711 lines
25 KiB
C#
711 lines
25 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Framework
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{
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// Soon to be dismissed
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[Serializable]
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public class ChildAgentDataUpdate
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{
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public Guid ActiveGroupID;
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public Guid AgentID;
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public bool alwaysrun;
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public float AVHeight;
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public Vector3 cameraPosition;
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public float drawdistance;
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public float godlevel;
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public uint GroupAccess;
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public Vector3 Position;
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public ulong regionHandle;
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public byte[] throttles;
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public Vector3 Velocity;
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public ChildAgentDataUpdate()
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{
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}
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}
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public interface IAgentData
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{
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UUID AgentID { get; set; }
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OSDMap Pack();
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void Unpack(OSDMap map, IScene scene);
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}
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/// <summary>
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/// Replacement for ChildAgentDataUpdate. Used over RESTComms and LocalComms.
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/// </summary>
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public class AgentPosition : IAgentData
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{
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private UUID m_id;
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public UUID AgentID
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{
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get { return m_id; }
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set { m_id = value; }
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}
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public ulong RegionHandle;
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public uint CircuitCode;
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public UUID SessionID;
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public float Far;
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public Vector3 Position;
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public Vector3 Velocity;
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public Vector3 Center;
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public Vector3 Size;
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public Vector3 AtAxis;
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public Vector3 LeftAxis;
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public Vector3 UpAxis;
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public bool ChangedGrid;
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// This probably shouldn't be here
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public byte[] Throttles;
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public OSDMap Pack()
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{
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OSDMap args = new OSDMap();
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args["message_type"] = OSD.FromString("AgentPosition");
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args["region_handle"] = OSD.FromString(RegionHandle.ToString());
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args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
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args["agent_uuid"] = OSD.FromUUID(AgentID);
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args["session_uuid"] = OSD.FromUUID(SessionID);
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args["position"] = OSD.FromString(Position.ToString());
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args["velocity"] = OSD.FromString(Velocity.ToString());
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args["center"] = OSD.FromString(Center.ToString());
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args["size"] = OSD.FromString(Size.ToString());
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args["at_axis"] = OSD.FromString(AtAxis.ToString());
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args["left_axis"] = OSD.FromString(LeftAxis.ToString());
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args["up_axis"] = OSD.FromString(UpAxis.ToString());
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args["far"] = OSD.FromReal(Far);
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args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
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if ((Throttles != null) && (Throttles.Length > 0))
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args["throttles"] = OSD.FromBinary(Throttles);
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return args;
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}
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public void Unpack(OSDMap args, IScene scene)
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{
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if (args.ContainsKey("region_handle"))
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UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
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if (args["circuit_code"] != null)
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UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
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if (args["agent_uuid"] != null)
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AgentID = args["agent_uuid"].AsUUID();
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if (args["session_uuid"] != null)
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SessionID = args["session_uuid"].AsUUID();
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if (args["position"] != null)
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Vector3.TryParse(args["position"].AsString(), out Position);
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if (args["velocity"] != null)
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Vector3.TryParse(args["velocity"].AsString(), out Velocity);
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if (args["center"] != null)
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Vector3.TryParse(args["center"].AsString(), out Center);
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if (args["size"] != null)
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Vector3.TryParse(args["size"].AsString(), out Size);
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if (args["at_axis"] != null)
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Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
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if (args["left_axis"] != null)
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Vector3.TryParse(args["left_axis"].AsString(), out LeftAxis);
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if (args["up_axis"] != null)
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Vector3.TryParse(args["up_axis"].AsString(), out UpAxis);
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if (args["changed_grid"] != null)
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ChangedGrid = args["changed_grid"].AsBoolean();
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if (args["far"] != null)
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Far = (float)(args["far"].AsReal());
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if (args["throttles"] != null)
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Throttles = args["throttles"].AsBinary();
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}
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/// <summary>
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/// Soon to be decommissioned
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/// </summary>
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/// <param name="cAgent"></param>
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public void CopyFrom(ChildAgentDataUpdate cAgent)
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{
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AgentID = new UUID(cAgent.AgentID);
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// next: ???
