80 lines
1.4 KiB
C++
80 lines
1.4 KiB
C++
#include "StdAfx.h"
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#include <ode/ode.h>
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#include "jointball.h"
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namespace ODEManaged
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{
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//Constructors
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JointBall::JointBall(void) : Joint(){}
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JointBall::JointBall(World &world)
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{
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if(this->_id) dJointDestroy(this->_id);
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_id = dJointCreateBall(world.Id(), 0);
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}
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JointBall::JointBall(World &world, JointGroup &jointGroup)
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{
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if(this->_id) dJointDestroy(this->_id);
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_id = dJointCreateBall(world.Id(), jointGroup.Id());
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}
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//Destructor
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JointBall::~JointBall(void){}
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//Methods
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//Overloaded Create
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void JointBall::Create(World &world, JointGroup &jointGroup)
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{
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if(this->_id) dJointDestroy(this->_id);
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_id = dJointCreateBall(world.Id(), jointGroup.Id());
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}
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void JointBall::Create(World &world)
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{
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if(this->_id) dJointDestroy(this->_id);
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_id = dJointCreateBall(world.Id(), 0);
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}
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//Overloaded Attach
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void JointBall::Attach(Body &body1, Body &body2)
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{
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dJointAttach(this->_id, body1.Id(), body2.Id());
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}
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void JointBall::Attach(Body &body1)
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{
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dJointAttach(this->_id, body1.Id(), 0);
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}
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//SetAnchor
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void JointBall::SetAnchor(double x, double y ,double z)
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{
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dJointSetBallAnchor(this->_id, x, y, z);
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}
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//GetAnchor
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Vector3 JointBall::GetAnchor(void)
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{
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Vector3 retVal;
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dVector3 temp;
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dJointGetBallAnchor(this->_id,temp);
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retVal.x = temp[0];
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retVal.y = temp[1];
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retVal.z = temp[2];
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return retVal;
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}
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}
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