OpenSimMirror/bin
Adam Frisby 267348c5d1 * Committing terrain filter demo 2007-06-26 04:42:36 +00:00
..
TerrainDatafiles/Alien Fixed inverted map texture problem. 2007-06-17 19:25:04 +00:00
TerrainFilters * Committing terrain filter demo 2007-06-26 04:42:36 +00:00
assets Very Preliminary local teleporting added (currently only can teleport within the current region). 2007-06-17 14:10:19 +00:00
Axiom.MathLib.dll *Added libraries to bin 2007-06-08 15:51:10 +00:00
Db4objects.Db4o.dll *Added libraries to bin 2007-06-08 15:51:10 +00:00
Kds.Serialization.dll *Added libraries to bin 2007-06-08 15:51:10 +00:00
MySql.Data.dll *Added libraries to bin 2007-06-08 15:51:10 +00:00
Ode.NET.dll *Added libraries to bin 2007-06-08 15:51:10 +00:00
PhysX-wrapper.dll *Added libraries to bin 2007-06-08 15:51:10 +00:00
PhysX_Wrapper_Dotnet.dll *Added libraries to bin 2007-06-08 15:51:10 +00:00
Prebuild.exe * Applied Prebuild fixes to Sugilite 2007-06-14 11:01:38 +00:00
System.Data.SQLite.dll *Added libraries to bin 2007-06-08 15:51:10 +00:00
avatar-texture.dat *Added libraries to bin 2007-06-08 15:51:10 +00:00
defaultstripe.png Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes. 2007-06-17 18:04:35 +00:00
libTerrain-BSD.dll *Added libraries to bin 2007-06-08 15:51:10 +00:00
libdb_dotNET43.dll *Added libraries to bin 2007-06-08 15:51:10 +00:00
libode.a *Added libraries to bin 2007-06-08 15:51:10 +00:00
libode.so *Added libraries to bin 2007-06-08 15:51:10 +00:00
libopenjpeg-1.0.0-x86_64.so Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes. 2007-06-17 18:04:35 +00:00
libopenjpeg-1.0.0.so Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes. 2007-06-17 18:04:35 +00:00
libopenjpeg-1.1.0.dylib Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes. 2007-06-17 18:04:35 +00:00
libsecondlife.dll *Added libraries to bin 2007-06-08 15:51:10 +00:00
log4net.dll *Added libraries to bin 2007-06-08 15:51:10 +00:00
ode.dll *Added libraries to bin 2007-06-08 15:51:10 +00:00
openjpeg.dll Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes. 2007-06-17 18:04:35 +00:00
openjpegnet.dll *Added libraries to bin 2007-06-08 15:51:10 +00:00