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Size = new Vector3();
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Size.Z = cAgent.AVHeight;
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Center = cAgent.cameraPosition;
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Far = cAgent.drawdistance;
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Position = cAgent.Position;
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RegionHandle = cAgent.regionHandle;
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Throttles = cAgent.throttles;
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Velocity = cAgent.Velocity;
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}
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}
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public class AgentGroupData
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{
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public UUID GroupID;
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public ulong GroupPowers;
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public bool AcceptNotices;
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public AgentGroupData(UUID id, ulong powers, bool notices)
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{
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GroupID = id;
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GroupPowers = powers;
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AcceptNotices = notices;
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}
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public AgentGroupData(OSDMap args)
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{
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UnpackUpdateMessage(args);
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}
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public OSDMap PackUpdateMessage()
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{
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OSDMap groupdata = new OSDMap();
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groupdata["group_id"] = OSD.FromUUID(GroupID);
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groupdata["group_powers"] = OSD.FromString(GroupPowers.ToString());
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groupdata["accept_notices"] = OSD.FromBoolean(AcceptNotices);
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return groupdata;
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}
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public void UnpackUpdateMessage(OSDMap args)
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{
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if (args["group_id"] != null)
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GroupID = args["group_id"].AsUUID();
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if (args["group_powers"] != null)
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UInt64.TryParse((string)args["group_powers"].AsString(), out GroupPowers);
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if (args["accept_notices"] != null)
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AcceptNotices = args["accept_notices"].AsBoolean();
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}
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}
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public class ControllerData
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{
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public UUID ItemID;
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public uint IgnoreControls;
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public uint EventControls;
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public ControllerData(UUID item, uint ignore, uint ev)
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{
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ItemID = item;
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IgnoreControls = ignore;
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EventControls = ev;
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}
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public ControllerData(OSDMap args)
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{
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UnpackUpdateMessage(args);
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}
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public OSDMap PackUpdateMessage()
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{
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OSDMap controldata = new OSDMap();
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controldata["item"] = OSD.FromUUID(ItemID);
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controldata["ignore"] = OSD.FromInteger(IgnoreControls);
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controldata["event"] = OSD.FromInteger(EventControls);
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return controldata;
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}
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public void UnpackUpdateMessage(OSDMap args)
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{
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if (args["item"] != null)
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ItemID = args["item"].AsUUID();
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if (args["ignore"] != null)
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IgnoreControls = (uint)args["ignore"].AsInteger();
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if (args["event"] != null)
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EventControls = (uint)args["event"].AsInteger();
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}
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}
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public class AgentData : IAgentData
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{
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private UUID m_id;
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public UUID AgentID
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{
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get { return m_id; }
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set { m_id = value; }
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}
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public UUID RegionID;
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public uint CircuitCode;
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public UUID SessionID;
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public Vector3 Position;
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public Vector3 Velocity;
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public Vector3 Center;
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public Vector3 Size;
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public Vector3 AtAxis;
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public Vector3 LeftAxis;
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public Vector3 UpAxis;
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public bool ChangedGrid;
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public float Far;
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public float Aspect;
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//public int[] Throttles;
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public byte[] Throttles;
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public uint LocomotionState;
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public Quaternion HeadRotation;
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public Quaternion BodyRotation;
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public uint ControlFlags;
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public float EnergyLevel;
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public Byte GodLevel;
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public bool AlwaysRun;
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public UUID PreyAgent;
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public Byte AgentAccess;
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public UUID ActiveGroupID;
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public AgentGroupData[] Groups;
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public Animation[] Anims;
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public UUID GranterID;
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// Appearance
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public AvatarAppearance Appearance;
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// DEBUG ON
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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// DEBUG OFF
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/*
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public byte[] AgentTextures;
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public byte[] VisualParams;
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public UUID[] Wearables;
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public AvatarAttachment[] Attachments;
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*/
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// Scripted
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public ControllerData[] Controllers;
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public string CallbackURI;
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// These two must have the same Count
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public List<ISceneObject> AttachmentObjects;
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public List<string> AttachmentObjectStates;
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public virtual OSDMap Pack()
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{
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// m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
