OpenSimMirror/OpenSim/Framework/Communications/Cache/AssetCache.cs

562 lines
22 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using System.Threading;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications.Caches
{
public delegate void DownloadComplete(AssetCache.TextureSender sender);
public class AssetCache : IAssetReceiver
{
// Fields
private Thread _assetCacheThread;
private IAssetServer _assetServer;
public List<AssetRequest> AssetRequests;
public Dictionary<LLUUID, AssetInfo> Assets;
public Dictionary<LLUUID, AssetRequest> RequestedAssets;
public Dictionary<LLUUID, AssetRequest> RequestedTextures;
public Dictionary<LLUUID, TextureSender> SendingTextures;
private LLUUID[] textureList;
public List<AssetRequest> TextureRequests;
public Dictionary<LLUUID, TextureImage> Textures;
// Methods
public AssetCache(IAssetServer assetServer)
{
this.AssetRequests = new List<AssetRequest>();
this.TextureRequests = new List<AssetRequest>();
this.RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
this.RequestedTextures = new Dictionary<LLUUID, AssetRequest>();
this.SendingTextures = new Dictionary<LLUUID, TextureSender>();
this.textureList = new LLUUID[5];
Console.WriteLine("Creating Asset cache");
this._assetServer = assetServer;
this._assetServer.SetReceiver(this);
this.Assets = new Dictionary<LLUUID, AssetInfo>();
this.Textures = new Dictionary<LLUUID, TextureImage>();
this._assetCacheThread = new Thread(new ThreadStart(this.RunAssetManager));
this._assetCacheThread.IsBackground = true;
this._assetCacheThread.Start();
}
public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
{
this.AssetRequests = new List<AssetRequest>();
this.TextureRequests = new List<AssetRequest>();
this.RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
this.RequestedTextures = new Dictionary<LLUUID, AssetRequest>();
this.SendingTextures = new Dictionary<LLUUID, TextureSender>();
this.textureList = new LLUUID[5];
Console.WriteLine("Creating Asset cache");
this._assetServer = this.LoadAssetDll(assetServerDLLName);
this._assetServer.SetServerInfo(assetServerURL, assetServerKey);
this._assetServer.SetReceiver(this);
this.Assets = new Dictionary<LLUUID, AssetInfo>();
this.Textures = new Dictionary<LLUUID, TextureImage>();
this._assetCacheThread = new Thread(new ThreadStart(this.RunAssetManager));
this._assetCacheThread.IsBackground = true;
this._assetCacheThread.Start();
}
public void AddAsset(AssetBase asset)
{
if (asset.Type == 0)
{
if (!this.Textures.ContainsKey(asset.FullID))
{
TextureImage image = new TextureImage(asset);
this.Textures.Add(image.FullID, image);
this._assetServer.UploadNewAsset(asset);
}
}
else if (!this.Assets.ContainsKey(asset.FullID))
{
AssetInfo info = new AssetInfo(asset);
this.Assets.Add(info.FullID, info);
this._assetServer.UploadNewAsset(asset);
}
}
public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
{
LLUUID assetID = new LLUUID(transferRequest.TransferInfo.Params, 0);
if (!this.Assets.ContainsKey(assetID))
{
if (!this.RequestedAssets.ContainsKey(assetID))
{
AssetRequest request = new AssetRequest();
request.RequestUser = userInfo;
request.RequestAssetID = assetID;
request.TransferRequestID = transferRequest.TransferInfo.TransferID;
this.RequestedAssets.Add(assetID, request);
this._assetServer.RequestAsset(assetID, false);
}
}
else
{
AssetInfo info = this.Assets[assetID];
AssetRequest request2 = new AssetRequest();
