OpenSimMirror/OpenSim/Data/Tests/BasicInventoryTest.cs

307 lines
14 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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using System;
using log4net.Config;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using log4net;
using System.Reflection;
namespace OpenSim.Data.Tests
{
public class BasicInventoryTest
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public IInventoryDataPlugin db;
public UUID zero = UUID.Zero;
public UUID folder1;
public UUID folder2;
public UUID folder3;
public UUID owner1;
public UUID owner2;
public UUID owner3;
public UUID item1;
public UUID item2;
public UUID item3;
public UUID asset1;
public UUID asset2;
public UUID asset3;
public string name1;
public string name2;
public string name3;
public string niname1;
public string iname1;
public string iname2;
public string iname3;
public void SuperInit()
{
try
{
XmlConfigurator.Configure();
}
catch (Exception)
{
// I don't care, just leave log4net off
}
folder1 = UUID.Random();
folder2 = UUID.Random();
folder3 = UUID.Random();
owner1 = UUID.Random();
owner2 = UUID.Random();
owner3 = UUID.Random();
item1 = UUID.Random();
item2 = UUID.Random();
item3 = UUID.Random();
asset1 = UUID.Random();
asset2 = UUID.Random();
asset3 = UUID.Random();
name1 = "Root Folder for " + owner1.ToString();
name2 = "First Level folder";
name3 = "First Level folder 2";
niname1 = "My Shirt";
iname1 = "Shirt";
iname2 = "Text Board";
iname3 = "No Pants Barrel";
}
[Test]
public void T001_LoadEmpty()
{
Assert.That(db.getInventoryFolder(zero), Is.Null);
Assert.That(db.getInventoryFolder(folder1), Is.Null);
Assert.That(db.getInventoryFolder(folder2), Is.Null);
Assert.That(db.getInventoryFolder(folder3), Is.Null);
Assert.That(db.getInventoryItem(zero), Is.Null);
Assert.That(db.getInventoryItem(item1), Is.Null);
Assert.That(db.getInventoryItem(item2), Is.Null);
Assert.That(db.getInventoryItem(item3), Is.Null);
Assert.That(db.getUserRootFolder(zero), Is.Null);
Assert.That(db.getUserRootFolder(owner1), Is.Null);
}
// 01x - folder tests
[Test]
public void T010_FolderNonParent()
{
InventoryFolderBase f1 = NewFolder(folder2, folder1, owner1, name2);
// the folder will go in
db.addInventoryFolder(f1);
InventoryFolderBase f1a = db.getUserRootFolder(owner1);
Assert.That(f1a, Is.Null);
}
[Test]
public void T011_FolderCreate()
{
InventoryFolderBase f1 = NewFolder(folder1, zero, owner1, name1);
// TODO: this is probably wrong behavior, but is what we have
// db.updateInventoryFolder(f1);
// InventoryFolderBase f1a = db.getUserRootFolder(owner1);
// Assert.That(uuid1, Is.EqualTo(f1a.ID))
// Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))");
// Assert.That(db.getUserRootFolder(owner1), Is.Null);
// succeed with true
db.addInventoryFolder(f1);
InventoryFolderBase f1a = db.getUserRootFolder(owner1);
Assert.That(folder1, Is.EqualTo(f1a.ID), "Assert.That(folder1, Is.EqualTo(f1a.ID))");
Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))");
}
// we now have the following tree
// folder1
// +--- folder2
// +--- folder3
[Test]
public void T012_FolderList()
{
InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3);
db.addInventoryFolder(f2);
Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1))");
Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(2), "Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(2))");
Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0))");
Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(0))");
Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0))");
}
[Test]
public void T013_FolderHierarchy()
{
Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))");
Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))");
Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0))");
Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0))");
}
[Test]
public void T014_MoveFolder()
{
InventoryFolderBase f2 = db.getInventoryFolder(folder2);
f2.ParentID = folder3;
db.moveInventoryFolder(f2);
Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1))");
Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(1))");
Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0))");
Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(1))");
Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0))");
}
[Test]
public void T015_FolderHierarchy()
{
Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))");
Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))");
Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(1), "Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(1))");
Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0))");
}
// Item tests
[Test]
public void T100_NoItems()
{
Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))");
Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0))");
Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0))");
Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(0))");
}
// TODO: Feeding a bad inventory item down the data path will
// crash the system. This is largely due to the builder
// routines. That should be fixed and tested for.