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OSDMap args = new OSDMap();
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args["message_type"] = OSD.FromString("AgentData");
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args["region_id"] = OSD.FromString(RegionID.ToString());
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args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
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args["agent_uuid"] = OSD.FromUUID(AgentID);
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args["session_uuid"] = OSD.FromUUID(SessionID);
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args["position"] = OSD.FromString(Position.ToString());
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args["velocity"] = OSD.FromString(Velocity.ToString());
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args["center"] = OSD.FromString(Center.ToString());
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args["size"] = OSD.FromString(Size.ToString());
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args["at_axis"] = OSD.FromString(AtAxis.ToString());
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args["left_axis"] = OSD.FromString(LeftAxis.ToString());
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args["up_axis"] = OSD.FromString(UpAxis.ToString());
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args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
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args["far"] = OSD.FromReal(Far);
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args["aspect"] = OSD.FromReal(Aspect);
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if ((Throttles != null) && (Throttles.Length > 0))
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args["throttles"] = OSD.FromBinary(Throttles);
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args["locomotion_state"] = OSD.FromString(LocomotionState.ToString());
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args["head_rotation"] = OSD.FromString(HeadRotation.ToString());
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args["body_rotation"] = OSD.FromString(BodyRotation.ToString());
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args["control_flags"] = OSD.FromString(ControlFlags.ToString());
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args["energy_level"] = OSD.FromReal(EnergyLevel);
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args["god_level"] = OSD.FromString(GodLevel.ToString());
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args["always_run"] = OSD.FromBoolean(AlwaysRun);
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args["prey_agent"] = OSD.FromUUID(PreyAgent);
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args["agent_access"] = OSD.FromString(AgentAccess.ToString());
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args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
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if ((Groups != null) && (Groups.Length > 0))
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{
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OSDArray groups = new OSDArray(Groups.Length);
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foreach (AgentGroupData agd in Groups)
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groups.Add(agd.PackUpdateMessage());
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args["groups"] = groups;
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}
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if ((Anims != null) && (Anims.Length > 0))
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{
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OSDArray anims = new OSDArray(Anims.Length);
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foreach (Animation aanim in Anims)
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anims.Add(aanim.PackUpdateMessage());
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args["animations"] = anims;
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}
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if (Appearance != null)
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args["packed_appearance"] = Appearance.Pack();
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//if ((AgentTextures != null) && (AgentTextures.Length > 0))
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//{
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// OSDArray textures = new OSDArray(AgentTextures.Length);
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// foreach (UUID uuid in AgentTextures)
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// textures.Add(OSD.FromUUID(uuid));
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// args["agent_textures"] = textures;
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//}
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// The code to pack textures, visuals, wearables and attachments
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// should be removed; packed appearance contains the full appearance
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// This is retained for backward compatibility only
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if (Appearance.Texture != null)
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{
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byte[] rawtextures = Appearance.Texture.GetBytes();
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args["texture_entry"] = OSD.FromBinary(rawtextures);
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}
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if ((Appearance.VisualParams != null) && (Appearance.VisualParams.Length > 0))
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args["visual_params"] = OSD.FromBinary(Appearance.VisualParams);
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// We might not pass this in all cases...
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if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
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{
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OSDArray wears = new OSDArray(Appearance.Wearables.Length);
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foreach (AvatarWearable awear in Appearance.Wearables)
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wears.Add(awear.Pack());
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args["wearables"] = wears;
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}
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List<AvatarAttachment> attachments = Appearance.GetAttachments();
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if ((attachments != null) && (attachments.Count > 0))
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{
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OSDArray attachs = new OSDArray(attachments.Count);
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foreach (AvatarAttachment att in attachments)
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attachs.Add(att.Pack());
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args["attachments"] = attachs;
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}
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// End of code to remove
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if ((Controllers != null) && (Controllers.Length > 0))
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{
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OSDArray controls = new OSDArray(Controllers.Length);
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foreach (ControllerData ctl in Controllers)
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controls.Add(ctl.PackUpdateMessage());
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args["controllers"] = controls;
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}
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if ((CallbackURI != null) && (!CallbackURI.Equals("")))
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args["callback_uri"] = OSD.FromString(CallbackURI);
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// Attachment objects for fatpack messages
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if (AttachmentObjects != null)
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{
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int i = 0;
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OSDArray attObjs = new OSDArray(AttachmentObjects.Count);
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foreach (ISceneObject so in AttachmentObjects)
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{
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OSDMap info = new OSDMap(4);
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info["sog"] = OSD.FromString(so.ToXml2());
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info["extra"] = OSD.FromString(so.ExtraToXmlString());
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info["modified"] = OSD.FromBoolean(so.HasGroupChanged);
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try
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{
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info["state"] = OSD.FromString(AttachmentObjectStates[i++]);
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}
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catch (IndexOutOfRangeException)
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{
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m_log.WarnFormat("[CHILD AGENT DATA]: scripts list is shorter than object list.");
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}
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attObjs.Add(info);
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}
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args["attach_objects"] = attObjs;
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}
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return args;
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}
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/// <summary>
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/// Deserialization of agent data.
