cloneAppearanceFrom;
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private UUID p_returnUuid;
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private AvatarAppearance GetAppearance(UUID target, Scene scene)
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{
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if (m_appearanceCache.ContainsKey(target))
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return m_appearanceCache[target];
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AvatarAppearance x = scene.CommsManager.AvatarService.GetUserAppearance(target);
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m_appearanceCache.Add(target, x);
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return x;
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}
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public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom)
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{
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// Block.
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m_createMutex.WaitOne();
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// Copy Temp Variables for Timer to pick up.
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lock (p_lock)
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{
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p_firstname = firstname;
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p_lastname = lastname;
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p_position = position;
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p_scene = scene;
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p_cloneAppearanceFrom = cloneAppearanceFrom;
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p_inUse = true;
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p_returnUuid = UUID.Zero;
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}
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while (p_returnUuid == UUID.Zero)
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{
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Thread.Sleep(250);
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}
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m_createMutex.ReleaseMutex();
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return p_returnUuid;
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}
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public void Autopilot(UUID agentID, Scene scene, Vector3 pos)
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{
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lock (m_avatars)
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{
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if (m_avatars.ContainsKey(agentID))
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{
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ScenePresence sp;
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scene.TryGetAvatar(agentID, out sp);
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sp.DoAutoPilot(0, pos, m_avatars[agentID]);
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}
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}
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}
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public void Say(UUID agentID, Scene scene, string text)
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{
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lock (m_avatars)
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{
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if (m_avatars.ContainsKey(agentID))
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{
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m_avatars[agentID].Say(text);
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}
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}
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}
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public void DeleteNPC(UUID agentID, Scene scene)
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{
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lock (m_avatars)
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{
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if (m_avatars.ContainsKey(agentID))
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{
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scene.RemoveClient(agentID);
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m_avatars.Remove(agentID);
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}
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}
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}
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public void Initialise(Scene scene, IConfigSource source)
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{
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scene.RegisterModuleInterface<INPCModule>(this);
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m_timer.Elapsed += m_timer_Elapsed;
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m_timer.Start();
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}
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void m_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
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{
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lock (p_lock)
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{
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if (p_inUse)
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{
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p_inUse = false;
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NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene);
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npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue);
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p_scene.ClientManager.Add(npcAvatar.AgentId, npcAvatar.RemoteEndPoint, npcAvatar);
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p_scene.AddNewClient(npcAvatar);
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ScenePresence sp;
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if (p_scene.TryGetAvatar(npcAvatar.AgentId, out sp))
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{
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AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene);
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sp.SetAppearance(x.Texture, (byte[])x.VisualParams.Clone());
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}
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m_avatars.Add(npcAvatar.AgentId, npcAvatar);
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p_returnUuid = npcAvatar.AgentId;
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}
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "NPCModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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}
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}
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