[Test]
public void T101_CreatItems()
{
db.addInventoryItem(NewItem(item1, folder3, owner1, iname1, asset1));
db.addInventoryItem(NewItem(item2, folder3, owner1, iname2, asset2));
db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3));
Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(3), "Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(3))");
}
[Test]
public void T102_CompareItems()
{
InventoryItemBase i1 = db.getInventoryItem(item1);
InventoryItemBase i2 = db.getInventoryItem(item2);
InventoryItemBase i3 = db.getInventoryItem(item3);
Assert.That(i1.Name, Is.EqualTo(iname1), "Assert.That(i1.Name, Is.EqualTo(iname1))");
Assert.That(i2.Name, Is.EqualTo(iname2), "Assert.That(i2.Name, Is.EqualTo(iname2))");
Assert.That(i3.Name, Is.EqualTo(iname3), "Assert.That(i3.Name, Is.EqualTo(iname3))");
Assert.That(i1.Owner, Is.EqualTo(owner1), "Assert.That(i1.Owner, Is.EqualTo(owner1))");
Assert.That(i2.Owner, Is.EqualTo(owner1), "Assert.That(i2.Owner, Is.EqualTo(owner1))");
Assert.That(i3.Owner, Is.EqualTo(owner1), "Assert.That(i3.Owner, Is.EqualTo(owner1))");
Assert.That(i1.AssetID, Is.EqualTo(asset1), "Assert.That(i1.AssetID, Is.EqualTo(asset1))");
Assert.That(i2.AssetID, Is.EqualTo(asset2), "Assert.That(i2.AssetID, Is.EqualTo(asset2))");
Assert.That(i3.AssetID, Is.EqualTo(asset3), "Assert.That(i3.AssetID, Is.EqualTo(asset3))");
}
[Test]
public void T103_UpdateItem()
{
// TODO: probably shouldn't have the ability to have an
// owner of an item in a folder not owned by the user
InventoryItemBase i1 = db.getInventoryItem(item1);
i1.Name = niname1;
i1.Description = niname1;
i1.Owner = owner2;
db.updateInventoryItem(i1);
i1 = db.getInventoryItem(item1);
Assert.That(i1.Name, Is.EqualTo(niname1), "Assert.That(i1.Name, Is.EqualTo(niname1))");
Assert.That(i1.Description, Is.EqualTo(niname1), "Assert.That(i1.Description, Is.EqualTo(niname1))");
Assert.That(i1.Owner, Is.EqualTo(owner2), "Assert.That(i1.Owner, Is.EqualTo(owner2))");
}
[Test]
public void T104_RandomUpdateItem()
{
InventoryItemBase expected = db.getInventoryItem(item1);
ScrambleForTesting.Scramble(expected);
expected.ID = item1;
db.updateInventoryItem(expected);
InventoryItemBase actual = db.getInventoryItem(item1);
Assert.That(actual, Constraints.PropertyCompareConstraint(expected)
.IgnoreProperty(x=>x.InvType)
.IgnoreProperty(x=>x.Description)
.IgnoreProperty(x=>x.CreatorId));
}
[Test]
public void T999_StillNull()
{
// After all tests are run, these should still return no results
Assert.That(db.getInventoryFolder(zero), Is.Null);
Assert.That(db.getInventoryItem(zero), Is.Null);
Assert.That(db.getUserRootFolder(zero), Is.Null);
Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))");
}
private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset)
{
InventoryItemBase i = new InventoryItemBase();
i.ID = id;
i.Folder = parent;
i.Owner = owner;
i.CreatorId = owner.ToString();
i.Name = name;
i.Description = name;
i.AssetID = asset;
return i;
}
private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name)
{
InventoryFolderBase f = new InventoryFolderBase();
f.ID = id;
f.ParentID = parent;
f.Owner = owner;
f.Name = name;
return f;
}
}
}