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/// Avoiding reflection makes it painful to write, but that's the price!
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/// </summary>
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/// <param name="hash"></param>
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public virtual void Unpack(OSDMap args, IScene scene)
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{
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m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
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if (args.ContainsKey("region_id"))
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UUID.TryParse(args["region_id"].AsString(), out RegionID);
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if (args["circuit_code"] != null)
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UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
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if (args["agent_uuid"] != null)
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AgentID = args["agent_uuid"].AsUUID();
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if (args["session_uuid"] != null)
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SessionID = args["session_uuid"].AsUUID();
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if (args["position"] != null)
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Vector3.TryParse(args["position"].AsString(), out Position);
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if (args["velocity"] != null)
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Vector3.TryParse(args["velocity"].AsString(), out Velocity);
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if (args["center"] != null)
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Vector3.TryParse(args["center"].AsString(), out Center);
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if (args["size"] != null)
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Vector3.TryParse(args["size"].AsString(), out Size);
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if (args["at_axis"] != null)
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Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
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if (args["left_axis"] != null)
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Vector3.TryParse(args["left_axis"].AsString(), out AtAxis);
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if (args["up_axis"] != null)
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Vector3.TryParse(args["up_axis"].AsString(), out AtAxis);
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if (args["changed_grid"] != null)
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ChangedGrid = args["changed_grid"].AsBoolean();
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if (args["far"] != null)
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Far = (float)(args["far"].AsReal());
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if (args["aspect"] != null)
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Aspect = (float)args["aspect"].AsReal();
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if (args["throttles"] != null)
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Throttles = args["throttles"].AsBinary();
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if (args["locomotion_state"] != null)
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UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState);
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if (args["head_rotation"] != null)
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Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation);
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if (args["body_rotation"] != null)
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Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation);
|
|
|
|
if (args["control_flags"] != null)
|
|
UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags);
|
|
|
|
if (args["energy_level"] != null)
|
|
EnergyLevel = (float)(args["energy_level"].AsReal());
|
|
|
|
if (args["god_level"] != null)
|
|
Byte.TryParse(args["god_level"].AsString(), out GodLevel);
|
|
|
|
if (args["always_run"] != null)
|
|
AlwaysRun = args["always_run"].AsBoolean();
|
|
|
|
if (args["prey_agent"] != null)
|
|
PreyAgent = args["prey_agent"].AsUUID();
|
|
|
|
if (args["agent_access"] != null)
|
|
