OpenSimMirror/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs

336 lines
11 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using log4net.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
using OpenSim.Region.CoreModules.Scripting.VectorRender;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
{
[TestFixture]
public class VectorRenderModuleTests : OpenSimTestCase
{
Scene m_scene;
DynamicTextureModule m_dtm;
VectorRenderModule m_vrm;
private void SetupScene(bool reuseTextures)
{
m_scene = new SceneHelpers().SetupScene();
m_dtm = new DynamicTextureModule();
m_dtm.ReuseTextures = reuseTextures;
// m_dtm.ReuseLowDataTextures = reuseTextures;
m_vrm = new VectorRenderModule();
SceneHelpers.SetupSceneModules(m_scene, m_dtm, m_vrm);
}
[Test]
public void TestDraw()
{
TestHelpers.InMethod();
SetupScene(false);
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
"",
0);
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
[Test]
public void TestRepeatSameDraw()
{
TestHelpers.InMethod();
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
SetupScene(false);
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
[Test]
public void TestRepeatSameDrawDifferentExtraParams()
{
TestHelpers.InMethod();
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
SetupScene(false);
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"alpha:250",
0);
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
[Test]
public void TestRepeatSameDrawContainingImage()
{
TestHelpers.InMethod();
string dtText
= "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://0.0.0.0/shouldnotexist.png";
SetupScene(false);
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
[Test]
public void TestDrawReusingTexture()
{
TestHelpers.InMethod();
SetupScene(true);
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
"",
0);
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
[Test]
public void TestRepeatSameDrawReusingTexture()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
SetupScene(true);
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
/// <summary>
/// Test a low data dynamically generated texture such that it is treated as a low data texture that causes
/// problems for current viewers.
/// </summary>
/// <remarks>
/// As we do not set DynamicTextureModule.ReuseLowDataTextures = true in this test, it should not reuse the
/// texture
/// </remarks>
[Test]
public void TestRepeatSameDrawLowDataTexture()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
SetupScene(true);
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"1024",
0);
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"1024",
0);
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
[Test]
public void TestRepeatSameDrawDifferentExtraParamsReusingTexture()
{
TestHelpers.InMethod();
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
SetupScene(true);
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"alpha:250",
0);
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
[Test]
public void TestRepeatSameDrawContainingImageReusingTexture()
{
TestHelpers.InMethod();
string dtText
= "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://0.0.0.0/shouldnotexist.png";
SetupScene(true);
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
}
}