OpenSimMirror/OpenSim/Region/Application/OpenSimBackground.cs

74 lines
3.0 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using System.Threading;
using log4net;
using Nini.Config;
namespace OpenSim
{
/// <summary>
/// Consoleless OpenSimulator region server
/// </summary>
public class OpenSimBackground : OpenSim
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private ManualResetEvent WorldHasComeToAnEnd = new ManualResetEvent(false);
public OpenSimBackground(IConfigSource configSource) : base(configSource)
{
}
/// <summary>
/// Performs initialisation of the scene, such as loading configuration from disk.
/// </summary>
public override void Startup()
{
m_gui = false;
base.Startup();
m_log.InfoFormat("[OPENSIM MAIN]: Startup complete, serving {0} region{1}",
m_clientServers.Count.ToString(), m_clientServers.Count > 1 ? "s" : "");
WorldHasComeToAnEnd.WaitOne();
WorldHasComeToAnEnd.Close();
}
/// <summary>
/// Performs any last-minute sanity checking and shuts down the region server
/// </summary>
public override void Shutdown()
{
WorldHasComeToAnEnd.Set();
m_log.Info("[OPENSIM MAIN]: World has come to an end");
base.Shutdown();
}
}
}