OpenSimMirror/OpenSim/Framework/LLGroup.cs

81 lines
3.0 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using libsecondlife;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework
{
public class GroupData
{
public string ActiveGroupTitle;
public LLUUID GroupID;
public List<LLUUID> GroupMembers;
public string groupName;
public uint groupPowers = (uint)(GroupPowers.LandAllowLandmark | GroupPowers.LandAllowSetHome);
public List<string> GroupTitles;
public bool AcceptNotices = true;
public bool AllowPublish = true;
public string Charter = "Cool Group Yeah!";
public int contribution = 0;
public LLUUID FounderID = LLUUID.Zero;
public int groupMembershipCost = 0;
public int groupRollsCount = 1;
public LLUUID GroupPicture = LLUUID.Zero;
public bool MaturePublish = true;
public int MembershipFee = 0;
public bool OpenEnrollment = true;
public bool ShowInList = true;
public GroupData()
{
GroupTitles = new List<string>();
GroupMembers = new List<LLUUID>();
}
public GroupPowers ActiveGroupPowers
{
set { groupPowers = (uint)value; }
get { return (GroupPowers)groupPowers; }
}
}
public class GroupList
{
public List<LLUUID> m_GroupList;
public GroupList()
{
m_GroupList = new List<LLUUID>();
}
}
}