104 lines
3.9 KiB
C#
104 lines
3.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Services.Interfaces
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{
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public class UserAccount
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{
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public UserAccount()
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{
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}
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public UserAccount(UUID userID, UUID homeRegionID, float homePositionX,
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float homePositionY, float homePositionZ, float homeLookAtX,
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float homeLookAtY, float homeLookAtZ)
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{
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UserID = userID;
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HomeRegionID = homeRegionID;
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HomePositionX = homePositionX;
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HomePositionY = homePositionY;
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HomePositionZ = homePositionZ;
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HomeLookAtX = homeLookAtX;
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HomeLookAtY = homeLookAtY;
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HomeLookAtZ = homeLookAtZ;
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}
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public string FirstName;
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public string LastName;
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public UUID UserID;
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public UUID ScopeID;
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// For informational purposes only!
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//
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public string HomeRegionName;
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public UUID HomeRegionID;
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public float HomePositionX;
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public float HomePositionY;
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public float HomePositionZ;
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public float HomeLookAtX;
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public float HomeLookAtY;
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public float HomeLookAtZ;
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// These are here because they
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// concern the account rather than
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// the profile. They just happen to
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// be used in the Linden profile as well
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//
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public int GodLevel;
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public int UserFlags;
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public string AccountType;
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};
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public interface IUserAccountService
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{
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UserAccount GetUserAccount(UUID scopeID, UUID userID);
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UserAccount GetUserAccount(UUID scopeID, string FirstName, string LastName);
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// Returns the list of avatars that matches both the search
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// criterion and the scope ID passed
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//
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List<UserAccount> GetUserAccount(UUID scopeID, string query);
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// This will set only the home region portion of the data!
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// Can't be used to set god level, flags, type or change the name!
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//
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bool SetHomePosition(UserAccount data, UUID RegionID, UUID RegionSecret);
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// Update all updatable fields
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//
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bool SetUserAccount(UserAccount data, UUID PrincipalID, string token);
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// Creates a user data record
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bool CreateUserAccount(UserAccount data, UUID PrincipalID, string token);
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}
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}
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