OpenSimMirror/OpenSim/Framework/Communications/CommunicationsManager.cs

72 lines
2.9 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Data;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Communications.Caches;
namespace OpenSim.Framework.Communications
{
public class CommunicationsManager
{
public IUserServices UserServer;
public IGridServices GridServer;
public IInventoryServices InventoryServer;
public IInterRegionCommunications InterRegion;
public UserProfileCache UserProfilesCache;
public NetworkServersInfo ServersInfo;
public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer)
{
ServersInfo = serversInfo;
UserProfilesCache = new UserProfileCache(this);
}
#region Packet Handlers
public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)
{
UserProfileData profileData = this.UserServer.GetUserProfile(uuid);
if (profileData != null)
{
LLUUID profileId = profileData.UUID;
string firstname = profileData.username;
string lastname = profileData.surname;
remote_client.SendNameReply(profileId, firstname, lastname);
}
}
#endregion
}
}