OpenSimMirror/OpenSim/Framework/General/AuthenticateSessionBase.cs

130 lines
5.1 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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*/
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenSim.Framework
{
public class AuthenticateSessionsBase
{
public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
public AuthenticateSessionsBase()
{
}
public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
{
AgentCircuitData validcircuit = null;
if (this.AgentCircuits.ContainsKey(circuitcode))
{
validcircuit = this.AgentCircuits[circuitcode];
}
AuthenticateResponse user = new AuthenticateResponse();
if (validcircuit == null)
{
//don't have this circuit code in our list
user.Authorised = false;
return (user);
}
if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
{
user.Authorised = true;
user.LoginInfo = new Login();
user.LoginInfo.Agent = agentID;
user.LoginInfo.Session = sessionID;
user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
user.LoginInfo.First = validcircuit.firstname;
user.LoginInfo.Last = validcircuit.lastname;
user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder;
user.LoginInfo.BaseFolder = validcircuit.BaseFolder;
}
else
{
// Invalid
user.Authorised = false;
}
return (user);
}
public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
{
if (this.AgentCircuits.ContainsKey(circuitCode))
{
this.AgentCircuits[circuitCode] = agentData;
}
else
{
this.AgentCircuits.Add(circuitCode, agentData);
}
}
public LLVector3 GetPosition(uint circuitCode)
{
LLVector3 vec = new LLVector3();
if (this.AgentCircuits.ContainsKey(circuitCode))
{
vec = this.AgentCircuits[circuitCode].startpos;
}
return vec;
}
public void UpdateAgentData(AgentCircuitData agentData)
{
if (this.AgentCircuits.ContainsKey((uint)agentData.circuitcode))
{
this.AgentCircuits[(uint)agentData.circuitcode].firstname = agentData.firstname;
this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname;
this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
// Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
}
}
public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
{
if (this.AgentCircuits.ContainsKey(circuitcode))
{
this.AgentCircuits[circuitcode].child = childstatus;
}
}
public bool GetAgentChildStatus(uint circuitcode)
{
if (this.AgentCircuits.ContainsKey(circuitcode))
{
return this.AgentCircuits[circuitcode].child;
}
return false;
}
}
}