request2.RequestUser = userInfo;
request2.RequestAssetID = assetID;
request2.TransferRequestID = transferRequest.TransferInfo.TransferID;
request2.AssetInf = info;
if (info.Data.LongLength > 600)
{
request2.NumPackets = 1 + (((info.Data.Length - 600) + 0x3e7) / 0x3e8);
}
else
{
request2.NumPackets = 1;
}
this.AssetRequests.Add(request2);
}
}
public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID)
{
if (!this.Textures.ContainsKey(imageID))
{
if (!this.RequestedTextures.ContainsKey(imageID))
{
AssetRequest request = new AssetRequest();
request.RequestUser = userInfo;
request.RequestAssetID = imageID;
request.IsTextureRequest = true;
this.RequestedTextures.Add(imageID, request);
this._assetServer.RequestAsset(imageID, true);
}
}
else
{
TextureImage image = this.Textures[imageID];
AssetRequest request2 = new AssetRequest();
request2.RequestUser = userInfo;
request2.RequestAssetID = imageID;
request2.IsTextureRequest = true;
request2.ImageInfo = image;
if (image.Data.LongLength > 600)
{
request2.NumPackets = 1 + (((image.Data.Length - 600) + 0x3e7) / 0x3e8);
}
else
{
request2.NumPackets = 1;
}
this.TextureRequests.Add(request2);
}
}
public void AssetNotFound(AssetBase asset)
{
}
public void AssetReceived(AssetBase asset, bool IsTexture)
{
if (asset.FullID != LLUUID.Zero)
{
if (IsTexture)
{
TextureImage image = new TextureImage(asset);
this.Textures.Add(image.FullID, image);
if (this.RequestedTextures.ContainsKey(image.FullID))
{
AssetRequest request = this.RequestedTextures[image.FullID];
request.ImageInfo = image;
if (image.Data.LongLength > 600)
{
request.NumPackets = 1 + (((image.Data.Length - 600) + 0x3e7) / 0x3e8);
}
else
{
request.NumPackets = 1;
}
this.RequestedTextures.Remove(image.FullID);
this.TextureRequests.Add(request);
}
}
else
{
AssetInfo info = new AssetInfo(asset);
this.Assets.Add(info.FullID, info);
if (this.RequestedAssets.ContainsKey(info.FullID))
{
AssetRequest request2 = this.RequestedAssets[info.FullID];
request2.AssetInf = info;
if (info.Data.LongLength > 600)
{
request2.NumPackets = 1 + (((info.Data.Length - 600) + 0x3e7) / 0x3e8);
}
else
{
request2.NumPackets = 1;
}
this.RequestedAssets.Remove(info.FullID);
this.AssetRequests.Add(request2);
}
}
}
}
public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset)
{
AssetInfo info = new AssetInfo();
info.Data = new byte[sourceAsset.Data.Length];
Array.Copy(sourceAsset.Data, info.Data, sourceAsset.Data.Length);
info.FullID = LLUUID.Random();
info.Type = sourceAsset.Type;
info.InvType = sourceAsset.InvType;
return info;
}
public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
{
TextureImage image = new TextureImage();
image.Data = new byte[source.Data.Length];
Array.Copy(source.Data, image.Data, source.Data.Length);
image.FullID = LLUUID.Random();
image.Name = source.Name;
return image;
}
public AssetBase[] CreateNewInventorySet(LLUUID agentID)
{
AssetBase[] baseArray = new AssetBase[this.textureList.Length];
for (int i = 0; i < this.textureList.Length; i++)
{
if (this.Textures.ContainsKey(this.textureList[i]))
{
baseArray[i] = this.CloneImage(agentID, this.Textures[this.textureList[i]]);
TextureImage asset = new TextureImage(baseArray[i]);
this.Textures.Add(asset.FullID, asset);
this._assetServer.UploadNewAsset(asset);
}
}
return baseArray;
}
public AssetBase GetAsset(LLUUID assetID)
{
AssetBase base2 = null;
if (this.Textures.ContainsKey(assetID))
