74 lines
3.0 KiB
C#
74 lines
3.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Reflection;
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using System.Threading;
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using log4net;
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using Nini.Config;
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namespace OpenSim
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{
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/// <summary>
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/// Consoleless OpenSimulator region server
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/// </summary>
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public class OpenSimBackground : OpenSim
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private ManualResetEvent WorldHasComeToAnEnd = new ManualResetEvent(false);
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public OpenSimBackground(IConfigSource configSource) : base(configSource)
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{
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}
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/// <summary>
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/// Performs initialisation of the scene, such as loading configuration from disk.
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/// </summary>
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public override void Startup()
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{
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m_gui = false;
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base.Startup();
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m_log.InfoFormat("[OPENSIM MAIN]: Startup complete, serving {0} region{1}",
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m_clientServers.Count.ToString(), m_clientServers.Count > 1 ? "s" : "");
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WorldHasComeToAnEnd.WaitOne();
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WorldHasComeToAnEnd.Close();
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}
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/// <summary>
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/// Performs any last-minute sanity checking and shuts down the region server
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/// </summary>
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public override void Shutdown()
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{
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WorldHasComeToAnEnd.Set();
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m_log.Info("[OPENSIM MAIN]: World has come to an end");
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base.Shutdown();
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}
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}
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} |