Byte.TryParse(args["agent_access"].AsString(), out AgentAccess);
|
|
|
|
if (args["active_group_id"] != null)
|
|
ActiveGroupID = args["active_group_id"].AsUUID();
|
|
|
|
if ((args["groups"] != null) && (args["groups"]).Type == OSDType.Array)
|
|
{
|
|
OSDArray groups = (OSDArray)(args["groups"]);
|
|
Groups = new AgentGroupData[groups.Count];
|
|
int i = 0;
|
|
foreach (OSD o in groups)
|
|
{
|
|
if (o.Type == OSDType.Map)
|
|
{
|
|
Groups[i++] = new AgentGroupData((OSDMap)o);
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array)
|
|
{
|
|
OSDArray anims = (OSDArray)(args["animations"]);
|
|
Anims = new Animation[anims.Count];
|
|
int i = 0;
|
|
foreach (OSD o in anims)
|
|
{
|
|
if (o.Type == OSDType.Map)
|
|
{
|
|
Anims[i++] = new Animation((OSDMap)o);
|
|
}
|
|
}
|
|
}
|
|
|
|
//if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
|
|
//{
|
|
// OSDArray textures = (OSDArray)(args["agent_textures"]);
|
|
// AgentTextures = new UUID[textures.Count];
|
|
// int i = 0;
|
|
// foreach (OSD o in textures)
|
|
// AgentTextures[i++] = o.AsUUID();
|
|
//}
|
|
|
|
Appearance = new AvatarAppearance();
|
|
|
|
// The code to unpack textures, visuals, wearables and attachments
|
|
// should be removed; packed appearance contains the full appearance
|
|
// This is retained for backward compatibility only
|
|
if (args["texture_entry"] != null)
|
|
{
|
|
byte[] rawtextures = args["texture_entry"].AsBinary();
|
|
Primitive.TextureEntry textures = new Primitive.TextureEntry(rawtextures,0,rawtextures.Length);
|
|
Appearance.SetTextureEntries(textures);
|
|
}
|
|
|
|
if (args["visual_params"] != null)
|
|
Appearance.SetVisualParams(args["visual_params"].AsBinary());
|
|
|
|
if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
|
|
{
|
|
OSDArray wears = (OSDArray)(args["wearables"]);
|
|
for (int i = 0; i < wears.Count / 2; i++)
|
|
{
|
|
AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]);
|
|
Appearance.SetWearable(i,awear);
|
|
}
|
|
}
|
|
|
|
if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
|
|
{
|
|
OSDArray attachs = (OSDArray)(args["attachments"]);
|
|
foreach (OSD o in attachs)
|
|
{
|
|
if (o.Type == OSDType.Map)
|
|
{
|
|
// We know all of these must end up as attachments so we
|
|
// append rather than replace to ensure multiple attachments
|
|
// per point continues to work
|
|
// m_log.DebugFormat("[CHILDAGENTDATAUPDATE]: Appending attachments for {0}", AgentID);
|
|
Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o));
|
|
}
|
|
}
|
|
}
|
|
// end of code to remove
|
|
|
|
if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map)
|
|
Appearance = new AvatarAppearance((OSDMap)args["packed_appearance"]);
|
|
else
|
|
m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance");
|
|
|
|
if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array)
|
|
{
|
|
OSDArray controls = (OSDArray)(args["controllers"]);
|
|
Controllers = new ControllerData[controls.Count];
|
|
int i = 0;
|
|
foreach (OSD o in controls)
|
|
{
|
|
if (o.Type == OSDType.Map)
|
|
{
|
|
Controllers[i++] = new ControllerData((OSDMap)o);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (args["callback_uri"] != null)
|
|
CallbackURI = args["callback_uri"].AsString();
|
|
|
|
// Attachment objects
|
|
if (args["attach_objects"] != null && args["attach_objects"].Type == OSDType.Array)
|
|
{
|
|
OSDArray attObjs = (OSDArray)(args["attach_objects"]);
|
|
AttachmentObjects = new List<ISceneObject>();
|
|
AttachmentObjectStates = new List<string>();
|
|
foreach (OSD o in attObjs)
|
|
{
|
|
if (o.Type == OSDType.Map)
|
|
{
|
|
OSDMap info = (OSDMap)o;
|
|
ISceneObject so = scene.DeserializeObject(info["sog"].AsString());
|
|
so.ExtraFromXmlString(info["extra"].AsString());
|
|
so.HasGroupChanged = info["modified"].AsBoolean();
|
|
AttachmentObjects.Add(so);
|
|
AttachmentObjectStates.Add(info["state"].AsString());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public AgentData()
|
|
{
|
|
}
|
|
|
|
public AgentData(Hashtable hash)
|
|
{
|
|
//UnpackUpdateMessage(hash);
|
|
}
|
|
|
|
public void Dump()
|
|
{
|
|
System.Console.WriteLine("------------ AgentData ------------");
|
|
System.Console.WriteLine("UUID: " + AgentID);
|
|
System.Console.WriteLine("Region: " + RegionID);
|
|
System.Console.WriteLine("Position: " + Position);
|
|
}
|
|
}
|
|
|
|
public class CompleteAgentData : AgentData
|
|
{
|
|
public override OSDMap Pack()
|
|
{
|
|
return base.Pack();
|
|
}
|
|
|
|
public override void Unpack(OSDMap map, IScene scene)
|
|
{
|
|
base.Unpack(map, scene);
|
|
}
|
|
}
|
|
}
|