91 lines
3.6 KiB
C#
91 lines
3.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.IO;
|
|
using Microsoft.CSharp;
|
|
using System.CodeDom.Compiler;
|
|
using System.Reflection;
|
|
|
|
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|
{
|
|
|
|
public class Compiler
|
|
{
|
|
private LSL2CSConverter LSL_Converter = new LSL2CSConverter();
|
|
private CSharpCodeProvider codeProvider = new CSharpCodeProvider();
|
|
//private ICodeCompiler icc = codeProvider.CreateCompiler();
|
|
public string Compile(string LSOFileName)
|
|
{
|
|
|
|
|
|
// Output assembly name
|
|
string OutFile = Path.Combine("ScriptEngines", Path.GetFileNameWithoutExtension(LSOFileName) + ".dll");
|
|
//string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll");
|
|
|
|
Common.SendToDebug("Reading source code into memory");
|
|
// TODO: Add error handling
|
|
string CS_Code;
|
|
switch (System.IO.Path.GetExtension(LSOFileName).ToLower())
|
|
{
|
|
case ".txt":
|
|
case ".lsl":
|
|
Common.SendToDebug("Source code is LSL, converting to CS");
|
|
CS_Code = LSL_Converter.Convert(File.ReadAllText(LSOFileName));
|
|
break;
|
|
case ".cs":
|
|
Common.SendToDebug("Source code is CS");
|
|
CS_Code = File.ReadAllText(LSOFileName);
|
|
break;
|
|
default:
|
|
throw new Exception("Unknown script type.");
|
|
}
|
|
|
|
Common.SendToDebug("Compiling");
|
|
|
|
// DEBUG - write source to disk
|
|
try
|
|
{
|
|
File.WriteAllText(Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(LSOFileName) + ".cs"), CS_Code);
|
|
}
|
|
catch { }
|
|
|
|
// Do actual compile
|
|
System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters();
|
|
parameters.IncludeDebugInformation = true;
|
|
// Add all available assemblies
|
|
foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
|
|
{
|
|
//Console.WriteLine("Adding assembly: " + asm.Location);
|
|
//parameters.ReferencedAssemblies.Add(asm.Location);
|
|
}
|
|
|
|
string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
|
|
string rootPathSE = Path.GetDirectoryName(this.GetType().Assembly.Location);
|
|
//Console.WriteLine("Assembly location: " + rootPath);
|
|
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll"));
|
|
parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Region.ScriptEngine.DotNetEngine.dll"));
|
|
|
|
//parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
|
|
parameters.GenerateExecutable = false;
|
|
parameters.OutputAssembly = OutFile;
|
|
CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, CS_Code);
|
|
|
|
// Go through errors
|
|
// TODO: Return errors to user somehow
|
|
if (results.Errors.Count > 0)
|
|
{
|
|
foreach (CompilerError CompErr in results.Errors)
|
|
{
|
|
Console.WriteLine("Line number " + CompErr.Line +
|
|
", Error Number: " + CompErr.ErrorNumber +
|
|
", '" + CompErr.ErrorText + ";");
|
|
}
|
|
}
|
|
|
|
|
|
return OutFile;
|
|
}
|
|
|
|
}
|
|
}
|