![]() If an avatar moved between regions: A -> B -> A, then when returning to region A the AvatarEnteringNewParcel wasn't triggered. This happened because the ScenePresence in region A still remembered its previous 'currentParcelUUID', so it appeared as if the avatar didn't change parcels. Now, however, when a ScenePresence becomes a child presence we clear its 'currentParcelUUID'. |
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Tests | ||
DwellModule.cs | ||
LandChannel.cs | ||
LandManagementModule.cs | ||
LandObject.cs | ||
PrimCountModule.cs |