OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Robert Adams 664dad53dd BulletSim: Add more to the TODO list. Clean up and improve some comments. 2012-12-13 23:08:01 -08:00
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Properties Added AssemblyInfos to every dll in the OpenSim.Region namespace. 2012-11-14 11:09:43 -08:00
BSCharacter.cs BulletSim: Add 'BulletSimData' which separates structures created 2012-12-13 16:32:06 -08:00
BSConstraint.cs BulletSim: Fix crash on the destruction of physical linksets. 2012-12-10 15:35:53 -08:00
BSConstraint6Dof.cs BulletSim: Fix crash on the destruction of physical linksets. 2012-12-10 15:35:53 -08:00
BSConstraintCollection.cs BulletSim: code rearrangement 2012-11-03 21:14:08 -07:00
BSConstraintHinge.cs BulletSim: rename constraint classes so they show up together alphabetically. 2012-11-03 21:13:27 -07:00
BSDynamics.cs BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather than ground level. This makes boats float at water level better but not perfectly. There probably needs to be some interaction between HOVER and LIMIT_MOTOR_UP. 2012-12-11 00:35:16 -08:00
BSLinkset.cs BulletSim: fix problem with continuious rebuilding of physical linksets. This caused movement problems and large prim vehicles to take up a LOT of simulation time. 2012-12-13 16:32:19 -08:00
BSLinksetCompound.cs BulletSim: fix problem with continuious rebuilding of physical linksets. This caused movement problems and large prim vehicles to take up a LOT of simulation time. 2012-12-13 16:32:19 -08:00
BSLinksetConstraints.cs BulletSim: fix problem with continuious rebuilding of physical linksets. This caused movement problems and large prim vehicles to take up a LOT of simulation time. 2012-12-13 16:32:19 -08:00
BSMaterials.cs BulletSim: non-functional commenting and reorganization of material attribute specifications. 2012-12-12 16:51:36 -08:00
BSMotors.cs BulletSim: protect prim property setting to remove crash from taints setting properties after the destroy object taint has happened. 2012-12-11 13:42:23 -08:00
BSPhysObject.cs BulletSim: fix problem of avatar's floating off the ground after unsitting. Reworked size/scale logic so physical scale is kept in Bullet and physObject scale is the preferred size -- usually same as size but avatars are computed differently. 2012-12-12 16:51:43 -08:00
BSPlugin.cs BulletSim: remove the trailing spaces from lines to make git happier 2012-09-27 22:02:03 -07:00
BSPrim.cs BulletSim: Add 'BulletSimData' which separates structures created 2012-12-13 16:32:06 -08:00
BSScene.cs BulletSim: non-functional commenting and reorganization of material attribute specifications. 2012-12-12 16:51:36 -08:00
BSShapeCollection.cs BulletSim: fix problem of avatar's floating off the ground after unsitting. Reworked size/scale logic so physical scale is kept in Bullet and physObject scale is the preferred size -- usually same as size but avatars are computed differently. 2012-12-12 16:51:43 -08:00
BSShapes.cs Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it 2012-11-22 14:45:41 +00:00
BSTerrainHeightmap.cs BulletSim: Add 'BulletSimData' which separates structures created 2012-12-13 16:32:06 -08:00
BSTerrainManager.cs BulletSim: Add 'BulletSimData' which separates structures created 2012-12-13 16:32:06 -08:00
BSTerrainMesh.cs BulletSim: Add 'BulletSimData' which separates structures created 2012-12-13 16:32:06 -08:00
BulletSimAPI.cs BulletSim: Add 'BulletSimData' which separates structures created 2012-12-13 16:32:06 -08:00
BulletSimData.cs BulletSim: Add more to the TODO list. Clean up and improve some comments. 2012-12-13 23:08:01 -08:00
BulletSimTODO.txt BulletSim: Add more to the TODO list. Clean up and improve some comments. 2012-12-13 23:08:01 -08:00