74 lines
3.0 KiB
C#
Executable File
74 lines
3.0 KiB
C#
Executable File
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenMetaverse;
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namespace OpenSim.Region.Physics.Manager
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{
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public struct PhysParameterEntry
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{
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// flags to say to apply to all or no instances (I wish one could put consts into interfaces)
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public const uint APPLY_TO_ALL = 0xfffffff3;
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public const uint APPLY_TO_NONE = 0xfffffff4;
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// values that denote true and false values
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public const float NUMERIC_TRUE = 1f;
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public const float NUMERIC_FALSE = 0f;
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public string name;
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public string desc;
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public PhysParameterEntry(string n, string d)
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{
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name = n;
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desc = d;
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}
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}
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// Interface for a physics scene that implements the runtime setting and getting of physics parameters
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public interface IPhysicsParameters
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{
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// Get the list of parameters this physics engine supports
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PhysParameterEntry[] GetParameterList();
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// Set parameter on a specific or all instances.
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// Return 'false' if not able to set the parameter.
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bool SetPhysicsParameter(string parm, string value, uint localID);
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// Get parameter.
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// Return 'false' if not able to get the parameter.
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bool GetPhysicsParameter(string parm, out string value);
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// Get parameter from a particular object
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// TODO:
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// bool GetPhysicsParameter(string parm, out string value, uint localID);
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}
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}
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