{
return this.Textures[assetID];
}
if (this.Assets.ContainsKey(assetID))
{
base2 = this.Assets[assetID];
}
return base2;
}
private IAssetServer LoadAssetDll(string dllName)
{
Assembly assembly = Assembly.LoadFrom(dllName);
IAssetServer assetServer = null;
foreach (Type type in assembly.GetTypes())
{
if (type.IsPublic && !type.IsAbstract)
{
if (type.GetInterface("IAssetPlugin", true) != null)
{
assetServer = ((IAssetPlugin)Activator.CreateInstance(assembly.GetType(type.ToString()))).GetAssetServer();
break;
}
}
}
assembly = null;
return assetServer;
}
public void LoadDefaultTextureSet()
{
this.textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001");
this.textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
this.textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003");
this.textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004");
this.textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005");
for (int i = 0; i < this.textureList.Length; i++)
{
this._assetServer.RequestAsset(this.textureList[i], true);
}
}
private void ProcessAssetQueue()
{
if (this.AssetRequests.Count != 0)
{
int num;
if (this.AssetRequests.Count < 5)
{
num = this.AssetRequests.Count;
}
else
{
num = 5;
}
for (int i = 0; i < num; i++)
{
AssetRequest request = this.AssetRequests[i];
TransferInfoPacket newPack = new TransferInfoPacket();
newPack.TransferInfo.ChannelType = 2;
newPack.TransferInfo.Status = 0;
newPack.TransferInfo.TargetType = 0;
newPack.TransferInfo.Params = request.RequestAssetID.GetBytes();
newPack.TransferInfo.Size = request.AssetInf.Data.Length;
newPack.TransferInfo.TransferID = request.TransferRequestID;
request.RequestUser.OutPacket(newPack);
if (request.NumPackets == 1)
{
TransferPacketPacket packet2 = new TransferPacketPacket();
packet2.TransferData.Packet = 0;
packet2.TransferData.ChannelType = 2;
packet2.TransferData.TransferID = request.TransferRequestID;
packet2.TransferData.Data = request.AssetInf.Data;
packet2.TransferData.Status = 1;
request.RequestUser.OutPacket(packet2);
}
else
{
TransferPacketPacket packet3 = new TransferPacketPacket();
packet3.TransferData.Packet = 0;
packet3.TransferData.ChannelType = 2;
packet3.TransferData.TransferID = request.TransferRequestID;
byte[] destinationArray = new byte[0x3e8];
Array.Copy(request.AssetInf.Data, destinationArray, 0x3e8);
packet3.TransferData.Data = destinationArray;
packet3.TransferData.Status = 0;
request.RequestUser.OutPacket(packet3);
packet3 = new TransferPacketPacket();
packet3.TransferData.Packet = 1;
packet3.TransferData.ChannelType = 2;
packet3.TransferData.TransferID = request.TransferRequestID;
byte[] buffer2 = new byte[request.AssetInf.Data.Length - 0x3e8];
Array.Copy(request.AssetInf.Data, 0x3e8, buffer2, 0, buffer2.Length);
packet3.TransferData.Data = buffer2;
packet3.TransferData.Status = 1;
request.RequestUser.OutPacket(packet3);
}
}
for (int j = 0; j < num; j++)
{
this.AssetRequests.RemoveAt(0);
}
}
}
private void ProcessTextureQueue()
{
if (this.TextureRequests.Count != 0)
{
int num = this.TextureRequests.Count;
for (int i = 0; i < num; i++)
{
AssetRequest req = this.TextureRequests[i];
if (!this.SendingTextures.ContainsKey(req.ImageInfo.FullID))
{
TextureSender sender = new TextureSender(req);
sender.OnComplete += new DownloadComplete(this.TextureSent);
lock (this.SendingTextures)
{
this.SendingTextures.Add(req.ImageInfo.FullID, sender);
}
}
}
this.TextureRequests.Clear();
}
}
public void RunAssetManager()
{
Label_0000:
try
{
this.ProcessAssetQueue();
this.ProcessTextureQueue();
Thread.Sleep(500);
goto Label_0000;
}
catch (Exception exception)
{
Console.WriteLine(exception.Message);
goto Label_0000;
}
}
public void TextureSent(TextureSender sender)
{
if (this.SendingTextures.ContainsKey(sender.request.ImageInfo.FullID))
{
lock (this.SendingTextures)
{
this.SendingTextures.Remove(sender.request.ImageInfo.FullID);
}
}
}
// Nested Types
public class AssetInfo : AssetBase
{
// Methods
public AssetInfo()
{
}
public AssetInfo(AssetBase aBase)
{
base.Data = aBase.Data;
base.FullID = aBase.FullID;
base.Type = aBase.Type;
base.InvType = aBase.InvType;
base.Name = aBase.Name;
base.Description = aBase.Description;
}
}
public class AssetRequest
{
// Fields
public AssetCache.AssetInfo AssetInf;
public long DataPointer;
public AssetCache.TextureImage ImageInfo;
public bool IsTextureRequest;
public int NumPackets;
public int PacketCounter;
public LLUUID RequestAssetID;
public IClientAPI RequestUser;
public LLUUID TransferRequestID;
}
public class TextureImage : AssetBase
{
// Methods
public TextureImage()
{
}
public TextureImage(AssetBase aBase)
{
base.Data = aBase.Data;
base.FullID = aBase.FullID;
base.Type = aBase.Type;
base.InvType = aBase.InvType;
base.Name = aBase.Name;
base.Description = aBase.Description;
}
}
public class TextureSender
{
// Fields
private Thread m_thread;
public AssetCache.AssetRequest request;
// Events
public event DownloadComplete OnComplete;
// Methods
public TextureSender(AssetCache.AssetRequest req)
{
this.request = req;
this.m_thread = new Thread(new ThreadStart(this.SendTexture));
this.m_thread.IsBackground = true;
this.m_thread.Start();
}
public void SendPacket()
{
AssetCache.AssetRequest request = this.request;
if (request.PacketCounter == 0)
{
if (request.NumPackets == 1)
{
ImageDataPacket newPack = new ImageDataPacket();
newPack.ImageID.Packets = 1;
newPack.ImageID.ID = request.ImageInfo.FullID;
newPack.ImageID.Size = (uint)request.ImageInfo.Data.Length;
newPack.ImageData.Data = request.ImageInfo.Data;
newPack.ImageID.Codec = 2;
request.RequestUser.OutPacket(newPack);
request.PacketCounter++;
}
else
{
ImageDataPacket packet2 = new ImageDataPacket();
packet2.ImageID.Packets = (ushort)request.NumPackets;
packet2.ImageID.ID = request.ImageInfo.FullID;
packet2.ImageID.Size = (uint)request.ImageInfo.Data.Length;
packet2.ImageData.Data = new byte[600];
Array.Copy(request.ImageInfo.Data, 0, packet2.ImageData.Data, 0, 600);
packet2.ImageID.Codec = 2;
request.RequestUser.OutPacket(packet2);
request.PacketCounter++;
}
}
else
{
ImagePacketPacket packet3 = new ImagePacketPacket();
packet3.ImageID.Packet = (ushort)request.PacketCounter;
packet3.ImageID.ID = request.ImageInfo.FullID;
int length = (request.ImageInfo.Data.Length - 600) - (0x3e8 * (request.PacketCounter - 1));
if (length > 0x3e8)
{
length = 0x3e8;
}
packet3.ImageData.Data = new byte[length];
Array.Copy(request.ImageInfo.Data, 600 + (0x3e8 * (request.PacketCounter - 1)), packet3.ImageData.Data, 0, length);
request.RequestUser.OutPacket(packet3);
request.PacketCounter++;
}
}
public void SendTexture()
{
while (this.request.PacketCounter != this.request.NumPackets)
{
this.SendPacket();
Thread.Sleep(500);
}
if (this.OnComplete != null)
{
this.OnComplete(this);
}
}
}
}
}